[Bf-funboard] Animation Playback controls
Ton Roosendaal
bf-funboard@blender.org
Sun, 10 Aug 2003 21:25:16 +0200
Hi,
Looks like you put too much functionality in one window... I would
remove the object / key visualizations, since these are all (including
sliding functionality) in the respective ipo/action/nla editor
available already.
Another note, most of our animation editors (ipo/action/nla/sequencer)
already allow horizontal sliding for framechanging.
Nevertheless, a specialized 'TimeWindow' as you further describe sounds
fine for me. It can simply affect the global 'scene time', and update
by default all other windows. If you don't want that, simply create a
simpler screen layout. Reduce complexity, keep it simple!
-Ton-
On Saturday, Aug 9, 2003, at 22:30 Europe/Amsterdam, ilac@maltanet.net
wrote:
> Ton wrote:
>
>> - we still don't have an animation frame slider... where!?
>
> i think this could be a very useful feature for Blender. It would
> definetly be helpful to newbies and help them get instant results which
> is important to keep a new user interested.
>
> I cannot code but I've put together an image mock-up that might at
> least
> get some discussion going and maybe some people inspired! :o)
>
> the site:
>
> http://uk.geocities.com/ilac1004/Ideas.htm
>
> thanks
>
> regards,
> Fabrizio
>
>
>
>
>
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Ton Roosendaal Blender Foundation ton@blender.org
http://www.blender.org