[Bf-extensions-cvs] [b9df05b6] master: glTF exporter: add TODO comment
Julien Duroure
noreply at git.blender.org
Thu Mar 10 09:09:13 CET 2022
Commit: b9df05b63273a208a4ee9dc9d09d1b97d05ac08a
Author: Julien Duroure
Date: Thu Mar 10 09:08:57 2022 +0100
Branches: master
https://developer.blender.org/rBAb9df05b63273a208a4ee9dc9d09d1b97d05ac08a
glTF exporter: add TODO comment
===================================================================
M io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
===================================================================
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index 4ad8872e..c56517fb 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -75,6 +75,12 @@ def gather_animations( obj_uuid: int,
__link_samplers(animation, export_settings)
if animation is not None:
animations.append(animation)
+ elif export_settings['gltf_selected'] is True and blender_object.type == "ARMATURE":
+ # We need to bake all bones. Because some bone can have some constraints linking to
+ # some other armature bones, for example
+ #TODO
+ pass
+
current_action = None
if blender_object.animation_data and blender_object.animation_data.action:
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