[Bf-funboard] Applying Animation Deformations

Daniel Fairhead bf-funboard@blender.org
Thu, 7 Aug 2003 15:58:55 +0300


> I've found this really useful when working with Max in the past. It seems
> that the 'Effects' in Blender are quite similar, deforming the object
> non-destructively, and could be made more powerful. If there was an option
> to freeze the deformations (a 'static' button similar to particles?) instead
> of animating, then Blender could have a useful modifier stack too (it would
> just take coders to add neat modifiers :P. some ideas could be things like
> Twist, Bend, Randomise, Inflate etc.). But this modifier stack would be
> better than in other apps because (as they are currently), the modifiers
> could animate too, like the wave effect.

This is something I attempted (badly) to do about 6 months ago, I wanted to move
the Subdivide-Smooth and other Sub-Div options into the Effects area, and also
the "Noise" Option. This would allow (sort of) 'real bump-maps'. Particually useful
with different ammounts of subdivision allowed for editing or rendering.

I never got very far, partly as I didn't understand blender code at all at that time,
and partly as I could barely get it to compile in the first place, let alone debug
errors I made :-)