[Bf-extensions-cvs] [cbb4b8c1] master: glTF exporter: performance : better way to detect weird images

Julien Duroure noreply at git.blender.org
Fri Apr 22 21:25:15 CEST 2022


Commit: cbb4b8c121a5a3d38a83c0f853d8a2908fa304aa
Author: Julien Duroure
Date:   Fri Apr 22 21:21:02 2022 +0200
Branches: master
https://developer.blender.org/rBAcbb4b8c121a5a3d38a83c0f853d8a2908fa304aa

glTF exporter: performance : better way to detect weird images

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 7b60678d..43dc2198 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -4,7 +4,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (3, 2, 30),
+    "version": (3, 2, 31),
     'blender': (3, 1, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
index bc035f8d..7b9335cf 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
@@ -181,12 +181,6 @@ def __get_image_data(sockets, export_settings) -> ExportImage:
     results = [__get_tex_from_socket(socket, export_settings) for socket in sockets]
     composed_image = ExportImage()
     for result, socket in zip(results, sockets):
-        if result.shader_node.image.channels == 0:
-            gltf2_io_debug.print_console("WARNING",
-                                         "Image '{}' has no color channels and cannot be exported.".format(
-                                             result.shader_node.image))
-            continue
-
         # Assume that user know what he does, and that channels/images are already combined correctly for pbr
         # If not, we are going to keep only the first texture found
         # Example : If user set up 2 or 3 different textures for Metallic / Roughness / Occlusion
@@ -237,6 +231,15 @@ def __get_image_data(sockets, export_settings) -> ExportImage:
                 # copy full image...eventually following sockets might overwrite things
                 composed_image = ExportImage.from_blender_image(result.shader_node.image)
 
+    # Check that we don't have some empty channels (based on weird images without any size for example)
+    keys = list(composed_image.fills.keys()) # do not loop on dict, we may have to delete an element
+    for k in [k for k in keys if isinstance(composed_image.fills[k], FillImage)]:
+        if composed_image.fills[k].image.size[0] == 0 or composed_image.fills[k].image.size[1] == 0:
+            gltf2_io_debug.print_console("WARNING",
+                                         "Image '{}' has no size and cannot be exported.".format(
+                                             composed_image.fills[k].image))
+            del composed_image.fills[k]
+
     return composed_image



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