[Bf-extensions-cvs] [d0fa5bc8] master: Tissue: Use vertex color functions instead of operators
Hans Goudey
noreply at git.blender.org
Tue Aug 2 23:26:21 CEST 2022
Commit: d0fa5bc86185a32acbf9ea79ea209d9d8a1f2935
Author: Hans Goudey
Date: Tue Aug 2 16:25:50 2022 -0500
Branches: master
https://developer.blender.org/rBAd0fa5bc86185a32acbf9ea79ea209d9d8a1f2935
Tissue: Use vertex color functions instead of operators
Needed after rB44aa9e40ffe40c0b2.
===================================================================
M mesh_tissue/weight_tools.py
===================================================================
diff --git a/mesh_tissue/weight_tools.py b/mesh_tissue/weight_tools.py
index 2736945e..8576b88c 100644
--- a/mesh_tissue/weight_tools.py
+++ b/mesh_tissue/weight_tools.py
@@ -2513,7 +2513,7 @@ class vertex_group_to_vertex_colors(Operator):
bpy.ops.object.mode_set(mode='OBJECT')
group_name = obj.vertex_groups[group_id].name
- bpy.ops.mesh.vertex_color_add()
+ me.vertex_colors.new()
colors_id = obj.data.vertex_colors.active_index
colors_name = group_name
@@ -2694,8 +2694,8 @@ class curvature_to_vertex_groups(Operator):
def execute(self, context):
bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.mesh.vertex_color_add()
vertex_colors = context.active_object.data.vertex_colors
+ vertex_colors.new()
vertex_colors[-1].active = True
vertex_colors[-1].active_render = True
vertex_colors[-1].name = "Curvature"
@@ -2706,7 +2706,7 @@ class curvature_to_vertex_groups(Operator):
blur_iterations=self.blur_iterations, clean_angle=self.max_angle,
dirt_angle=self.min_angle)
bpy.ops.object.vertex_colors_to_vertex_groups(invert=self.invert)
- bpy.ops.mesh.vertex_color_remove()
+ vertex_colors.remove(vertex_colors.active)
return {'FINISHED'}
class face_area_to_vertex_groups(Operator):
More information about the Bf-extensions-cvs
mailing list