[Bf-extensions-cvs] [295fb9b0] master: Cleanup: Mesh Snap Utilities Line: Formating

Germano Cavalcante noreply at git.blender.org
Mon Apr 11 18:56:05 CEST 2022


Commit: 295fb9b081b2b68af018fb03512edbbec1caab8d
Author: Germano Cavalcante
Date:   Mon Apr 11 13:55:22 2022 -0300
Branches: master
https://developer.blender.org/rBA295fb9b081b2b68af018fb03512edbbec1caab8d

Cleanup: Mesh Snap Utilities Line: Formating

===================================================================

M	mesh_snap_utilities_line/snap_context_l/mesh_drawing.py

===================================================================

diff --git a/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py b/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py
index e0f95bd1..02bd3f43 100644
--- a/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py
+++ b/mesh_snap_utilities_line/snap_context_l/mesh_drawing.py
@@ -4,17 +4,20 @@ import gpu
 import bmesh
 from mathutils import Matrix
 
+
 def load_shader(shadername):
     from os import path
-    with open(path.join(path.dirname(__file__), 'shaders', shadername), 'r') as f:
+
+    with open(path.join(path.dirname(__file__), "shaders", shadername), "r") as f:
         return f.read()
 
+
 def get_mesh_vert_co_array(me):
     tot_vco = len(me.vertices)
     if tot_vco:
         import numpy as np
 
-        verts_co = np.empty(len(me.vertices) * 3, 'f4')
+        verts_co = np.empty(len(me.vertices) * 3, "f4")
         me.vertices.foreach_get("co", verts_co)
         verts_co.shape = (-1, 3)
         return verts_co
@@ -26,7 +29,7 @@ def get_bmesh_vert_co_array(bm):
     if tot_vco:
         import numpy as np
 
-        return np.array([v.co for v in bm.verts], 'f4')
+        return np.array([v.co for v in bm.verts], "f4")
     return ()
 
 
@@ -36,7 +39,7 @@ def get_mesh_tri_verts_array(me):
     if len_triangles:
         import numpy as np
 
-        tris = np.empty(len_triangles * 3, 'i4')
+        tris = np.empty(len_triangles * 3, "i4")
         me.loop_triangles.foreach_get("vertices", tris)
         tris.shape = (-1, 3)
         return tris
@@ -52,7 +55,7 @@ def get_bmesh_tri_verts_array(bm):
             l_tri_layer = bm.faces.layers.int.new("l_tri")
 
         ltris = bm.calc_loop_triangles()
-        tris = np.empty((len(ltris), 3), 'i4')
+        tris = np.empty((len(ltris), 3), "i4")
         i = 0
 
         bm.faces.ensure_lookup_table()
@@ -76,7 +79,7 @@ def get_mesh_edge_verts_array(me):
     if tot_edges:
         import numpy as np
 
-        edge_verts = np.empty(tot_edges * 2, 'i4')
+        edge_verts = np.empty(tot_edges * 2, "i4")
         me.edges.foreach_get("vertices", edge_verts)
         edge_verts.shape = tot_edges, 2
         return edge_verts
@@ -88,7 +91,8 @@ def get_bmesh_edge_verts_array(bm):
     edges = [[e.verts[0].index, e.verts[1].index] for e in bm.edges if not e.hide]
     if edges:
         import numpy as np
-        return np.array(edges, 'i4')
+
+        return np.array(edges, "i4")
     return ()
 
 
@@ -109,14 +113,15 @@ def get_bmesh_loosevert_array(bm):
     looseverts = [v.index for v in bm.verts if not (v.link_edges or v.hide)]
     if looseverts:
         import numpy as np
-        return np.array(looseverts, 'i4')
+
+        return np.array(looseverts, "i4")
     return ()
 
 
-class _Mesh_Arrays():
+class _Mesh_Arrays:
     def __init__(self, obj, create_tris, create_edges, create_looseverts):
         self.tri_verts = self.edge_verts = self.looseverts = ()
-        if obj.type == 'MESH':
+        if obj.type == "MESH":
             me = obj.data
             if me.is_editmode:
                 bm = bmesh.from_edit_mesh(me)
@@ -134,6 +139,7 @@ class _Mesh_Arrays():
                 del bm
             else:
                 import bpy
+
                 self.verts_co = get_mesh_vert_co_array(me)
 
                 if create_tris:
@@ -147,20 +153,19 @@ class _Mesh_Arrays():
                     self.looseverts = get_mesh_loosevert_array(me, edge_verts)
                     del edge_verts
 
