[Bf-extensions-cvs] [a674a928] gltf_vtree: glTF exporter: fix animation of parented to bone objects

Julien Duroure noreply at git.blender.org
Sun Feb 6 09:55:15 CET 2022


Commit: a674a9280065daa3c35280caf8b06c014933695a
Author: Julien Duroure
Date:   Sun Feb 6 09:55:03 2022 +0100
Branches: gltf_vtree
https://developer.blender.org/rBAa674a9280065daa3c35280caf8b06c014933695a

glTF exporter: fix animation of parented to bone objects

===================================================================

M	io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py

===================================================================

diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
index 2d099a5c..33dd08c9 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
@@ -163,7 +163,7 @@ def get_object_matrix(blender_obj_uuid: str,
     while frame <= end_frame:
         bpy.context.scene.frame_set(int(frame))
 
-        for obj_uuid in [uid for (uid, n) in export_settings['vtree'].nodes.items() if n.blender_type != [VExportNode.BONE]]:
+        for obj_uuid in [uid for (uid, n) in export_settings['vtree'].nodes.items() if n.blender_type not in [VExportNode.BONE]]:
             blender_obj = export_settings['vtree'].nodes[obj_uuid].blender_object
 
             # if this object is not animated, do not skip :
@@ -173,8 +173,17 @@ def get_object_matrix(blender_obj_uuid: str,
             if export_settings['vtree'].nodes[obj_uuid].parent_uuid is None:
                 parent_mat = mathutils.Matrix.Identity(4).freeze()
             else:
-                parent_mat = export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_uuid].blender_object.matrix_world
-
+                if export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_uuid].blender_type not in [VExportNode.BONE]:
+                    parent_mat = export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_uuid].blender_object.matrix_world
+                else:
+                    # Object animated is parented to a bone
+                    blender_bone = export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_bone_uuid].blender_bone
+                    armature_object = export_settings['vtree'].nodes[export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_bone_uuid].armature].blender_object
+                    axis_basis_change = mathutils.Matrix(
+                        ((1.0, 0.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, -1.0, 0.0, 0.0), (0.0, 0.0, 0.0, 1.0)))
+
+                    parent_mat = armature_object.matrix_world @ blender_bone.matrix @ axis_basis_change
+              
             #For object inside collection (at root), matrix world is already expressed regarding collection parent
             if export_settings['vtree'].nodes[obj_uuid].parent_uuid is not None and export_settings['vtree'].nodes[export_settings['vtree'].nodes[obj_uuid].parent_uuid].blender_type == VExportNode.COLLECTION:
                 parent_mat = mathutils.Matrix.Identity(4).freeze()



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