[Bf-extensions-cvs] [eb33ab41] master: Rigify: fix PEP8 warnings in metarigs by wrapping long lines.

Alexander Gavrilov noreply at git.blender.org
Mon Nov 21 00:24:22 CET 2022


Commit: eb33ab4107cdcaa4d14e38edb2a6bac8887e414d
Author: Alexander Gavrilov
Date:   Mon Nov 21 01:11:43 2022 +0200
Branches: master
https://developer.blender.org/rBAeb33ab4107cdcaa4d14e38edb2a6bac8887e414d

Rigify: fix PEP8 warnings in metarigs by wrapping long lines.

Update metarig export code to wrap long lists into multiple lines,
generate fewer digits for color values, and add a couple of blank
lines recommended by code style. Add a noqa comment to hopefully
squash occasional warnings about functions too large to analyze.

Re-export all standard metarigs using the new code, which should
not affect the actual meaning, only formatting.

===================================================================

M	rigify/metarigs/Animals/bird.py
M	rigify/metarigs/Animals/cat.py
M	rigify/metarigs/Animals/horse.py
M	rigify/metarigs/Animals/shark.py
M	rigify/metarigs/Animals/wolf.py
M	rigify/metarigs/Basic/basic_human.py
M	rigify/metarigs/Basic/basic_quadruped.py
M	rigify/metarigs/human.py
M	rigify/utils/misc.py
M	rigify/utils/rig.py

===================================================================

diff --git a/rigify/metarigs/Animals/bird.py b/rigify/metarigs/Animals/bird.py
index e1897202..9cab6dcd 100644
--- a/rigify/metarigs/Animals/bird.py
+++ b/rigify/metarigs/Animals/bird.py
@@ -5,7 +5,7 @@ import bpy
 from mathutils import Color
 
 
-def create(obj):
+def create(obj):  # noqa
     # generated by rigify.utils.write_metarig
     bpy.ops.object.mode_set(mode='EDIT')
     arm = obj.data
@@ -14,34 +14,34 @@ def create(obj):
         arm.rigify_colors.add()
 
     arm.rigify_colors[0].name = "Root"
-    arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0))
-    arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
-    arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+    arm.rigify_colors[0].active = Color((0.5490, 1.0000, 1.0000))
+    arm.rigify_colors[0].normal = Color((0.4353, 0.1843, 0.4157))
+    arm.rigify_colors[0].select = Color((0.3137, 0.7843, 1.0000))
     arm.rigify_colors[0].standard_colors_lock = True
     arm.rigify_colors[1].name = "IK"
-    arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0))
-    arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0))
-    arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+    arm.rigify_colors[1].active = Color((0.5490, 1.0000, 1.0000))
+    arm.rigify_colors[1].normal = Color((0.6039, 0.0000, 0.0000))
+    arm.rigify_colors[1].select = Color((0.3137, 0.7843, 1.0000))
     arm.rigify_colors[1].standard_colors_lock = True
     arm.rigify_colors[2].name = "Special"
-    arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0))
-    arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
-    arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+    arm.rigify_colors[2].active = Color((0.5490, 1.0000, 1.0000))
+    arm.rigify_colors[2].normal = Color((0.9569, 0.7882, 0.0471))
+    arm.rigify_colors[2].select = Color((0.3137, 0.7843, 1.0000))
     arm.rigify_colors[2].standard_colors_lock = True
     arm.rigify_colors[3].name = "Tweak"
-    arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0))
-    arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
-    arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+    arm.rigify_colors[3].active = Color((0.5490, 1.0000, 1.0000))
+    arm.rigify_colors[3].normal = Color((0.0392, 0.2118, 0.5804))
+    arm.rigify_colors[3].select = Color((0.3137, 0.7843, 1.0000))
     arm.rigify_colors[3].standard_colors_lock = True
     arm.rigify_colors[4].name = "FK"
-    arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0))
-    arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
-    arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+    arm.rigify_colors[4].active = Color((0.5490, 1.0000, 1.0000))
+    arm.rigify_colors[4].normal = Color((0.1176, 0.5686, 0.0353))
+    arm.rigify_colors[4].select = Color((0.3137, 0.7843, 1.0000))
     arm.rigify_colors[4].standard_colors_lock = True
     arm.rigify_colors[5].name = "Extra"
-    arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0))
-    arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
-    arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+    arm.rigify_colors[5].active = Color((0.5490, 1.0000, 1.0000))
+    arm.rigify_colors[5].normal = Color((0.9686, 0.2510, 0.0941))
+    arm.rigify_colors[5].select = Color((0.3137, 0.7843, 1.0000))
     arm.rigify_colors[5].standard_colors_lock = True
 
