[Bf-extensions-cvs] [32040a4] master: Cleanup: quiet warnings registering add-ons
Campbell Barton
noreply at git.blender.org
Fri Jul 30 09:39:45 CEST 2021
Commit: 32040a4a0ca1537057612590194b54ed511462c8
Author: Campbell Barton
Date: Fri Jul 30 17:38:13 2021 +1000
Branches: master
https://developer.blender.org/rBAC32040a4a0ca1537057612590194b54ed511462c8
Cleanup: quiet warnings registering add-ons
- Don't end descriptions with '.'.
- Remove deprecated `GL_LINE_STIPPLE`.
===================================================================
M animation_motion_trail.py
M automat/AutoOp.py
M io_import_sound_to_anim.py
M object_fracture_crack/__init__.py
M object_fracture_crack/operator.py
M render_auto_save.py
M space_clip_editor_autotracker.py
===================================================================
diff --git a/animation_motion_trail.py b/animation_motion_trail.py
index 52ed950..65be2db 100644
--- a/animation_motion_trail.py
+++ b/animation_motion_trail.py
@@ -1610,6 +1610,7 @@ class MotionTrailOperator(bpy.types.Operator):
class MotionTrailPanel(bpy.types.Panel):
+ bl_idname = "VIEW3D_PT_motion_trail"
bl_category = "Animation"
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
diff --git a/automat/AutoOp.py b/automat/AutoOp.py
index f52ec58..76a9969 100644
--- a/automat/AutoOp.py
+++ b/automat/AutoOp.py
@@ -11,8 +11,7 @@ import os
import glob
class AutomatOperatorFromTexture(bpy.types.Operator):
-
- """This operator generates automatic materials from textures in Cycles."""
+ """This operator generates automatic materials from textures in Cycles"""
# Metadata of the operator
@@ -26,7 +25,10 @@ class AutomatOperatorFromTexture(bpy.types.Operator):
filename: bpy.props.StringProperty()
directory: bpy.props.StringProperty(subtype="FILE_PATH")
- make_seamless: bpy.props.BoolProperty(name="Make Seamless", description="Make tileable (removes visible borders of the image).")
+ make_seamless: bpy.props.BoolProperty(
+ name="Make Seamless",
+ description="Make tileable (removes visible borders of the image)",
+ )
def execute(self, context):
diff --git a/io_import_sound_to_anim.py b/io_import_sound_to_anim.py
index eb67c2f..f400483 100644
--- a/io_import_sound_to_anim.py
+++ b/io_import_sound_to_anim.py
@@ -307,7 +307,7 @@ class ImpSoundtoAnim(bpy.types.PropertyGroup):
#iAudioSensib=0 #sensibilidade volume do audio 0 a 5. Quanto maior, mais sensibilidade
audio_sense: IntProperty(name="Audio Sens",
- description="Audio Sensibility.",
+ description="Audio Sensibility",
min=1,
max=6,
step=1,
@@ -316,7 +316,7 @@ class ImpSoundtoAnim(bpy.types.PropertyGroup):
#iFramesPorSeg=15 #Frames por segundo para key frame
#fps= (bpy.types.Scene) bpy.context.object.render.fps
frames_per_second: IntProperty(name="#Frames/s",
- description="Frames you want per second. Better match your set up in Blender scene.",
+ description="Frames you want per second. Better match your set up in Blender scene",
min=1,
max=120,
step=1,
@@ -341,7 +341,7 @@ class ImpSoundtoAnim(bpy.types.PropertyGroup):
#iMaxValue=255
action_max_value: IntProperty(name="Clip Max",
- description="Set the max value (clip higher values).",
+ description="Set the max value (clip higher values)",
min=1,
max=255,
step=1,
@@ -357,7 +357,7 @@ class ImpSoundtoAnim(bpy.types.PropertyGroup):
#iStartFrame=0#
frames_initial: IntProperty(name="Frame Ini",
- description="Where to start to put the computed values.",
+ description="Where to start to put the computed values",
min=0,
max=999999999,
step=1,
@@ -439,7 +439,7 @@ class ImpSoundtoAnim(bpy.types.PropertyGroup):
