[Bf-extensions-cvs] [54c223a1] gltf_vtree: glTF vtree: merge

Julien Duroure noreply at git.blender.org
Wed Feb 16 12:09:38 CET 2022


Commit: 54c223a166c8d37ed4a004ec7cb5a25afc0223af
Author: Julien Duroure
Date:   Wed Feb 16 12:09:33 2022 +0100
Branches: gltf_vtree
https://developer.blender.org/rBA54c223a166c8d37ed4a004ec7cb5a25afc0223af

glTF vtree: merge

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_export.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
M	io_scene_gltf2/blender/imp/gltf2_blender_image.py
M	io_scene_gltf2/blender/imp/gltf2_blender_node.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index a1b04c41..e1bc6dff 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 2, 5),
+    "version": (3, 2, 6),
     'blender': (3, 1, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
@@ -161,7 +161,7 @@ class ExportGLTF2_Base:
                 'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
                 'Be aware of a possible loss in quality'),
                 ('NONE', 'None',
-                 'Don\'t export images.'),
+                 'Don\'t export images'),
                ),
         description=(
             'Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web '
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export.py b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
index fc78e9b5..dc04fad2 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_export.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
@@ -64,7 +64,7 @@ def __export(export_settings):
     buffer = __create_buffer(exporter, export_settings)
     exporter.finalize_images()
 
-    export_user_extensions('gather_gltf_hook', export_settings, exporter.glTF)
+    export_user_extensions('gather_gltf_extensions_hook', export_settings, exporter.glTF)
     exporter.traverse_extensions()
 
     # now that addons possibly add some fields in json, we can fix in needed
@@ -80,6 +80,8 @@ def __gather_gltf(exporter, export_settings):
         gltf2_io_draco_compression_extension.encode_scene_primitives(scenes, export_settings)
         exporter.add_draco_extension()
 
+    export_user_extensions('gather_gltf_hook', export_settings, active_scene_idx, scenes, animations)
+
     for idx, scene in enumerate(scenes):
         exporter.add_scene(scene, idx==active_scene_idx)
     for animation in animations:
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index 0d249660..8939bb23 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -172,6 +172,8 @@ def __gather_animation( obj_uuid: int,
         print_console("WARNING", "Animation '{}' could not be exported. Cause: {}".format(name, error))
         return None
 
+    export_user_extensions('pre_gather_animation_hook', export_settings, animation, blender_action, blender_object)
+
     if not animation.channels:
         return None
 
@@ -266,6 +268,8 @@ def __get_blender_actions(blender_object: bpy.types.Object,
     blender_tracks = {}
     action_on_type = {}
 
+    export_user_extensions('pre_gather_actions_hook', export_settings, blender_object)
+
     if blender_object.animation_data is not None:
         # Collect active action.
         if blender_object.animation_data.action is not None:
@@ -308,6 +312,8 @@ def __get_blender_actions(blender_object: bpy.types.Object,
                         blender_tracks[strip.action.name] = track.name # Always set after possible active action -> None will be overwrite
                         action_on_type[strip.action.name] = "SHAPEKEY"
 
+    export_user_extensions('gather_actions_hook', export_settings, blender_object, blender_actions, blender_tracks, action_on_type)
+
     # Remove duplicate actions.
     blender_actions = list(set(blender_actions))
     # sort animations alphabetically (case insensitive) so they have a defined order and match Blender's Action list
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
index e885b21b..11f0fadc 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
@@ -53,7 +53,7 @@ def __gather_base_color_factor(blender_material, export_settings):
 
     alpha_socket = gltf2_blender_get.get_socket(blender_material, "Alpha")
     if isinstance(alpha_socket, bpy.types.NodeSocket):
-        if export_settings['gltf_image_format'] != "NONE": 
+        if export_settings['gltf_image_format'] != "NONE":
             alpha = gltf2_blender_get.get_factor_from_socket(alpha_socket, kind='VALUE')
         else:
             alpha = gltf2_blender_get.get_const_from_default_value_socket(alpha_socket, kind='VALUE')
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_image.py b/io_scene_gltf2/blender/imp/gltf2_blender_image.py
index cf4a9595..200f3241 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_image.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_image.py
@@ -87,7 +87,7 @@ def create_from_file(gltf, img_idx):
         blender_image.name = img_name
 
     return blender_image
-        
+
 
 def create_from_data(gltf, img_idx):
     # Image stored as data => pack
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
index 2fdbcfa5..224349ab 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_node.py
@@ -132,7 +132,7 @@ class BlenderNode():
             vnode = gltf.vnodes[vid]
             dist = vnode.trs()[0].length
             sizes.append(dist * 0.4)
-        return max(min(sizes, default=1), 0.001)    
+        return max(min(sizes, default=1), 0.001)
 
     @staticmethod
     def create_bones(gltf, arma_id):



More information about the Bf-extensions-cvs mailing list