[Bf-extensions-cvs] [5dbcd4a3] master: glTF exporter: Non active action objects TRS is now restored at end of actions exports
Julien Duroure
noreply at git.blender.org
Wed Nov 2 19:10:44 CET 2022
Commit: 5dbcd4a3889fd3f26d68270ef968efd9f8e6f99f
Author: Julien Duroure
Date: Wed Nov 2 19:03:45 2022 +0100
Branches: master
https://developer.blender.org/rBA5dbcd4a3889fd3f26d68270ef968efd9f8e6f99f
glTF exporter: Non active action objects TRS is now restored at end of actions exports
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 94881019..9910ed97 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 4, 41),
+ "version": (3, 4, 42),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index cf067e53..318c0bcb 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -62,8 +62,14 @@ def gather_animations( obj_uuid: int,
current_action = None
+ current_world_matrix = None
if blender_object.animation_data and blender_object.animation_data.action:
+ # There is an active action. Storing it, to be able to restore after switching all actions during export
current_action = blender_object.animation_data.action
+ elif len(blender_actions) != 0 and blender_object.animation_data is not None and blender_object.animation_data.action is None:
+ # No current action set, storing world matrix of object
+ current_world_matrix = blender_object.matrix_world.copy()
+
# Remove any solo (starred) NLA track. Restored after export
solo_track = None
if blender_object.animation_data:
@@ -134,6 +140,9 @@ def gather_animations( obj_uuid: int,
blender_object.animation_data.use_tweak_mode = restore_tweak_mode
blender_object.animation_data.use_nla = current_use_nla
+ if current_world_matrix is not None:
+ blender_object.matrix_world = current_world_matrix
+
export_user_extensions('animation_switch_loop_hook', export_settings, blender_object, True)
return animations, tracks
More information about the Bf-extensions-cvs
mailing list