-
-        else: #TODO
+        else:  # TODO
             import numpy as np
 
-            self.verts_co = np.zeros((1,3), 'f4')
-            self.looseverts = np.zeros(1, 'i4')
+            self.verts_co = np.zeros((1, 3), "f4")
+            self.looseverts = np.zeros(1, "i4")
 
     def __del__(self):
         del self.tri_verts, self.edge_verts, self.looseverts
         del self.verts_co
 
 
-class GPU_Indices_Mesh():
-    __slots__ = (\
+class GPU_Indices_Mesh:
+    __slots__ = (
         "ob_data",
         "draw_tris",
         "draw_edges",
@@ -173,7 +178,8 @@ class GPU_Indices_Mesh():
         "edge_verts",
         "looseverts",
         "first_index",
-        "users")
+        "users",
+    )
 
     _Hash = {}
     shader = None
@@ -200,12 +206,12 @@ class GPU_Indices_Mesh():
         cls.shader = gpu.types.GPUShader(
             load_shader("ID_color_vert.glsl"),
             load_shader("ID_color_frag.glsl"),
-            defines="#define USE_CLIP_PLANES\n")
+            defines="#define USE_CLIP_PLANES\n",
+        )
 
-        cls.unif_offset = cls.shader.uniform_from_name('offset')
+        cls.unif_offset = cls.shader.uniform_from_name("offset")
         cls.use_clip_planes = False
 
-
     def __init__(self, depsgraph, obj, draw_tris, draw_edges, draw_verts):
         self.ob_data = obj.original.data
 
@@ -241,7 +247,9 @@ class GPU_Indices_Mesh():
             GPU_Indices_Mesh.init_opengl()
 
             ## Init Array ##
-            mesh_arrays = _Mesh_Arrays(depsgraph.id_eval_get(obj), draw_tris, draw_edges, draw_verts)
+            mesh_arrays = _Mesh_Arrays(
+                depsgraph.id_eval_get(obj), draw_tris, draw_edges, draw_verts
+            )
 
             if mesh_arrays.verts_co is None:
                 self.draw_tris = False
@@ -260,16 +268,16 @@ class GPU_Indices_Mesh():
             del mesh_arrays
 
             format = gpu.types.GPUVertFormat()
-            format.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
+            format.attr_add(id="pos", comp_type="F32", len=3, fetch_mode="FLOAT")
 
-            vbo = gpu.types.GPUVertBuf(format, len = len(self.verts_co))
+            vbo = gpu.types.GPUVertBuf(format, len=len(self.verts_co))
 
-            vbo.attr_fill(0, data = self.verts_co)
+            vbo.attr_fill(0, data=self.verts_co)
 
             ## Create Batch for Tris ##
             if len(self.tri_verts) > 0:
-                ebo = gpu.types.GPUIndexBuf(type = "TRIS", seq = self.tri_verts)
-                self.batch_tris = gpu.types.GPUBatch(type = "TRIS", buf = vbo, elem = ebo)
+                ebo = gpu.types.GPUIndexBuf(type="TRIS", seq=self.tri_verts)
+                self.batch_tris = gpu.types.GPUBatch(type="TRIS", buf=vbo, elem=ebo)
                 self.batch_tris.program_set(self.shader)
             else:
                 self.draw_tris = False
@@ -277,8 +285,8 @@ class GPU_Indices_Mesh():
 
             ## Create Batch for Edges ##
             if len(self.edge_verts) > 0:
-                ebo = gpu.types.GPUIndexBuf(type = "LINES", seq = self.edge_verts)
-                self.batch_edges = gpu.types.GPUBatch(type = "LINES", buf = vbo, elem = ebo)
+                ebo = gpu.types.GPUIndexBuf(type="LINES", seq=self.edge_verts)
+                self.batch_edges = gpu.types.GPUBatch(type="LINES", buf=vbo, elem=ebo)
                 self.batch_edges.program_set(self.shader)
             else:
                 self.draw_edges = False
@@ -286,14 +294,13 @@ class GPU_Indices_Mesh():
 
