[Bf-extensions-cvs] [ec45566f] master: glTF importer: set empty display size, based on distance parent/children

Julien Duroure noreply at git.blender.org
Thu Jan 20 19:20:25 CET 2022


Commit: ec45566f05f0bebad99d2fddd1c2f2815edf9a4e
Author: Julien Duroure
Date:   Thu Jan 20 18:40:11 2022 +0100
Branches: master
https://developer.blender.org/rBAec45566f05f0bebad99d2fddd1c2f2815edf9a4e

glTF importer: set empty display size, based on distance parent/children

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/imp/gltf2_blender_node.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index a7466592..a015470d 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 8, 9),
+    "version": (1, 8, 10),
     'blender': (3, 0, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
index 550bd5a0..219399ea 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
@@ -75,8 +75,10 @@ class BlenderNode():
             obj = bpy.data.objects.new(name, armature)
 
         else:
+            # Empty
             name = vnode.name or vnode.default_name
             obj = bpy.data.objects.new(name, None)
+            obj.empty_display_size = BlenderNode.calc_empty_display_size(gltf, vnode_id)
 
         vnode.blender_object = obj
 
@@ -111,6 +113,17 @@ class BlenderNode():
 
         return obj
 
+    @staticmethod
+    def calc_empty_display_size(gltf, vnode_id):
+        # Use min distance to parent/children to guess size
+        sizes = []
+        vids = [vnode_id] + gltf.vnodes[vnode_id].children
+        for vid in vids:
+            vnode = gltf.vnodes[vid]
+            dist = vnode.trs()[0].length
+            sizes.append(dist * 0.4)
+        return max(min(sizes, default=1), 0.001)    
+
     @staticmethod
     def create_bones(gltf, arma_id):
         arma = gltf.vnodes[arma_id]



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