     for i in range(29):
@@ -167,525 +167,525 @@ def create(obj):
     bones = {}
 
     bone = arm.edit_bones.new('spine.003')
-    bone.head[:] = -0.0000, 0.0451, 0.0845
-    bone.tail[:] = -0.0000, 0.0192, 0.0888
+    bone.head = -0.0000, 0.0451, 0.0845
+    bone.tail = -0.0000, 0.0192, 0.0888
     bone.roll = 0.0000
     bone.use_connect = False
     bones['spine.003'] = bone.name
     bone = arm.edit_bones.new('spine.002')
-    bone.head[:] = -0.0000, 0.0451, 0.0845
-    bone.tail[:] = -0.0000, 0.0757, 0.0880
+    bone.head = -0.0000, 0.0451, 0.0845
+    bone.tail = -0.0000, 0.0757, 0.0880
     bone.roll = 0.0000
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['spine.003']]
     bones['spine.002'] = bone.name
     bone = arm.edit_bones.new('spine.004')
-    bone.head[:] = -0.0000, 0.0192, 0.0888
-    bone.tail[:] = -0.0000, -0.0106, 0.0979
+    bone.head = -0.0000, 0.0192, 0.0888
+    bone.tail = -0.0000, -0.0106, 0.0979
     bone.roll = 0.0000
     bone.use_connect = True
     bone.parent = arm.edit_bones[bones['spine.003']]
     bones['spine.004'] = bone.name
     bone = arm.edit_bones.new('spine.001')
-    bone.head[:] = -0.0000, 0.0757, 0.0880
-    bone.tail[:] = -0.0000, 0.1039, 0.0907
+    bone.head = -0.0000, 0.0757, 0.0880
+    bone.tail = -0.0000, 0.1039, 0.0907
     bone.roll = 0.0000
     bone.use_connect = True
     bone.parent = arm.edit_bones[bones['spine.002']]
     bones['spine.001'] = bone.name
     bone = arm.edit_bones.new('spine.005')
-    bone.head[:] = -0.0000, -0.0106, 0.0979
-    bone.tail[:] = -0.0000, -0.0298, 0.1158
+    bone.head = -0.0000, -0.0106, 0.0979
+    bone.tail = -0.0000, -0.0298, 0.1158
     bone.roll = 0.0000
     bone.use_connect = True
     bone.parent = arm.edit_bones[bones['spine.004']]
     bones['spine.005'] = bone.name
     bone = arm.edit_bones.new('pelvis.L')
-    bone.head[:] = -0.0000, 0.0192, 0.0888
-    bone.tail[:] = 0.0250, 0.0070, 0.0782
+    bone.head = -0.0000, 0.0192, 0.0888
+    bone.tail = 0.0250, 0.0070, 0.0782
     bone.roll = -0.0369
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['spine.004']]
     bones['pelvis.L'] = bone.name
     bone = arm.edit_bones.new('pelvis.R')
-    bone.head[:] = 0.0000, 0.0192, 0.0888
-    bone.tail[:] = -0.0250, 0.0070, 0.0782
+    bone.head = 0.0000, 0.0192, 0.0888
+    bone.tail = -0.0250, 0.0070, 0.0782
     bone.roll = 0.0369
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['spine.004']]
     bones['pelvis.R'] = bone.name
     bone = arm.edit_bones.new('thigh.L')
-    bone.head[:] = 0.0149, 0.0063, 0.0739
-    bone.tail[:] = 0.0149, 0.0143, 0.0391
+    bone.head = 0.0149, 0.0063, 0.0739
+    bone.tail = 0.0149, 0.0143, 0.0391
     bone.roll = 0.0000
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['spine.004']]
     bones['thigh.L'] = bone.name
     bone = arm.edit_bones.new('thigh.R')
-    bone.head[:] = -0.0149, 0.0063, 0.0739
-    bone.tail[:] = -0.0149, 0.0143, 0.0391
+    bone.head = -0.0149, 0.0063, 0.0739
+    bone.tail = -0.0149, 0.0143, 0.0391
     bone.roll = -0.0000
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['spine.004']]
     bones['thigh.R'] = bone.name
     bone = arm.edit_bones.new('spine')
