[Bf-extensions-cvs] [e8244eb4] blender-v3.2-release: glTF exporter: Fix only def bone export when parent are different (def -> nondef -> def)
Julien Duroure
noreply at git.blender.org
Sat Jun 4 09:00:07 CEST 2022
Commit: e8244eb4d7c62feea91706436afc9eeacd494a27
Author: Julien Duroure
Date: Sat Jun 4 08:59:13 2022 +0200
Branches: blender-v3.2-release
https://developer.blender.org/rBAe8244eb4d7c62feea91706436afc9eeacd494a27
glTF exporter: Fix only def bone export when parent are different (def -> nondef -> def)
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 5e3dce0f..cbd3bee2 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 2, 39),
+ "version": (3, 2, 40),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py
index 143fccea..1ee98a29 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_samplers.py
@@ -391,8 +391,9 @@ def __gather_output(channels: typing.Tuple[bpy.types.FCurve],
parent_uuid = export_settings['vtree'].nodes[export_settings['vtree'].nodes[blender_obj_uuid].bones[bone.name]].parent_uuid
if parent_uuid is not None and export_settings['vtree'].nodes[parent_uuid].blender_type == VExportNode.BONE:
# export bone is not at root of armature neither
+ blender_bone_parent = export_settings['vtree'].nodes[parent_uuid].blender_bone
correction_matrix_local = (
- bone.parent.bone.matrix_local.inverted_safe() @
+ blender_bone_parent.bone.matrix_local.inverted_safe() @
bone.bone.matrix_local
)
else:
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