[Bf-extensions-cvs] [5dbcd4a3] master: glTF exporter: Non active action objects TRS is now restored at end of actions exports

Julien Duroure noreply at git.blender.org
Wed Nov 2 19:10:44 CET 2022


Commit: 5dbcd4a3889fd3f26d68270ef968efd9f8e6f99f
Author: Julien Duroure
Date:   Wed Nov 2 19:03:45 2022 +0100
Branches: master
https://developer.blender.org/rBA5dbcd4a3889fd3f26d68270ef968efd9f8e6f99f

glTF exporter: Non active action objects TRS is now restored at end of actions exports

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 94881019..9910ed97 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 4, 41),
+    "version": (3, 4, 42),
     'blender': (3, 3, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index cf067e53..318c0bcb 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -62,8 +62,14 @@ def gather_animations(  obj_uuid: int,
 
 
     current_action = None
+    current_world_matrix = None
     if blender_object.animation_data and blender_object.animation_data.action:
+        # There is an active action. Storing it, to be able to restore after switching all actions during export
         current_action = blender_object.animation_data.action
+    elif len(blender_actions) != 0 and blender_object.animation_data is not None and blender_object.animation_data.action is None:
+        # No current action set, storing world matrix of object
+        current_world_matrix = blender_object.matrix_world.copy()
+
     # Remove any solo (starred) NLA track. Restored after export
     solo_track = None
     if blender_object.animation_data:
@@ -134,6 +140,9 @@ def gather_animations(  obj_uuid: int,
         blender_object.animation_data.use_tweak_mode = restore_tweak_mode
         blender_object.animation_data.use_nla = current_use_nla
 
+    if current_world_matrix is not None:
+        blender_object.matrix_world = current_world_matrix
+
     export_user_extensions('animation_switch_loop_hook', export_settings, blender_object, True)
 
     return animations, tracks



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