-    bone.head[:] = -0.0000, 0.1039, 0.0907
-    bone.tail[:] = -0.0000, 0.1371, 0.0894
+    bone.head = -0.0000, 0.1039, 0.0907
+    bone.tail = -0.0000, 0.1371, 0.0894
     bone.roll = 0.0000
     bone.use_connect = True
     bone.parent = arm.edit_bones[bones['spine.001']]
     bones['spine'] = bone.name
     bone = arm.edit_bones.new('shoulder.L')
-    bone.head[:] = 0.0014, -0.0217, 0.0893
-    bone.tail[:] = 0.0076, -0.0020, 0.1179
+    bone.head = 0.0014, -0.0217, 0.0893
+    bone.tail = 0.0076, -0.0020, 0.1179
     bone.roll = 1.3977
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['spine.005']]
     bones['shoulder.L'] = bone.name
     bone = arm.edit_bones.new('spine.006')
-    bone.head[:] = -0.0000, -0.0298, 0.1158
-    bone.tail[:] = -0.0000, -0.0417, 0.1348
+    bone.head = -0.0000, -0.0298, 0.1158
+    bone.tail = -0.0000, -0.0417, 0.1348
     bone.roll = 0.0000
     bone.use_connect = True
     bone.parent = arm.edit_bones[bones['spine.005']]
     bones['spine.006'] = bone.name
     bone = arm.edit_bones.new('shoulder.R')
-    bone.head[:] = -0.0014, -0.0217, 0.0893
-    bone.tail[:] = -0.0076, -0.0020, 0.1179
+    bone.head = -0.0014, -0.0217, 0.0893
+    bone.tail = -0.0076, -0.0020, 0.1179
     bone.roll = -1.3977
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['spine.005']]
     bones['shoulder.R'] = bone.name
     bone = arm.edit_bones.new('shin.L')
-    bone.head[:] = 0.0149, 0.0143, 0.0391
-    bone.tail[:] = 0.0149, 0.0015, 0.0074
+    bone.head = 0.0149, 0.0143, 0.0391
+    bone.tail = 0.0149, 0.0015, 0.0074
     bone.roll = 0.0000
     bone.use_connect = True
     bone.parent = arm.edit_bones[bones['thigh.L']]
     bones['shin.L'] = bone.name
     bone = arm.edit_bones.new('shin.R')
-    bone.head[:] = -0.0149, 0.0143, 0.0391
-    bone.tail[:] = -0.0149, 0.0015, 0.0074
+    bone.head = -0.0149, 0.0143, 0.0391
+    bone.tail = -0.0149, 0.0015, 0.0074
     bone.roll = -0.0000
     bone.use_connect = True
     bone.parent = arm.edit_bones[bones['thigh.R']]
     bones['shin.R'] = bone.name
     bone = arm.edit_bones.new('t_feather.L')
-    bone.head[:] = 0.0112, 0.1017, 0.0907
-    bone.tail[:] = 0.0167, 0.1345, 0.0894
+    bone.head = 0.0112, 0.1017, 0.0907
+    bone.tail = 0.0167, 0.1345, 0.0894
     bone.roll = 0.0032
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['spine']]
     bones['t_feather.L'] = bone.name
     bone = arm.edit_bones.new('t_feather.R')
-    bone.head[:] = -0.0112, 0.1017, 0.0907
-    bone.tail[:] = -0.0167, 0.1345, 0.0894
+    bone.head = -0.0112, 0.1017, 0.0907
+    bone.tail = -0.0167, 0.1345, 0.0894
     bone.roll = -0.0032
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['spine']]
     bones['t_feather.R'] = bone.name
     bone = arm.edit_bones.new('Wing.L')
-    bone.head[:] = 0.0089, 0.0141, 0.1157
-    bone.tail[:] = 0.0485, 0.0107, 0.1163
+    bone.head = 0.0089, 0.0141, 0.1157
+    bone.tail = 0.0485, 0.0107, 0.1163
     bone.roll = 2.8221
     bone.use_connect = False
     bone.parent = arm.edit_bones[bones['shoulder.L']]
     bones['Wing.L'] = bone.nam

@@ Diff output truncated at 10240 characters. @@



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