[Bf-extensions-cvs] [50718ab6] master: Revert "Snap Utilities Line: update to new 'GPUShaderCreateInfo'"

Germano Cavalcante noreply at git.blender.org
Mon Apr 11 21:58:52 CEST 2022


Commit: 50718ab6c0b7b0e20af580fdc67918432e08b270
Author: Germano Cavalcante
Date:   Mon Apr 11 16:57:33 2022 -0300
Branches: master
https://developer.blender.org/rBA50718ab6c0b7b0e20af580fdc67918432e08b270

Revert "Snap Utilities Line: update to new 'GPUShaderCreateInfo'"

This reverts commit 4e932c56792b332ef645131ad7b72a932e626c92.

Was accidentally pushed before D14497.

===================================================================

M	mesh_snap_utilities_line/snap_context_l/mesh_drawing.py

===================================================================

diff --git a/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py b/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py
index 36429f63..02bd3f43 100644
--- a/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py
+++ b/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py
@@ -2,10 +2,16 @@
 
 import gpu
 import bmesh
-import ctypes
 from mathutils import Matrix
 
 
+def load_shader(shadername):
+    from os import path
+
+    with open(path.join(path.dirname(__file__), "shaders", shadername), "r") as f:
+        return f.read()
+
+
 def get_mesh_vert_co_array(me):
     tot_vco = len(me.vertices)
     if tot_vco:
@@ -177,14 +183,10 @@ class GPU_Indices_Mesh:
 
     _Hash = {}
     shader = None
-    UBO_data = None
-    UBO = None
 
     @classmethod
     def end_opengl(cls):
         del cls.shader
-        del cls.UBO
-        del cls.UBO_data
 
         del cls
 
@@ -201,80 +203,14 @@ class GPU_Indices_Mesh:
         atexit.unregister(cls.end_opengl)
         atexit.register(cls.end_opengl)
 
-        shader_info = gpu.types.GPUShaderCreateInfo()
-
-        shader_info.define("USE_CLIP_PLANES")
-        shader_info.typedef_source(
-            "struct Data {\n"
-            "#ifdef USE_CLIP_PLANES\n"
-            "  mat4 ModelMatrix;"
-            "  vec4 WorldClipPlanes[4];\n"
-            "#endif\n"
-            "  int offset;\n"
-            "#ifdef USE_CLIP_PLANES\n"
-            "  bool use_clip_planes;\n"
-            "#endif\n"
-            "};\n"
-        )
-        shader_info.push_constant("MAT4", "ModelViewProjectionMatrix")
-        shader_info.uniform_buf(0, "Data", "g_data")
-        shader_info.vertex_in(0, "VEC3", "pos")
-        shader_info.vertex_source(
-            # #define USE_CLIP_PLANES
-            # uniform mat4 ModelViewProjectionMatrix;
-            # uniform Data g_data;
-            # in vec3 pos;
-            "void main()"
-            "{\n"
-            "#ifdef USE_CLIP_PLANES\n"
-            "  if (g_data.use_clip_planes) {"
-            "    vec4 wpos = g_data.ModelMatrix * vec4(pos, 1.0);"
-            "    gl_ClipDistance[0] = dot(g_data.WorldClipPlanes[0], wpos);"
-            "    gl_ClipDistance[1] = dot(g_data.WorldClipPlanes[1], wpos);"
-            "    gl_ClipDistance[2] = dot(g_data.WorldClipPlanes[2], wpos);"
-            "    gl_ClipDistance[3] = dot(g_data.WorldClipPlanes[3], wpos);"
-            "  }\n"
-            "#endif\n"
-            "  gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);"
-            "}"
-        )
-
-        shader_info.fragment_out(0, "UINT", "fragColor")
-        shader_info.fragment_source(
-            # out uint fragColor;
-            "void main() {fragColor = uint(gl_PrimitiveID + g_data.offset);}"
-        )
-
-        cls.shader = gpu.shader.create_from_info(shader_info)
-
-        class _UBO_struct(ctypes.Structure):
-            _pack_ = 16
-            _fields_ = [
-                ("ModelMatrix", 4 * (4 * ctypes.c_float)),
-                ("WorldClipPlanes", 4 * (4 * ctypes.c_float)),
-                ("offset", ctypes.c_int),
-                ("use_clip_planes", ctypes.c_bool),
-                ("_pad", ctypes.c_char * 11),
-            ]
-
-        cls.UBO_data = _UBO_struct()
-        cls.UBO = gpu.types.GPUUniformBuf(
-            gpu.types.Buffer("UBYTE", ctypes.sizeof(cls.UBO_data), cls.UBO_data)
+        cls.shader = gpu.types.GPUShader(
+            load_shader("ID_color_vert.glsl"),
+            load_shader("ID_color_frag.glsl"),
+            defines="#define USE_CLIP_PLANES\n",
         )
 
