[Bf-extensions-cvs] [eb33ab41] master: Rigify: fix PEP8 warnings in metarigs by wrapping long lines.
Alexander Gavrilov
noreply at git.blender.org
Mon Nov 21 00:24:22 CET 2022
Commit: eb33ab4107cdcaa4d14e38edb2a6bac8887e414d
Author: Alexander Gavrilov
Date: Mon Nov 21 01:11:43 2022 +0200
Branches: master
https://developer.blender.org/rBAeb33ab4107cdcaa4d14e38edb2a6bac8887e414d
Rigify: fix PEP8 warnings in metarigs by wrapping long lines.
Update metarig export code to wrap long lists into multiple lines,
generate fewer digits for color values, and add a couple of blank
lines recommended by code style. Add a noqa comment to hopefully
squash occasional warnings about functions too large to analyze.
Re-export all standard metarigs using the new code, which should
not affect the actual meaning, only formatting.
===================================================================
M rigify/metarigs/Animals/bird.py
M rigify/metarigs/Animals/cat.py
M rigify/metarigs/Animals/horse.py
M rigify/metarigs/Animals/shark.py
M rigify/metarigs/Animals/wolf.py
M rigify/metarigs/Basic/basic_human.py
M rigify/metarigs/Basic/basic_quadruped.py
M rigify/metarigs/human.py
M rigify/utils/misc.py
M rigify/utils/rig.py
===================================================================
diff --git a/rigify/metarigs/Animals/bird.py b/rigify/metarigs/Animals/bird.py
index e1897202..9cab6dcd 100644
--- a/rigify/metarigs/Animals/bird.py
+++ b/rigify/metarigs/Animals/bird.py
@@ -5,7 +5,7 @@ import bpy
from mathutils import Color
-def create(obj):
+def create(obj): # noqa
# generated by rigify.utils.write_metarig
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
@@ -14,34 +14,34 @@ def create(obj):
arm.rigify_colors.add()
arm.rigify_colors[0].name = "Root"
- arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0))
- arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
- arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[0].active = Color((0.5490, 1.0000, 1.0000))
+ arm.rigify_colors[0].normal = Color((0.4353, 0.1843, 0.4157))
+ arm.rigify_colors[0].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[0].standard_colors_lock = True
arm.rigify_colors[1].name = "IK"
- arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0))
- arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0))
- arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[1].active = Color((0.5490, 1.0000, 1.0000))
+ arm.rigify_colors[1].normal = Color((0.6039, 0.0000, 0.0000))
+ arm.rigify_colors[1].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[1].standard_colors_lock = True
arm.rigify_colors[2].name = "Special"
- arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0))
- arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
- arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[2].active = Color((0.5490, 1.0000, 1.0000))
+ arm.rigify_colors[2].normal = Color((0.9569, 0.7882, 0.0471))
+ arm.rigify_colors[2].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[2].standard_colors_lock = True
arm.rigify_colors[3].name = "Tweak"
- arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0))
- arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
- arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[3].active = Color((0.5490, 1.0000, 1.0000))
+ arm.rigify_colors[3].normal = Color((0.0392, 0.2118, 0.5804))
+ arm.rigify_colors[3].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[3].standard_colors_lock = True
arm.rigify_colors[4].name = "FK"
- arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0))
- arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
- arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[4].active = Color((0.5490, 1.0000, 1.0000))
+ arm.rigify_colors[4].normal = Color((0.1176, 0.5686, 0.0353))
+ arm.rigify_colors[4].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[4].standard_colors_lock = True
arm.rigify_colors[5].name = "Extra"
- arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0))
- arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
- arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
+ arm.rigify_colors[5].active = Color((0.5490, 1.0000, 1.0000))
+ arm.rigify_colors[5].normal = Color((0.9686, 0.2510, 0.0941))
+ arm.rigify_colors[5].select = Color((0.3137, 0.7843, 1.0000))
arm.rigify_colors[5].standard_colors_lock = True
for i in range(29):
@@ -167,525 +167,525 @@ def create(obj):
bones = {}
bone = arm.edit_bones.new('spine.003')
- bone.head[:] = -0.0000, 0.0451, 0.0845
- bone.tail[:] = -0.0000, 0.0192, 0.0888
+ bone.head = -0.0000, 0.0451, 0.0845
+ bone.tail = -0.0000, 0.0192, 0.0888
bone.roll = 0.0000
bone.use_connect = False
bones['spine.003'] = bone.name
bone = arm.edit_bones.new('spine.002')
- bone.head[:] = -0.0000, 0.0451, 0.0845
- bone.tail[:] = -0.0000, 0.0757, 0.0880
+ bone.head = -0.0000, 0.0451, 0.0845
+ bone.tail = -0.0000, 0.0757, 0.0880
