[Bf-extensions-cvs] [90732ddd] master: glTF exporter: option to export active collection without nested collections

Julien Duroure noreply at git.blender.org
Sun Sep 25 16:59:31 CEST 2022


Commit: 90732dddff7ef0b211851c067feb680f1377f8f9
Author: Julien Duroure
Date:   Sun Sep 25 16:59:17 2022 +0200
Branches: master
https://developer.blender.org/rBA90732dddff7ef0b211851c067feb680f1377f8f9

glTF exporter: option to export active collection without nested collections

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 6a7e0983..54968399 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 4, 20),
+    "version": (3, 4, 21),
     'blender': (3, 3, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
@@ -313,10 +313,16 @@ class ExportGLTF2_Base:
         default=False
     )
 
-    use_active_collection: BoolProperty(
+    use_active_collection_with_nested: BoolProperty(
+        name='Active Collection and nested Collections',
+        description='Export objects in the active collection and nested collections only',
+        default=False
+    )
+
+    use_active_collection_without_nested: BoolProperty(
         name='Active Collection',
         description='Export objects in the active collection only',
-        default=False
+        default=False        
     )
 
     use_active_scene: BoolProperty(
@@ -506,7 +512,8 @@ class ExportGLTF2_Base:
             'use_selection',
             'use_visible',
             'use_renderable',
-            'use_active_collection',
+            'use_active_collection_with_nested',
+            'use_active_collection_without_nested'
             'use_mesh_edges',
             'use_mesh_vertices',
             'use_active_scene',
@@ -569,7 +576,8 @@ class ExportGLTF2_Base:
 
         export_settings['gltf_visible'] = self.use_visible
         export_settings['gltf_renderable'] = self.use_renderable
-        export_settings['gltf_active_collection'] = self.use_active_collection
+        export_settings['gltf_active_collection_with_nested'] = self.use_active_collection_with_nested
+        export_settings['gltf_active_collection_without_nested'] = self.use_active_collection_without_nested
         export_settings['gltf_active_scene'] = self.use_active_scene
 
         export_settings['gltf_selected'] = self.use_selection
@@ -709,7 +717,8 @@ class GLTF_PT_export_include(bpy.types.Panel):
         col.prop(operator, 'use_selection')
         col.prop(operator, 'use_visible')
         col.prop(operator, 'use_renderable')
-        col.prop(operator, 'use_active_collection')
+        col.prop(operator, 'use_active_collection_without_nested')
+        col.prop(operator, 'use_active_collection_with_nested')
         col.prop(operator, 'use_active_scene')
 
         col = layout.column(heading = "Data", align = True)
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
index 96f97af1..bcf2c1fc 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_export_keys.py
@@ -17,7 +17,8 @@ APPLY = 'gltf_apply'
 SELECTED = 'gltf_selected'
 VISIBLE = 'gltf_visible'
 RENDERABLE = 'gltf_renderable'
-ACTIVE_COLLECTION = 'gltf_active_collection'
+ACTIVE_COLLECTION_WITH_NESTED = 'gltf_active_collection_with_nested'
+ACTIVE_COLLECTION_WITHOUT_NESTED = 'gltf_active_collection_without_nested'
 SKINS = 'gltf_skins'
 DEF_BONES_ONLY = 'gltf_def_bones'
 FORCE_SAMPLING = 'gltf_force_sampling'
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
index 203e1ec5..cfeb70e2 100644
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
@@ -393,11 +393,16 @@ class VExportTree:
             if all([c.hide_render for c in self.nodes[uuid].blender_object.users_collection]):
                 return False
 
-        if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION]:
+        if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION_WITH_NESTED]:
             found = any(x == self.nodes[uuid].blender_object for x in bpy.context.collection.all_objects)
             if not found:
                 return False
 
+        if self.export_settings[gltf2_blender_export_keys.ACTIVE_COLLECTION_WITHOUT_NESTED]:
+            found = any(x == self.nodes[uuid].blender_object for x in bpy.context.collection.objects)
+            if not found:
+                return False
+
         return True
 
     def search_missing_armature(self):



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