[Bf-extensions-cvs] [4e71e31b] master: Cleanup: run autopep8 on ant_landscape

Campbell Barton noreply at git.blender.org
Fri Jul 29 07:49:15 CEST 2022


Commit: 4e71e31be00e78942e5a3103911e4a3f878cb338
Author: Campbell Barton
Date:   Fri Jul 29 15:38:24 2022 +1000
Branches: master
https://developer.blender.org/rBA4e71e31be00e78942e5a3103911e4a3f878cb338

Cleanup: run autopep8 on ant_landscape

===================================================================

M	ant_landscape/__init__.py
M	ant_landscape/add_mesh_ant_landscape.py
M	ant_landscape/ant_functions.py
M	ant_landscape/ant_noise.py
M	ant_landscape/eroder.py
M	ant_landscape/mesh_ant_displace.py
M	ant_landscape/stats.py
M	ant_landscape/test.py
M	ant_landscape/utils.py

===================================================================

diff --git a/ant_landscape/__init__.py b/ant_landscape/__init__.py
index 295793b9..c330ad5e 100644
--- a/ant_landscape/__init__.py
+++ b/ant_landscape/__init__.py
@@ -30,23 +30,24 @@ else:
 import bpy
 
 from bpy.props import (
-        BoolProperty,
-        FloatProperty,
-        IntProperty,
-        StringProperty,
-        PointerProperty,
-        EnumProperty,
-        )
+    BoolProperty,
+    FloatProperty,
+    IntProperty,
+    StringProperty,
+    PointerProperty,
+    EnumProperty,
+)
 from .ant_functions import (
-        draw_ant_refresh,
-        draw_ant_main,
-        draw_ant_noise,
-        draw_ant_displace,
-        )
+    draw_ant_refresh,
+    draw_ant_main,
+    draw_ant_noise,
+    draw_ant_displace,
+)
 
 # ------------------------------------------------------------
 # Menu's and panels
 
+
 def menu_func_eroder(self, context):
     ob = bpy.context.active_object
     if ob and (ob.ant_landscape.keys() and not ob.ant_landscape['sphere_mesh']):
@@ -129,7 +130,7 @@ class AntMainSettingsPanel(bpy.types.Panel):
         if ant.sphere_mesh:
             split.prop(ant, "remove_double", toggle=True, text="Remove Doubles", icon='MESH_DATA')
         box.prop(ant, "ant_terrain_name")
-        box.prop_search(ant, "land_material",  bpy.data, "materials")
+        box.prop_search(ant, "land_material", bpy.data, "materials")
         col = box.column(align=True)
         col.prop(ant, "subdivision_x")
         col.prop(ant, "subdivision_y")
@@ -398,131 +399,131 @@ class AntDisplaceSettingsPanel(bpy.types.Panel):
 class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
 
     ant_terrain_name: StringProperty(
-            name="Name",
-            default="Landscape"
-            )
+        name="Name",
+        default="Landscape"
+    )
     land_material: StringProperty(
-            name='Material',
-            default="",
-            description="Terrain material"
-            )
+        name='Material',
+        default="",
+        description="Terrain material"
+    )
     water_material: StringProperty(
-            name='Material',
-            default="",
-            description="Water plane material"
-            )
+        name='Material',
+        default="",
+        description="Water plane material"
+    )
     texture_block: StringProperty(
-            name="Texture",
-            default=""
-            )
+        name="Texture",
+        default=""
+    )
     at_cursor: BoolProperty(
-            name="Cursor",
-            default=True,
-            description="Place at cursor location",
-            )
+        name="Cursor",
+        default=True,
+        description="Place at cursor location",
+    )
     smooth_mesh: BoolProperty(
-            name="Smooth",
-            default=True,
-            description="Shade smooth"
-            )
+        name="Smooth",
+        default=True,
+        description="Shade smooth"
+    )
     tri_face: BoolProperty(
-            name="Triangulate",
-            default=False,
-            description="Triangulate faces"
-            )
+        name="Triangulate",
+        default=False,
+        description="Triangulate faces"
+    )
     sphere_mesh: BoolProperty(
-            name="Sphere",
-            default=False,
-            description="Generate uv sphere - remove doubles when ready"
-            )
+        name="Sphere",
+        default=False,
+        description="Generate uv sphere - remove doubles when ready"
+    )
     subdivision_x: IntProperty(
-            name="Subdivisions X",
-            default=128,
-            min=4,
-            max=6400,
-            description="Mesh X subdivisions"
-            )
+        name="Subdivisions X",
+        default=128,
+        min=4,
+        max=6400,
+        description="Mesh X subdivisions"
+    )
     subdivision_y: IntProperty(
-            default=128,
-            name="Subdivisions Y",
-            min=4,
-            max=6400,
-            description="Mesh Y subdivisions"
-            )
+        default=128,
+        name="Subdivisions Y",
+        min=4,
+        max=6400,
+        description="Mesh Y subdivisions"
+    )
     mesh_size: FloatProperty(
-            default=2.0,
-            name="Mesh Size",
-            min=0.01,
-            max=100000.0,
-            description="Mesh size"
-            )
+        default=2.0,
+        name="Mesh Size",
+        min=0.01,
+        max=100000.0,
+        description="Mesh size"
+    )
     mesh_size_x: FloatProperty(
-            default=2.0,
-            name="Mesh Size X",
-            min=0.01,
-            description="Mesh x size"
-            )
+        default=2.0,
+        name="Mesh Size X",
+        min=0.01,
+        description="Mesh x size"
+    )
     mesh_size_y: FloatProperty(
-            name="Mesh Size Y",
-            default=2.0,
-            min=0.01,
-            description="Mesh y size"
-            )
+        name="Mesh Size Y",
+        default=2.0,
+        min=0.01,
+        description="Mesh y size"
+    )
 
