[Bf-extensions-cvs] [b228db8b] master: AnimAll: More UI tweaks

Daniel Salazar noreply at git.blender.org
Sun Jun 19 01:21:42 CEST 2022


Commit: b228db8ba00baada4959f9ae552c61979942805f
Author: Daniel Salazar
Date:   Sat Jun 18 17:21:29 2022 -0600
Branches: master
https://developer.blender.org/rBAb228db8ba00baada4959f9ae552c61979942805f

AnimAll: More UI tweaks

===================================================================

M	animation_animall.py

===================================================================

diff --git a/animation_animall.py b/animation_animall.py
index 79e953f9..920f3177 100644
--- a/animation_animall.py
+++ b/animation_animall.py
@@ -129,25 +129,29 @@ class VIEW3D_PT_animall(Panel):
     bl_space_type = 'VIEW_3D'
     bl_region_type = 'UI'
     bl_category = "Animate"
-    bl_label = 'AnimAll'
+    bl_label = ''
 
     @classmethod
     def poll(self, context):
         return context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}
 
+    def draw_header(self, context):
+
+        layout = self.layout
+        row = layout.row()
+        row.label (text = 'AnimAll', icon = 'ARMATURE_DATA')
+
     def draw(self, context):
         obj = context.active_object
         animall_properties = context.scene.animall_properties
 
         layout = self.layout
 
+        layout.label(text='Key:')
+
         layout.use_property_split = True
         layout.use_property_decorate = False
 
-        split = layout.split(factor=0.4, align=True)
-        split.label(text='')
-        split.label(text='     Key:')
-
         if obj.type == 'LATTICE':
             col = layout.column(align=True)
             col.prop(animall_properties, "key_point_location")
@@ -210,8 +214,10 @@ class VIEW3D_PT_animall(Panel):
             if animall_properties.key_point_location:
                 col.label(text='"Location" and "Shape Key" are redundant?', icon="INFO")
 
-        col = layout.column(align=True)
-        col.prop(animall_properties, "key_selected")
+        layout.use_property_split = False
+        layout.separator()
+        row = layout.row()
+        row.prop(animall_properties, "key_selected")
 
         row = layout.row(align=True)
         row.operator("anim.insert_keyframe_animall", icon="KEY_HLT")



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