[Bf-extensions-cvs] [1ef22029] asset-shelf: Use asset-shelf (partially prototype) for the pose library add-on
Julian Eisel
noreply at git.blender.org
Thu Feb 2 17:05:07 CET 2023
Commit: 1ef22029433236f95b8c0044563df629ed3b3379
Author: Julian Eisel
Date: Thu Feb 2 17:04:17 2023 +0100
Branches: asset-shelf
https://developer.blender.org/rBA1ef22029433236f95b8c0044563df629ed3b3379
Use asset-shelf (partially prototype) for the pose library add-on
===================================================================
M pose_library/gui.py
M pose_library/keymaps.py
===================================================================
diff --git a/pose_library/gui.py b/pose_library/gui.py
index c5b5747e..374f14d4 100644
--- a/pose_library/gui.py
+++ b/pose_library/gui.py
@@ -8,6 +8,7 @@ import bpy
from bpy.types import (
AssetHandle,
Context,
+ Header,
Menu,
Panel,
UIList,
@@ -26,34 +27,38 @@ class PoseLibraryPanel:
return cls.pose_library_panel_poll(context)
+class VIEW3D_HT_pose_library_asset_shelf(PoseLibraryPanel, Header):
+ bl_space_type = "VIEW_3D"
+ bl_region_type = "ASSET_SHELF"
+
+ def draw(self, context: Context) -> None:
+ layout = self.layout
+
+ is_poses_only = PoseLibraryPanel.poll(context)
+
+ wm = context.window_manager
+
+ # TODO flipped pose option?
+ # TODO create/copy poses?
+
+ if hasattr(layout, "template_asset_shelf"):
+ filter_id_types = {"filter_action"} if is_poses_only else {"filter_object", "filter_material"}
+ layout.template_asset_shelf(filter_id_types=filter_id_types)
+
+
class VIEW3D_PT_pose_library(PoseLibraryPanel, Panel):
bl_space_type = "VIEW_3D"
- bl_region_type = "UI"
- bl_category = "Animation"
+ bl_region_type = "ASSET_SHELF"
bl_label = "Pose Library"
def draw(self, context: Context) -> None:
layout = self.layout
- if hasattr(layout, "template_asset_view"):
- workspace = context.workspace
- wm = context.window_manager
- activate_op_props, drag_op_props = layout.template_asset_view(
- "pose_assets",
- workspace,
- "asset_library_ref",
- wm,
- "pose_assets",
- workspace,
- "active_pose_asset_index",
- filter_id_types={"filter_action"},
- activate_operator="poselib.apply_pose_asset",
- drag_operator="poselib.blend_pose_asset",
- )
-
- # Make sure operators properties match those used in
- # `pose_library_list_item_context_menu` so shortcuts show in menus (see T103267).
- activate_op_props.flipped = False
+ row = layout.row(align=True)
+ row.operator("poselib.create_pose_asset").activate_new_action = False
+ if bpy.types.POSELIB_OT_restore_previous_action.poll(context):
+ row.operator("poselib.restore_previous_action", text="", icon='LOOP_BACK')
+ row.operator("poselib.copy_as_asset", icon="COPYDOWN", text="")
def pose_library_list_item_context_menu(self: UIList, context: Context) -> None:
@@ -193,6 +198,7 @@ classes = (
DOPESHEET_PT_asset_panel,
VIEW3D_PT_pose_library,
ASSETBROWSER_MT_asset,
+ VIEW3D_HT_pose_library_asset_shelf,
)
_register, _unregister = bpy.utils.register_classes_factory(classes)
diff --git a/pose_library/keymaps.py b/pose_library/keymaps.py
index 37eccce6..7de037b1 100644
--- a/pose_library/keymaps.py
+++ b/pose_library/keymaps.py
@@ -19,6 +19,15 @@ def register() -> None:
kmi = km.keymap_items.new("poselib.apply_pose_asset", "LEFTMOUSE", "DOUBLE_CLICK")
addon_keymaps.append((km, kmi))
+ # Asset Shelf
+ km = wm.keyconfigs.addon.keymaps.new(name="Asset Shelf")
+ # Click to apply pose.
+ kmi = km.keymap_items.new("poselib.apply_pose_asset", "LEFTMOUSE", "CLICK")
+ addon_keymaps.append((km, kmi))
+ # Drag to blend pose.
+ kmi = km.keymap_items.new("poselib.blend_pose_asset", "LEFTMOUSE", "CLICK_DRAG")
+ addon_keymaps.append((km, kmi))
+
def unregister() -> None:
# Clear shortcuts from the keymap.
More information about the Bf-extensions-cvs
mailing list