     random_seed: IntProperty(
-            name="Random Seed",
-            default=0,
-            min=0,
-            description="Randomize noise origin"
-            )
+        name="Random Seed",
+        default=0,
+        min=0,
+        description="Randomize noise origin"
+    )
     noise_offset_x: FloatProperty(
-            name="Offset X",
-            default=0.0,
-            description="Noise X Offset"
-            )
+        name="Offset X",
+        default=0.0,
+        description="Noise X Offset"
+    )
     noise_offset_y: FloatProperty(
-            name="Offset Y",
-            default=0.0,
-            description="Noise Y Offset"
-            )
+        name="Offset Y",
+        default=0.0,
+        description="Noise Y Offset"
+    )
     noise_offset_z: FloatProperty(
-            name="Offset Z",
-            default=0.0,
-            description="Noise Z Offset"
-            )
+        name="Offset Z",
+        default=0.0,
+        description="Noise Z Offset"
+    )
     noise_size_x: FloatProperty(
-            default=1.0,
-            name="Size X",
-            min=0.01,
-            max=1000.0,
-            description="Noise x size"
-            )
+        default=1.0,
+        name="Size X",
+        min=0.01,
+        max=1000.0,
+        description="Noise x size"
+    )
     noise_size_y: FloatProperty(
-            name="Size Y",
-            default=1.0,
-            min=0.01,
-            max=1000.0,
-            description="Noise y size"
-            )
+        name="Size Y",
+        default=1.0,
+        min=0.01,
+        max=1000.0,
+        description="Noise y size"
+    )
     noise_size_z: FloatProperty(
-            name="Size Z",
-            default=1.0,
-            min=0.01,
-            max=1000.0,
-            description="Noise Z size"
-            )
+        name="Size Z",
+        default=1.0,
+        min=0.01,
+        max=1000.0,
+        description="Noise Z size"
+    )
     noise_size: FloatProperty(
-            name="Noise Size",
-            default=1.0,
-            min=0.01,
-            max=1000.0,
-            description="Noise size"
-            )
+        name="Noise Size",
+        default=1.0,
+        min=0.01,
+        max=1000.0,
+        description="Noise size"
+    )
     noise_type: EnumProperty(
-            name="Noise Type",
-            default='hetero_terrain',
-            description="Noise type",
-            items = [
+        name="Noise Type",
+        default='hetero_terrain',
+        description="Noise type",
+        items=[
                 ('multi_fractal', "Multi Fractal", "Blender: Multi Fractal algorithm", 0),
                 ('ridged_multi_fractal', "Ridged MFractal", "Blender: Ridged Multi Fractal", 1),
                 ('hybrid_multi_fractal', "Hybrid MFractal", "Blender: Hybrid Multi Fractal", 2),
@@ -542,110 +543,110 @@ class AntLandscapePropertiesGroup(bpy.types.PropertyGroup):
                 ('slick_rock', "Slick Rock", "A.N.T: slick rock", 16),
                 ('planet_noise', "Planet Noise", "Planet Noise by: Farsthary", 17),
                 ('blender_texture', "Blender Texture - Texture Nodes", "Blender texture data block", 18)]
-            )
+    )
     basis_type: EnumProperty(
-            name="Noise Basis",
-            default=ant_noise.noise_basis_default,
-            description="Noise basis algorithms",
-            items = ant_noise.noise_basis
-            )
+        name="Noise Basis",
+        default=ant_noise.noise_basis_default,
+        description="Noise basis algorithms",
+        items=ant_noise.noise_basis
+    )
     vl_basis_type: EnumProperty(
-            name="vlNoise Basis",
-            default=ant_noise.noise_basis_default,
-            description="VLNoise basis algorithms",
-            items = ant_noise.noise_basis
-            )
+        name="vlNoise Basis",
+        default=ant_noise.noise_basis_default,
+        description="VLNoise basis algorithms",
+        items=ant_noise.noise_basis
+    )
     distortion: FloatProperty(
-            name="Distortion",
-            default=1.0,
-            min=0.01,
-            max=100.0,
-            description="Distortion amount"
-            )
+        name="Distortion",
+        default=1.0,
+        min=0.01,
+        max=100.0,
+        description="Distortion amount"
+    )
     hard_noise: EnumProperty(
-            name="Soft Hard",
-            default="0",
-            description="Soft Noise, Hard noise",
-            items = [
+        name="Soft Hard",
+        default="0",
+        description="Soft Noise, Hard noise",
+        items=[
                 ("0", "Soft", "Soft Noise", 0),
                 ("1", "Hard", "Hard noise", 1)]
-            )
+    )
     noise_depth: IntProperty(
-            name="Depth",
-            default=8,
-            min=0,
-            max=16,
-            description="Noise Depth - number of frequencies in the fBm"
-            )
+        name="Depth",
+        default=8,
+        min=0,
+        max=16,
+        description="Noise Depth - number of frequencies in the fBm"
+    )
     amplitude: FloatProperty(
-            name="Amp",
-         

@@ Diff output truncated at 10240 characters. @@



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