[Bf-extensions-cvs] [c43a6d4f] master: glTF exporter: fix division by zero in some specular approximation

Julien Duroure noreply at git.blender.org
Sat Jul 9 10:14:02 CEST 2022


Commit: c43a6d4f828e021d0c48220d6ac1d02d992ee20e
Author: Julien Duroure
Date:   Sat Jul 9 10:03:39 2022 +0200
Branches: master
https://developer.blender.org/rBAc43a6d4f828e021d0c48220d6ac1d02d992ee20e

glTF exporter: fix division by zero in some specular approximation

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_specular.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index c3297e1c..5c8872f3 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 3, 14),
+    "version": (3, 3, 15),
     'blender': (3, 3, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_specular.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_specular.py
index e4a0c52d..3441b5ad 100644
--- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_specular.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_specular.py
@@ -114,10 +114,13 @@ def specular(mh, location_specular,
         f0_from_ior = ((ior - 1)/(ior + 1))**2
         lum_specular_color = luminance(specular_color_factor)
         blender_specular = ((lum_specular_color - transmission_factor) / (1 - transmission_factor)) * (1 / 0.08) * f0_from_ior
-        blender_specular_tint = luminance((normalize(specular_color_factor) - 1) / (normalize(base_color) - 1))
-        if blender_specular_tint < 0 or blender_specular_tint > 1:
-            # TODOExt Warning clamping
-            blender_specular_tint = np.maximum(np.minimum(blender_specular_tint, 1), 0)
+        if not all([i == 0 for i in normalize(base_color) - 1]):
+            blender_specular_tint = luminance((normalize(specular_color_factor) - 1) / (normalize(base_color) - 1))
+            if blender_specular_tint < 0 or blender_specular_tint > 1:
+                # TODOExt Warning clamping
+                blender_specular_tint = np.maximum(np.minimum(blender_specular_tint, 1), 0)
+        else:
+            blender_specular_tint = 1.0
 
         specular_socket.default_value = blender_specular
         specular_tint_socket.default_value = blender_specular_tint
@@ -211,10 +214,13 @@ def specular(mh, location_specular,
         f0_from_ior = ((ior - 1)/(ior + 1))**2
         lum_specular_color = stack3(luminance(buffers['speccolor']))
         blender_specular = ((lum_specular_color - buffers['transmission']) / (1 - buffers['transmission'])) * (1 / 0.08) * f0_from_ior
-        blender_specular_tint = luminance((normalize(buffers['speccolor']) - 1) / (normalize(buffers['basecolor']) - 1))
-        np.nan_to_num(blender_specular_tint, copy=False)
-        blender_specular_tint = np.clip(blender_specular_tint, 0.0, 1.0)
-        blender_specular_tint = stack3(blender_specular_tint)
+        if not np.all(normalize(buffers['basecolor']) - 1 == 0.0):
+            blender_specular_tint = luminance((normalize(buffers['speccolor']) - 1) / (normalize(buffers['basecolor']) - 1))
+            np.nan_to_num(blender_specular_tint, copy=False)
+            blender_specular_tint = np.clip(blender_specular_tint, 0.0, 1.0)
+            blender_specular_tint = stack3(blender_specular_tint)
+        else:
+            blender_specular_tint = stack3(np.ones((width, height)))
 
         blender_specular = np.dstack((blender_specular, np.ones((width, height)))) # Set alpha to 1
         blender_specular_tint = np.dstack((blender_specular_tint, np.ones((width, height)))) # Set alpha to 1



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