-    @staticmethod
-    def update_UBO():
-        print("update")
-        cls = GPU_Indices_Mesh
-        cls.UBO.update(
-            gpu.types.Buffer(
-                "UBYTE",
-                ctypes.sizeof(cls.UBO_data),
-                cls.UBO_data,
-            )
-        )
-        cls.shader.bind()
-        cls.shader.uniform_block("g_data", cls.UBO)
+        cls.unif_offset = cls.shader.uniform_from_name("offset")
+        cls.use_clip_planes = False
 
     def __init__(self, depsgraph, obj, draw_tris, draw_edges, draw_verts):
         self.ob_data = obj.original.data
@@ -390,17 +326,12 @@ class GPU_Indices_Mesh:
         gpu.matrix.multiply_matrix(ob_mat)
 
         self.shader.bind()
-        if GPU_Indices_Mesh.UBO_data.use_clip_planes:
+        if GPU_Indices_Mesh.use_clip_planes:
             gpu.state.clip_distances_set(4)
-            self.UBO_data.ModelMatrix[0] = ob_mat[0][:]
-            self.UBO_data.ModelMatrix[1] = ob_mat[1][:]
-            self.UBO_data.ModelMatrix[2] = ob_mat[2][:]
-            self.UBO_data.ModelMatrix[3] = ob_mat[3][:]
+            self.shader.uniform_float("ModelMatrix", ob_mat)
 
         if self.draw_tris:
-            self.UBO_data.offset = index_offset
-            self.update_UBO()
-
+            self.shader.uniform_int("offset", (index_offset,))
             self.batch_tris.draw(self.shader)
             index_offset += len(self.tri_verts)
 
@@ -425,21 +356,17 @@ class GPU_Indices_Mesh:
             gpu.matrix.load_projection_matrix(winmat)
 
         if self.draw_edges:
-            self.UBO_data.offset = index_offset
-            self.update_UBO()
-
+            self.shader.uniform_int("offset", (index_offset,))
             # bgl.glLineWidth(3.0)
             self.batch_edges.draw(self.shader)
             # bgl.glLineWidth(1.0)
             index_offset += len(self.edge_verts)
 
         if self.draw_verts:
-            self.UBO_data.offset = index_offset
-            self.update_UBO()
-
+            self.shader.uniform_int("offset", (index_offset,))
             self.batch_lverts.draw(self.shader)
 
-        if GPU_Indices_Mesh.UBO_data.use_clip_planes:
+        if GPU_Indices_Mesh.use_clip_planes:
             gpu.state.clip_distances_set(0)
 
         gpu.matrix.pop()
@@ -499,16 +426,18 @@ def gpu_Indices_restore_state():
 
 def gpu_Indices_use_clip_planes(rv3d, value):
     GPU_Indices_Mesh.init_opengl()
+    shader = GPU_Indices_Mesh.shader
+    shader.bind()
     if value and rv3d.use_clip_planes:
-        GPU_Indices_Mesh.UBO_data.use_clip_planes = True
-        GPU_Indices_Mesh.UBO_data.WorldClipPlanes[0] = rv3d.clip_planes[0][:]
-        GPU_Indices_Mesh.UBO_data.WorldClipPlanes[1] = rv3d.clip_planes[1][:]
-        GPU_Indices_Mesh.UBO_data.WorldClipPlanes[2] = rv3d.clip_planes[2][:]
-        GPU_Indices_Mesh.UBO_data.WorldClipPlanes[3] = rv3d.clip_planes[3][:]
+        GPU_Indices_Mesh.use_clip_planes = True
+        planes = gpu.types.Buffer("FLOAT", (6, 4), rv3d.clip_planes)
+        shader.uniform_vector_float(
+            shader.uniform_from_name("WorldClipPlanes"), planes, 4, 4
+        )
     else:
-        GPU_Indices_Mesh.UBO_data.use_clip_planes = False
+        GPU_Indices_Mesh.use_clip_planes = False
 
-    GPU_Indices_Mesh.update_UBO()
+    shader.uniform_bool("use_clip_planes", (GPU_Indices_Mesh.use_clip_planes,))
 
 
 def gpu_Indices_mesh_cache_clear():



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