[Bf-extensions-cvs] [99d2c979] master: Cleanup: fix typos
Brecht Van Lommel
noreply at git.blender.org
Fri Oct 14 19:57:19 CEST 2022
Commit: 99d2c979a9bd4b38d618696c83cb02fd6d8083ae
Author: Brecht Van Lommel
Date: Fri Oct 14 19:52:42 2022 +0200
Branches: master
https://developer.blender.org/rBA99d2c979a9bd4b38d618696c83cb02fd6d8083ae
Cleanup: fix typos
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D16234
===================================================================
M add_mesh_extra_objects/add_mesh_rocks/rockgen.py
M add_mesh_extra_objects/add_mesh_rocks/utils.py
M add_mesh_extra_objects/add_mesh_supertoroid.py
M ant_landscape/ant_functions.py
M io_anim_bvh/import_bvh.py
M io_coat3D/tex.py
M io_coat3D/texVR.py
M io_curve_svg/import_svg.py
M io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
M io_scene_x3d/export_x3d.py
M magic_uv/op/texture_projection.py
M magic_uv/op/texture_wrap.py
M materials_utils/functions.py
M materials_utils/operators.py
M measureit/__init__.py
M measureit/measureit_main.py
M mesh_bsurfaces.py
M mesh_inset/geom.py
M mesh_looptools.py
M mesh_snap_utilities_line/__init__.py
M mesh_tools/mesh_offset_edges.py
M node_wrangler.py
M precision_drawing_tools/pdt_functions.py
M precision_drawing_tools/pdt_msg_strings.py
M render_povray/model_meta_topology.py
M render_povray/nodes.py
===================================================================
diff --git a/add_mesh_extra_objects/add_mesh_rocks/rockgen.py b/add_mesh_extra_objects/add_mesh_rocks/rockgen.py
index d0138787..8269e126 100644
--- a/add_mesh_extra_objects/add_mesh_rocks/rockgen.py
+++ b/add_mesh_extra_objects/add_mesh_rocks/rockgen.py
@@ -809,7 +809,7 @@ def generateRocks(context, scaleX, skewX, scaleY, skewY, scaleZ, skewZ,
rocks = []
for i in range(numOfRocks):
- # todo: enable different random values for each (x,y,z) corrdinate for
+ # todo: enable different random values for each (x,y,z) coordinate for
# each vertex. This will add additional randomness to the shape of the
# generated rocks.
# *** todo completed 4/19/2011 ***
diff --git a/add_mesh_extra_objects/add_mesh_rocks/utils.py b/add_mesh_extra_objects/add_mesh_rocks/utils.py
index d41e87c5..46149ceb 100644
--- a/add_mesh_extra_objects/add_mesh_rocks/utils.py
+++ b/add_mesh_extra_objects/add_mesh_rocks/utils.py
@@ -76,7 +76,7 @@ except:
# a continuous distribution curve but instead acts as a piecewise finction.
# This linearly scales the output on one side to fit the bounds.
#
-# Example output historgrams:
+# Example output histograms:
#
# Upper skewed: Lower skewed:
# | ▄ | _
@@ -92,7 +92,7 @@ except:
