[Bf-extensions-cvs] [849e7196] master: glTF exporter: Fix T99306 : Fix camera & light export when Yup is off
Julien Duroure
noreply at git.blender.org
Fri Jul 1 06:31:42 CEST 2022
Commit: 849e7196eb4ee7bc5ca8a5644da49ffbd3ff3c97
Author: Julien Duroure
Date: Fri Jul 1 06:30:32 2022 +0200
Branches: master
https://developer.blender.org/rBA849e7196eb4ee7bc5ca8a5644da49ffbd3ff3c97
glTF exporter: Fix T99306 : Fix camera & light export when Yup is off
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 5fb93dba..39763f8d 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 3, 10),
+ "version": (3, 3, 11),
'blender': (3, 3, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
index ba63e049..0377a6b7 100644
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
@@ -163,10 +163,16 @@ class VExportTree:
# So real world matrix is collection world_matrix @ "world_matrix" of object
node.matrix_world = parent_coll_matrix_world @ blender_object.matrix_world.copy()
if node.blender_type == VExportNode.CAMERA and self.export_settings[gltf2_blender_export_keys.CAMERAS]:
- correction = Quaternion((2**0.5/2, -2**0.5/2, 0.0, 0.0))
+ if self.export_settings[gltf2_blender_export_keys.YUP]:
+ correction = Quaternion((2**0.5/2, -2**0.5/2, 0.0, 0.0))
+ else:
+ correction = Matrix.Identity(4).to_quaternion()
node.matrix_world @= correction.to_matrix().to_4x4()
elif node.blender_type == VExportNode.LIGHT and self.export_settings[gltf2_blender_export_keys.LIGHTS]:
- correction = Quaternion((2**0.5/2, -2**0.5/2, 0.0, 0.0))
+ if self.export_settings[gltf2_blender_export_keys.YUP]:
+ correction = Quaternion((2**0.5/2, -2**0.5/2, 0.0, 0.0))
+ else:
+ correction = Matrix.Identity(4).to_quaternion()
node.matrix_world @= correction.to_matrix().to_4x4()
elif node.blender_type == VExportNode.BONE:
if self.export_settings['gltf_current_frame'] is True:
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