# INVERTIDO!!! bNaoValorIgual=True # nao deixa repetir valores INVERTIDO!!!
action_valor_igual: BoolProperty(name="Hard Transition",
- description="Default. Movements like a beat.",
+ description="Default. Movements like a beat",
default=1)
action_auto_audio_sense: BoolProperty(name="Auto Audio Sensitivity",
@@ -447,35 +447,35 @@ class ImpSoundtoAnim(bpy.types.PropertyGroup):
default=1)
use_just_beat:BoolProperty(name="Only Use The Beat",
- description="Try to use only the beat to extract movement.",
+ description="Try to use only the beat to extract movement",
default=0)
remove_beat:BoolProperty(name="Remove The Beat",
- description="Try to remove the beat to extract movement.",
+ description="Try to remove the beat to extract movement",
default=0)
beat_more_sensible:BoolProperty(name="More Sensible",
- description="Try To be more sensible about the beat.",
+ description="Try To be more sensible about the beat",
default=0)
beat_less_sensible:BoolProperty(name="Less Sensible",
- description="Try to be less sensible about the beat.",
+ description="Try to be less sensible about the beat",
default=0)
check_smartrender_loc_rot_sc:BoolProperty(name="Loc Rot Scale",
- description="Find changes in Location, Rotation and Scale Frame by Frame.",
+ description="Find changes in Location, Rotation and Scale Frame by Frame",
default=1)
check_smartrender_material_basic:BoolProperty(name="Basic Material",
- description="Find changes in basic material settings Frame by Frame.",
+ description="Find changes in basic material settings Frame by Frame",
default=1)
check_smartrender_material_transparence:BoolProperty(name="Material Transparence",
- description="Find changes in material transparence settings Frame by Frame.",
+ description="Find changes in material transparence settings Frame by Frame",
default=0)
check_smartrender_material_mirror:BoolProperty(name="Material Mirror",
- description="Find changes in material mirror settings Frame by Frame.",
+ description="Find changes in material mirror settings Frame by Frame",
default=0)
timer_reset_func:BoolProperty(name="Reset Counters",
@@ -488,7 +488,7 @@ class ImpSoundtoAnim(bpy.types.PropertyGroup):
# Optimization
optimization_destructive: IntProperty(name="Optimization",
- description="Hi value = Hi optimization -> Hi loss of information.",
+ description="Hi value = Hi optimization -> Hi loss of information",
min=0,
max=254,
step=10,
@@ -1529,7 +1529,11 @@ def register():
bpy.types.TOPBAR_MT_file_import.append(WavFileImport)
#bpy.types.VIEW3D_MT_mesh_add.append(WavFileImport)
#bpy.types.Object.ant_landscape = PointerProperty(type=AntLandscapePropertiesGroup, name="ANT_Landscape", description="Landscape properties")
- bpy.types.Object.imp_sound_to_anim = PointerProperty(type=ImpSoundtoAnim, name="imp_sound_to_anim", description="Extract movement from sound file. See the tool shelf.")
+ bpy.types.Object.imp_sound_to_anim = PointerProperty(
+ type=ImpSoundtoAnim,
+ name="imp_sound_to_anim",
+ description="Extract movement from sound file. See the tool shelf",
+ )
def unregister():
diff --git a/object_fracture_crack/__init__.py b/object_fracture_crack/__init__.py
index 26ab868..d76f434 100644
--- a/object_fracture_crack/__init__.py
+++ b/object_fracture_crack/__init__.py
@@ -262,29 +262,29 @@ class FractureCellProperties(PropertyGroup):
)
collection_name: StringProperty(
name="Name",
- description="Collection name.",
+ description="Collection name",
default="Fracture",
)
original_hide: BoolProperty(
name="Hide Original",
- description="Hide original object after cell fracture.",
+ description="Hide original object after cell fracture",
default=True,
)
cell_relocate : BoolProperty(
name="Move Beside Original",
- description="Move cells beside the original object.",
+ description="Move cells beside the original object",
default=False,
)
# -------------------------------------------------------------------------
# Custom Property Options
use_mass: BoolProperty(
name="Mass",
- description="Append mass data on custom properties of cell objects.",
+ description="Append mass data on custom properties of cell objects",
default=False,
)
mass_name: StringProperty(
name="Property Name",
- description="Name for custome properties.",
+ description="Name for custome properties",
default="mass",
)
mass_mode: EnumProperty(
diff --git a/object_fracture_crack/operator.py b/object_fracture_crack/operator.py
index dff37ed..143d9dc 100644
--- a/object_fracture_crack/operator.py
+++ b/object_fracture_crack/operator.py
@@ -21,7 +21,7 @@ from bpy.types import (
class FRACTURE_OT_Cell(Operator):
bl_idname = "object.add_fracture_cell"
bl_label = "Fracture Cell"
- bl_description = "Make fractured cells from selected object."
+ bl_description = "Make fractured cells from selected object"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
diff --git a/render_auto_save.py b/render_auto_save.py
index 2928c0e..8deb8e7 100644
--- a/render_auto_save.py
+++ b/render_auto_save.py
@@ -216,7 +216,7 @@ def register():
description='Also save .blend (copy) file into: //auto_save/')
bpy.types.Scene.auto_save_format = EnumProperty(
name='Auto Save File Format',
- description='File Format for the auto saves.',
+ description='File Format for the auto saves',
items=[
('SCENE', 'scene format', 'Format set in output panel'),
('PNG', 'png', 'Save as png'),
diff --git a/space_clip_editor_autotracker.py b/space_clip_editor_autotracker.py
index 1fe4020..dd29673 100644
--- a/space_clip_editor_autotracker.py
+++ b/space_clip_editor_autotracker.py
@@ -83,7 +83,11 @@ class GlDrawOnScreen():
bgl.glDisable(bgl.GL_BLEND)
bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
- def _start_line(self, colour, width=2, style=bgl.GL_LINE_STIPPLE):
+ def _start_line(self, colour, width=2, style=None):
+ if style is None:
+ # NOTE: this is no longer supported in Blender3.0.
+ # style = bgl.GL_LINE_STIPPLE
+ style = bgl.GL_LINE
bgl.glPushAttrib(bgl.GL_ENABLE_BIT)
bgl.glLineStipple(1, 0x9999)
bgl.glEnable(style)
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