[Bf-extensions-cvs] [c58c8f3c] blender-v3.3-release: glTF: rename glTF Settings node to glTF Material Output

Julien Duroure noreply at git.blender.org
Sat Aug 6 12:07:34 CEST 2022


Commit: c58c8f3c3525247c6f584684260eae4ea87a57a3
Author: Julien Duroure
Date:   Sat Aug 6 12:07:14 2022 +0200
Branches: blender-v3.3-release
https://developer.blender.org/rBAc58c8f3c3525247c6f584684260eae4ea87a57a3

glTF: rename glTF Settings node to glTF Material Output

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
M	io_scene_gltf2/blender/com/gltf2_blender_ui.py
M	io_scene_gltf2/blender/exp/gltf2_blender_get.py
M	io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 5b2b12ed..e3e2c483 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 3, 20),
+    "version": (3, 3, 21),
     'blender': (3, 3, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
@@ -1257,7 +1257,7 @@ class GLTF_AddonPreferences(bpy.types.AddonPreferences):
 
     settings_node_ui : bpy.props.BoolProperty(
             default= False,
-            description="Displays glTF Settings node in Shader Editor (Menu Add > Output)"
+            description="Displays glTF Material Output node in Shader Editor (Menu Add > Output)"
             )
 
     KHR_materials_variants_ui : bpy.props.BoolProperty(
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py b/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
index a44562a1..0bca9933 100755
--- a/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
+++ b/io_scene_gltf2/blender/com/gltf2_blender_material_helpers.py
@@ -3,9 +3,13 @@
 
 import bpy
 
-def get_gltf_node_name():
+# Get compatibility at export with old files
+def get_gltf_node_old_name():
     return "glTF Settings"
 
+def get_gltf_node_name():
+    return "glTF Material Output"
+
 def create_settings_group(name):
     gltf_node_group = bpy.data.node_groups.new(name, 'ShaderNodeTree')
     gltf_node_group.inputs.new("NodeSocketFloat", "Occlusion")
diff --git a/io_scene_gltf2/blender/com/gltf2_blender_ui.py b/io_scene_gltf2/blender/com/gltf2_blender_ui.py
index 6a667630..2f24c081 100644
--- a/io_scene_gltf2/blender/com/gltf2_blender_ui.py
+++ b/io_scene_gltf2/blender/com/gltf2_blender_ui.py
@@ -5,7 +5,7 @@ import bpy
 from ..com.gltf2_blender_material_helpers import get_gltf_node_name, create_settings_group
 from ..com.gltf2_blender_material_helpers import get_gltf_pbr_non_converted_name, create_gltf_pbr_non_converted_group
 
-################ glTF Settings node ###########################################
+################ glTF Material Output node ###########################################
 
 def create_gltf_ao_group(operator, group_name):
 
@@ -16,10 +16,9 @@ def create_gltf_ao_group(operator, group_name):
 
 class NODE_OT_GLTF_SETTINGS(bpy.types.Operator):
     bl_idname = "node.gltf_settings_node_operator"
-    bl_label  = "glTF Settings"
+    bl_label  = "glTF Material Ouptut"
     bl_description = "Add a node to the active tree for glTF export"
 
-
     @classmethod
     def poll(cls, context):
         space = context.space_data
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 17eacf86..da6e9b57 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -4,7 +4,7 @@
 import bpy
 from mathutils import Vector, Matrix
 
-from ..com.gltf2_blender_material_helpers import get_gltf_node_name, get_gltf_pbr_non_converted_name
+from ..com.gltf2_blender_material_helpers import get_gltf_node_name, get_gltf_node_old_name, get_gltf_pbr_non_converted_name
 from ...blender.com.gltf2_blender_conversion import texture_transform_blender_to_gltf
 from io_scene_gltf2.io.com import gltf2_io_debug
 from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
@@ -94,11 +94,11 @@ def get_socket_old(blender_material: bpy.types.Material, name: str):
     :param name: the name of the socket
     :return: a blender NodeSocket
     """
-    gltf_node_group_name = get_gltf_node_name().lower()
+    gltf_node_group_names = [get_gltf_node_name().lower(), get_gltf_node_old_name().lower()]
     if blender_material.node_tree and blender_material.use_nodes:
         nodes = [n for n in blender_material.node_tree.nodes if \
             isinstance(n, bpy.types.ShaderNodeGroup) and \
-            (n.node_tree.name.startswith('glTF Metallic Roughness') or n.node_tree.name.lower() == gltf_node_group_name)]
+            (n.node_tree.name.startswith('glTF Metallic Roughness') or n.node_tree.name.lower() in gltf_node_group_names)]
         inputs = sum([[input for input in node.inputs if input.name == name] for node in nodes], [])
         if inputs:
             return inputs[0]
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index cc001b72..696aa1fc 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -65,7 +65,7 @@ def pbr_metallic_roughness(mh: MaterialHelper):
 
             need_volume_node = True
 
-            # We also need glTF Settings Node, to set thicknessFactor and thicknessTexture
+            # We also need glTF Material Output Node, to set thicknessFactor and thicknessTexture
             mh.settings_node = make_settings_node(mh)
             mh.settings_node.location = additional_location
             mh.settings_node.width = 180



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