# | _▄_ ▄███████████████▄_ | _▄███████████████▄▄_
# ------------------------- -----------------------
# |mu |mu
-# Historgrams were generated in R (http://www.r-project.org/) based on the
+# Histograms were generated in R (http://www.r-project.org/) based on the
# calculations below and manually duplicated here.
#
# param: mu - mu is the mean of the distribution.
diff --git a/add_mesh_extra_objects/add_mesh_supertoroid.py b/add_mesh_extra_objects/add_mesh_supertoroid.py
index e325cffc..68fdeb4d 100644
--- a/add_mesh_extra_objects/add_mesh_supertoroid.py
+++ b/add_mesh_extra_objects/add_mesh_supertoroid.py
@@ -99,7 +99,7 @@ def supertoroid(R, r, u, v, n1, n2):
# x = (cos(theta) ** n1)*(R + r * (cos(phi) ** n2))
# y = (sin(theta) ** n1)*(R + r * (cos(phi) ** n2))
# z = (r * sin(phi) ** n2)
- # with theta and phi rangeing from 0 to 2pi
+ # with theta and phi ranging from 0 to 2pi
for i in range(u):
s = power(sin(i * a), n1)
diff --git a/ant_landscape/ant_functions.py b/ant_landscape/ant_functions.py
index 1337533c..f50cb41a 100644
--- a/ant_landscape/ant_functions.py
+++ b/ant_landscape/ant_functions.py
@@ -660,7 +660,7 @@ def draw_ant_water(self, context):
col.prop(self, "water_level")
-# Store propereties
+# Store properties
def store_properties(operator, ob):
ob.ant_landscape.ant_terrain_name = operator.ant_terrain_name
ob.ant_landscape.at_cursor = operator.at_cursor
diff --git a/io_anim_bvh/import_bvh.py b/io_anim_bvh/import_bvh.py
index 6fcb5067..1392e74f 100644
--- a/io_anim_bvh/import_bvh.py
+++ b/io_anim_bvh/import_bvh.py
@@ -101,7 +101,7 @@ def read_bvh(context, file_path, rotate_mode='XYZ', global_scale=1.0):
# Separate into a list of lists, each line a list of words.
file_lines = file.readlines()
- # Non standard carrage returns?
+ # Non standard carriage returns?
if len(file_lines) == 1:
file_lines = file_lines[0].split('\r')
diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index b7f7b70b..5fe80574 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -77,7 +77,7 @@ def testi(objekti, texture_info, index_mat_name, uv_MODE_mat, mat_index):
def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures, udim_len): #read textures from texture file
- # Let's check are we UVSet or MATERIAL modee
+ # Let's check are we UVSet or MATERIAL mode
create_nodes = False
for ind, index_mat in enumerate(objekti.material_slots):
@@ -638,7 +638,7 @@ def createExtraNodes(act_material, node, type):
def matlab(objekti,mat_list,texturelist,is_new):
- # FBX Materials: remove all nodes and create princibles node
+ # FBX Materials: remove all nodes and create principle node
if(is_new):
RemoveFbxNodes(objekti)
diff --git a/io_coat3D/texVR.py b/io_coat3D/texVR.py
index 1b5263c4..83e04f6f 100644
--- a/io_coat3D/texVR.py
+++ b/io_coat3D/texVR.py
@@ -132,7 +132,7 @@ def updatetextures(objekti): # Update 3DC textures
def readtexturefolder(objekti, mat_list, texturelist, is_new, udim_textures): #read textures from texture file
- # Let's check are we UVSet or MATERIAL modee
+ # Let's check are we UVSet or MATERIAL mode
create_nodes = False
for ind, index_mat in enumerate(objekti.material_slots):
@@ -801,7 +801,7 @@ def matlab(objekti,mat_list,texturelist,is_new):
print('Welcome facture matlab function')
- ''' FBX Materials: remove all nodes and create princibles node'''
+ ''' FBX Materials: remove all nodes and create principle node'''
if(is_new):
RemoveFbxNodes(objekti)
diff --git a/io_curve_svg/import_svg.py b/io_curve_svg/import_svg.py
index d407ecc8..c6461852 100644
--- a/io_curve_svg/import_svg.py
+++ b/io_curve_svg/import_svg.py
@@ -161,7 +161,7 @@ def SVGParseTransform(transform):
proc = SVGTransforms.get(func)
if proc is None:
- raise Exception('Unknown trasnform function: ' + func)
+ raise Exception('Unknown transform function: ' + func)
m = m @ proc(params)
