[Bf-extensions-cvs] [7e441a74] master: BlenderKit: show categories and filters in header search UI
Vilem Duha
noreply at git.blender.org
Tue Jul 13 11:36:33 CEST 2021
Commit: 7e441a740d65e46d4dd2eac48dfc283f0b1bbcdb
Author: Vilem Duha
Date: Tue Jul 13 11:36:20 2021 +0200
Branches: master
https://developer.blender.org/rBA7e441a740d65e46d4dd2eac48dfc283f0b1bbcdb
BlenderKit: show categories and filters in header search UI
Use hand curor over asset bar
===================================================================
M blenderkit/ui.py
M blenderkit/ui_panels.py
===================================================================
diff --git a/blenderkit/ui.py b/blenderkit/ui.py
index c9d17d64..0f68f385 100644
--- a/blenderkit/ui.py
+++ b/blenderkit/ui.py
@@ -1258,6 +1258,7 @@ class AssetBarOperator(bpy.types.Operator):
self.area.tag_redraw()
s = context.scene
+
if ui_props.turn_off:
ui_props.turn_off = False
self.exit_modal()
@@ -1301,6 +1302,7 @@ class AssetBarOperator(bpy.types.Operator):
return {'PASS_THROUGH'}
if len(sr) - ui_props.scrolloffset < (ui_props.wcount * ui_props.hcount) + 10:
self.search_more()
+
if event.type == 'WHEELUPMOUSE' or event.type == 'WHEELDOWNMOUSE' or event.type == 'TRACKPADPAN':
# scrolling
mx = event.mouse_region_x
@@ -1354,7 +1356,7 @@ class AssetBarOperator(bpy.types.Operator):
sr = bpy.context.window_manager['search results']
if not ui_props.dragging:
- bpy.context.window.cursor_set("DEFAULT")
+ bpy.context.window.cursor_set("HAND")
if sr != None and ui_props.wcount * ui_props.hcount > len(sr) and ui_props.scrolloffset > 0:
ui_props.scrolloffset = 0
@@ -1802,6 +1804,8 @@ class AssetDragOperator(bpy.types.Operator):
if event.type in {'RIGHTMOUSE', 'ESC'} or \
not mouse_in_region(context.region, self.mouse_x, self.mouse_y):
self.handlers_remove()
+ bpy.context.window.cursor_set("DEFAULT")
+
return {'CANCELLED'}
sprops = bpy.context.scene.blenderkit_models
@@ -1833,7 +1837,10 @@ class AssetDragOperator(bpy.types.Operator):
if event.type == 'LEFTMOUSE' and event.value == 'RELEASE':
self.mouse_release()# does the main job with assets
self.handlers_remove()
+ bpy.context.window.cursor_set("DEFAULT")
+
bpy.ops.object.run_assetbar_fix_context(keep_running = True, do_search = False)
+
return {'FINISHED'}
self.steps +=1
@@ -1877,6 +1884,9 @@ class AssetDragOperator(bpy.types.Operator):
self._handle_3d = bpy.types.SpaceView3D.draw_handler_add(draw_callback_3d_dragging, args, 'WINDOW',
'POST_VIEW')
context.window_manager.modal_handler_add(self)
+
+ bpy.context.window.cursor_set("NONE")
+
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "View3D not found, cannot run operator")
diff --git a/blenderkit/ui_panels.py b/blenderkit/ui_panels.py
index b4aa676f..cc4962ff 100644
--- a/blenderkit/ui_panels.py
+++ b/blenderkit/ui_panels.py
@@ -2201,6 +2201,11 @@ def header_search_draw(self, context):
layout.prop(ui_props, "asset_type", expand=True, icon_only=True, text='', icon='URL')
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(layout, props)
+ layout.popover(panel="VIEW3D_PT_blenderkit_categories", text="", icon = 'OUTLINER')
+ if ui_props.asset_type=='MODEL':
+ layout.popover(panel="VIEW3D_PT_blenderkit_advanced_model_search", text="", icon = 'FILTER')
+ elif ui_props.asset_type=='MATERIAL':
+ layout.popover(panel="VIEW3D_PT_blenderkit_advanced_material_search", text="", icon = 'FILTER')
def ui_message(title, message):
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