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['spine.002'] = bone.name
bone = arm.edit_bones.new('spine.004')
- bone.head[:] = -0.0000, 0.0192, 0.0888
- bone.tail[:] = -0.0000, -0.0106, 0.0979
+ bone.head = -0.0000, 0.0192, 0.0888
+ bone.tail = -0.0000, -0.0106, 0.0979
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.003']]
bones['spine.004'] = bone.name
bone = arm.edit_bones.new('spine.001')
- bone.head[:] = -0.0000, 0.0757, 0.0880
- bone.tail[:] = -0.0000, 0.1039, 0.0907
+ bone.head = -0.0000, 0.0757, 0.0880
+ bone.tail = -0.0000, 0.1039, 0.0907
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.002']]
bones['spine.001'] = bone.name
bone = arm.edit_bones.new('spine.005')
- bone.head[:] = -0.0000, -0.0106, 0.0979
- bone.tail[:] = -0.0000, -0.0298, 0.1158
+ bone.head = -0.0000, -0.0106, 0.0979
+ bone.tail = -0.0000, -0.0298, 0.1158
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.004']]
bones['spine.005'] = bone.name
bone = arm.edit_bones.new('pelvis.L')
- bone.head[:] = -0.0000, 0.0192, 0.0888
- bone.tail[:] = 0.0250, 0.0070, 0.0782
+ bone.head = -0.0000, 0.0192, 0.0888
+ bone.tail = 0.0250, 0.0070, 0.0782
bone.roll = -0.0369
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.004']]
bones['pelvis.L'] = bone.name
bone = arm.edit_bones.new('pelvis.R')
- bone.head[:] = 0.0000, 0.0192, 0.0888
- bone.tail[:] = -0.0250, 0.0070, 0.0782
+ bone.head = 0.0000, 0.0192, 0.0888
+ bone.tail = -0.0250, 0.0070, 0.0782
bone.roll = 0.0369
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.004']]
bones['pelvis.R'] = bone.name
bone = arm.edit_bones.new('thigh.L')
- bone.head[:] = 0.0149, 0.0063, 0.0739
- bone.tail[:] = 0.0149, 0.0143, 0.0391
+ bone.head = 0.0149, 0.0063, 0.0739
+ bone.tail = 0.0149, 0.0143, 0.0391
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.004']]
bones['thigh.L'] = bone.name
bone = arm.edit_bones.new('thigh.R')
- bone.head[:] = -0.0149, 0.0063, 0.0739
- bone.tail[:] = -0.0149, 0.0143, 0.0391
+ bone.head = -0.0149, 0.0063, 0.0739
+ bone.tail = -0.0149, 0.0143, 0.0391
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.004']]
bones['thigh.R'] = bone.name
bone = arm.edit_bones.new('spine')
- bone.head[:] = -0.0000, 0.1039, 0.0907
- bone.tail[:] = -0.0000, 0.1371, 0.0894
+ bone.head = -0.0000, 0.1039, 0.0907
+ bone.tail = -0.0000, 0.1371, 0.0894
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.001']]
bones['spine'] = bone.name
bone = arm.edit_bones.new('shoulder.L')
- bone.head[:] = 0.0014, -0.0217, 0.0893
- bone.tail[:] = 0.0076, -0.0020, 0.1179
+ bone.head = 0.0014, -0.0217, 0.0893
+ bone.tail = 0.0076, -0.0020, 0.1179
bone.roll = 1.3977
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.005']]
bones['shoulder.L'] = bone.name
bone = arm.edit_bones.new('spine.006')
- bone.head[:] = -0.0000, -0.0298, 0.1158
- bone.tail[:] = -0.0000, -0.0417, 0.1348
+ bone.head = -0.0000, -0.0298, 0.1158
+ bone.tail = -0.0000, -0.0417, 0.1348
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.005']]
bones['spine.006'] = bone.name
bone = arm.edit_bones.new('shoulder.R')
- bone.head[:] = -0.0014, -0.0217, 0.0893
- bone.tail[:] = -0.0076, -0.0020, 0.1179
+ bone.head = -0.0014, -0.0217, 0.0893
+ bone.tail = -0.0076, -0.0020, 0.1179
bone.roll = -1.3977
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.005']]
bones['shoulder.R'] = bone.name
bone = arm.edit_bones.new('shin.L')
- bone.head[:] = 0.0149, 0.0143, 0.0391
- bone.tail[:] = 0.0149, 0.0015, 0.0074
+ bone.head = 0.0149, 0.0143, 0.0391
+ bone.tail = 0.0149, 0.0015, 0.0074
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.L']]
bones['shin.L'] = bone.name
bone = arm.edit_bones.new('shin.R')
- bone.head[:] = -0.0149, 0.0143, 0.0391
- bone.tail[:] = -0.0149, 0.0015, 0.0074
+ bone.head = -0.0149, 0.0143, 0.0391
+ bone.tail = -0.0149, 0.0015, 0.0074
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.R']]
bones['shin.R'] = bone.name
bone = arm.edit_bones.new('t_feather.L')
- bone.head[:] = 0.0112, 0.1017, 0.0907
- bone.tail[:] = 0.0167, 0.1345, 0.0894
+ bone.head = 0.0112, 0.1017, 0.0907
+ bone.tail = 0.0167, 0.1345, 0.0894
bone.roll = 0.0032
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['t_feather.L'] = bone.name
bone = arm.edit_bones.new('t_feather.R')
- bone.head[:] = -0.0112, 0.1017, 0.0907
- bone.tail[:] = -0.0167, 0.1345, 0.0894
+ bone.head = -0.0112, 0.1017, 0.0907
+ bone.tail = -0.0167, 0.1345, 0.0894
bone.roll = -0.0032
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['t_feather.R'] = bone.name
bone = arm.edit_bones.new('Wing.L')
- bone.head[:] = 0.0089, 0.0141, 0.1157
- bone.tail[:] = 0.0485, 0.0107, 0.1163
+ bone.head = 0.0089, 0.0141, 0.1157
+ bone.tail = 0.0485, 0.0107, 0.1163
bone.roll = 2.8221
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.L']]
bones['Wing.L'] = bone.nam
@@ Diff output truncated at 10240 characters. @@
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