[Bf-extensions-cvs] [d8258116] master: glTF exporter: Use rest pose for armature when 'use current frame' is off
Julien Duroure
noreply at git.blender.org
Fri Apr 22 21:25:15 CEST 2022
Commit: d8258116362889d6d5f7af4e544f7b9f1abef1e8
Author: Julien Duroure
Date: Fri Apr 22 21:23:45 2022 +0200
Branches: master
https://developer.blender.org/rBAd8258116362889d6d5f7af4e544f7b9f1abef1e8
glTF exporter: Use rest pose for armature when 'use current frame' is off
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 049574ac..ab55c77b 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (3, 2, 32),
+ "version": (3, 2, 33),
'blender': (3, 1, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
index e629a963..dc27e877 100644
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_tree.py
@@ -169,7 +169,12 @@ class VExportTree:
correction = Quaternion((2**0.5/2, -2**0.5/2, 0.0, 0.0))
node.matrix_world @= correction.to_matrix().to_4x4()
elif node.blender_type == VExportNode.BONE:
- node.matrix_world = self.nodes[node.armature].matrix_world @ blender_bone.matrix
+ if self.export_settings['gltf_current_frame'] is True:
+ # Use pose bone for TRS
+ node.matrix_world = self.nodes[node.armature].matrix_world @ blender_bone.matrix
+ else:
+ # Use edit bone for TRS --> REST pose will be used
+ node.matrix_world = self.nodes[node.armature].matrix_world @ blender_bone.bone.matrix_local
axis_basis_change = Matrix.Identity(4)
if self.export_settings[gltf2_blender_export_keys.YUP]:
axis_basis_change = Matrix(
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