             ## Create Batch for Loose Verts ##
             if len(self.looseverts) > 0:
-                ebo = gpu.types.GPUIndexBuf(type = "POINTS", seq = self.looseverts)
-                self.batch_lverts = gpu.types.GPUBatch(type = "POINTS", buf = vbo, elem = ebo)
+                ebo = gpu.types.GPUIndexBuf(type="POINTS", seq=self.looseverts)
+                self.batch_lverts = gpu.types.GPUBatch(type="POINTS", buf=vbo, elem=ebo)
                 self.batch_lverts.program_set(self.shader)
             else:
                 self.draw_verts = False
                 self.batch_lverts = None
 
-
     def get_tot_elems(self):
         tot = 0
         if self.draw_tris:
@@ -307,13 +314,11 @@ class GPU_Indices_Mesh():
 
         return tot
 
-
     def set_draw_mode(self, draw_tris, draw_edges, draw_verts):
         self.draw_tris = draw_tris and len(self.tri_verts) > 0
         self.draw_edges = draw_edges and len(self.edge_verts) > 0
         self.draw_verts = draw_verts and len(self.looseverts) > 0
 
-
     def Draw(self, index_offset, ob_mat, depth_offset=0.00005):
         self.first_index = index_offset
         gpu.matrix.push()
@@ -341,7 +346,7 @@ class GPU_Indices_Mesh():
 
             far_ += depth_offset
             near += depth_offset
-            range = (far_ - near)
+            range = far_ - near
             if is_persp:
                 winmat[2][2] = -(far_ + near) / range
                 winmat[2][3] = (-2 * far_ * near) / range
@@ -352,9 +357,9 @@ class GPU_Indices_Mesh():
 
         if self.draw_edges:
             self.shader.uniform_int("offset", (index_offset,))
-            #bgl.glLineWidth(3.0)
+            # bgl.glLineWidth(3.0)
             self.batch_edges.draw(self.shader)
-            #bgl.glLineWidth(1.0)
+            # bgl.glLineWidth(1.0)
             index_offset += len(self.edge_verts)
 
         if self.draw_verts:
@@ -367,7 +372,6 @@ class GPU_Indices_Mesh():
         gpu.matrix.pop()
         gpu.matrix.pop_projection()
 
-
     def get_tri_co(self, index):
         return self.verts_co[self.tri_verts[index]]
 
@@ -382,7 +386,6 @@ class GPU_Indices_Mesh():
         tri = bmface[l_tri_layer]
         return self.verts_co[self.tri_verts[tri : tri + len(bmface.verts) - 2]]
 
-
     def get_tri_verts(self, index):
         return self.tri_verts[index]
 
@@ -404,7 +407,9 @@ class GPU_Indices_Mesh():
             del self.looseverts
             GPU_Indices_Mesh._Hash.pop(self.ob_data)
 
-        #print('mesh_del', self.obj.name)
+        # print('mesh_del', self.obj.name)
+
+
 def gpu_Indices_enable_state(winmat, viewmat):
     GPU_Indices_Mesh.init_opengl()
     gpu.matrix.push()
@@ -425,12 +430,15 @@ def gpu_Indices_use_clip_planes(rv3d, value):
     shader.bind()
     if value and rv3d.use_clip_planes:
         GPU_Indices_Mesh.use_clip_planes = True
-        planes = gpu.types.Buffer('FLOAT', (6, 4), rv3d.clip_planes)
-        shader.uniform_vector_float(shader.uniform_from_name("WorldClipPlanes"), planes, 4, 4)
+        planes = gpu.types.Buffer("FLOAT", (6, 4), rv3d.clip_planes)
+        shader.uniform_vector_float(
+            shader.uniform_from_name("WorldClipPlanes"), planes, 4, 4
+        )
     else:
         GPU_Indices_Mesh.use_clip_planes = False
 
     shader.uniform_bool(

@@ Diff output truncated at 10240 characters. @@



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