[Bf-extensions-cvs] [a84f9f5f] master: glTF exporter: code cleanup
Julien Duroure
noreply at git.blender.org
Fri Apr 29 08:38:59 CEST 2022
Commit: a84f9f5ff43f9291458cff2ce8583a956d054900
Author: Julien Duroure
Date: Fri Apr 29 08:33:47 2022 +0200
Branches: master
https://developer.blender.org/rBAa84f9f5ff43f9291458cff2ce8583a956d054900
glTF exporter: code cleanup
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_extract.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index c2cd82b3..f41a0add 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 2, 36),
+ "version": (3, 2, 37),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index cbb98cc0..d677cba8 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -387,8 +387,8 @@ def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_s
# Transform for skinning
if armature and blender_object:
- apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world
- loc_transform = armature.matrix_world @ apply_matrix
+ # apply_matrix = armature.matrix_world.inverted_safe() @ blender_object.matrix_world
+ # loc_transform = armature.matrix_world @ apply_matrix
loc_transform = blender_object.matrix_world
locs[:] = __apply_mat_to_all(loc_transform, locs)
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