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
index 33af9b3e..5f81c995 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_channels.py
@@ -40,7 +40,7 @@ def gather_channels_baked(obj_uuid, frame_range, export_settings):
start_frame, end_frame = frame_range
# use action if exists, else obj_uuid
- # When an object need some forced baked, there are 2 situtations:
+ # When an object need some forced baked, there are 2 situations:
# - Non animated object, but there are some selection, so we need to bake
# - Object parented to bone. So we need to bake, because of inverse transforms on non default TRS armatures
# In this last case, there are 2 situations :
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py
index e6cbd80c..0b4c52bb 100644
--- a/io_scene_x3d/export_x3d.py
+++ b/io_scene_x3d/export_x3d.py
@@ -266,7 +266,7 @@ def export(file,
# store files to copy
copy_set = set()
- # store names of newly cerated meshes, so we dont overlap
+ # store names of newly created meshes, so we dont overlap
mesh_name_set = set()
fw = file.write
diff --git a/magic_uv/op/texture_projection.py b/magic_uv/op/texture_projection.py
index d1ec96c3..cdd1e4b1 100644
--- a/magic_uv/op/texture_projection.py
+++ b/magic_uv/op/texture_projection.py
@@ -217,7 +217,7 @@ class _Properties:
)
scene.muv_texture_projection_adjust_window = BoolProperty(
name="Adjust Window",
- description="Scale of renderered texture is fitted to window",
+ description="Scale of rendered texture is fitted to window",
default=True
)
scene.muv_texture_projection_apply_tex_aspect = BoolProperty(
diff --git a/magic_uv/op/texture_wrap.py b/magic_uv/op/texture_wrap.py
index 80db3296..bd454ff8 100644
--- a/magic_uv/op/texture_wrap.py
+++ b/magic_uv/op/texture_wrap.py
@@ -246,7 +246,7 @@ class MUV_OT_TextureWrap_Set(bpy.types.Operator):
cv0, cv1, ov)
info["vert_vdiff"] = x - common_verts[0]["vert"].co
- # calclulate factor
+ # calculate factor
fact_h = -info["vert_hdiff"].length / \
ref_info["vert_hdiff"].length
fact_v = info["vert_vdiff"].length / \
diff --git a/materials_utils/functions.py b/materials_utils/functions.py
index 93d700d8..e771fc6b 100644
--- a/materials_utils/functions.py
+++ b/materials_utils/functions.py
@@ -272,7 +272,7 @@ def mu_select_by_material_name(self, find_material_name, extend_selection = Fals
if active_object.type == 'MESH':
# if not extending the selection, deselect all first
# (Without this, edges/faces were still selected
- # while the faces were deselcted)
+ # while the faces were deselected)
if not extend_selection:
bpy.ops.mesh.select_all(action = 'DESELECT')
diff --git a/materials_utils/operators.py b/materials_utils/operators.py
index 98eab763..dbb5de6a 100644
--- a/materials_utils/operators.py
+++ b/materials_utils/operators.py
@@ -720,7 +720,7 @@ class MATERIAL_OT_materialutilities_auto_smooth_angle(bpy.types.Operator):
set_smooth_shading: BoolProperty(
name = "Set Smooth",
description = "Set Smooth shading for the affected objects\n"
- "This overrides the currenth smooth/flat shading that might be set to different parts of the object",
+ "This overrides the current smooth/flat shading that might be set to different parts of the object",
default = True
)
diff --git a/measureit/__init__.py b/measureit/__init__.py
index c7f4fc7e..8868d835 100644
--- a/measureit/__init__.py
+++ b/measureit/__init__.py
@@ -305,7 +305,7 @@ def register():
Scene.measureit_debug = BoolProperty(name="Debug",
description="Display information for debugging"
" (expand/collapse for enabling or disabling)"
- " this information is only renderered for "
+ " this information is only rendered for "
"selected objects",
default=False)
Scene.measureit_debug_select = BoolProperty(name="Selected",
diff
@@ Diff output truncated at 10240 characters. @@
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