[Bf-extensions-cvs] [425a3f6a] master: Cleanup: strip trailing space

Campbell Barton noreply at git.blender.org
Mon Jan 25 02:34:51 CET 2021


Commit: 425a3f6a705beab849cab36d2ca2ae43726d700f
Author: Campbell Barton
Date:   Mon Jan 25 12:33:47 2021 +1100
Branches: master
https://developer.blender.org/rBA425a3f6a705beab849cab36d2ca2ae43726d700f

Cleanup: strip trailing space

===================================================================

M	blenderkit/__init__.py
M	blenderkit/asset_pack_bg.py
M	blenderkit/bl_ui_widgets/__init__.py
M	blenderkit/bl_ui_widgets/bl_ui_button.py
M	blenderkit/bl_ui_widgets/bl_ui_drag_panel.py
M	blenderkit/bl_ui_widgets/bl_ui_draw_op.py
M	blenderkit/bl_ui_widgets/bl_ui_label.py
M	blenderkit/bl_ui_widgets/bl_ui_widget.py
M	blenderkit/image_utils.py
M	blenderkit/resolutions.py
M	blenderkit/resolutions_bg.py
M	bone_selection_sets.py
M	greasepencil_tools/box_deform.py
M	greasepencil_tools/import_brush_pack.py
M	greasepencil_tools/line_reshape.py
M	greasepencil_tools/prefs.py
M	greasepencil_tools/rotate_canvas.py
M	greasepencil_tools/timeline_scrub.py
M	greasepencil_tools/ui_panels.py
M	io_coat3D/__init__.py
M	io_coat3D/folders.py
M	io_coat3D/tex.py
M	io_coat3D/updateimage.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
M	io_scene_gltf2/blender/imp/gltf2_io_draco_compression_extension.py
M	io_scene_gltf2/io/com/gltf2_io_draco_compression_extension.py
M	io_scene_gltf2/io/exp/gltf2_io_draco_compression_extension.py
M	power_sequencer/operators/utils/functions.py
M	rigify/rot_mode.py

===================================================================

diff --git a/blenderkit/__init__.py b/blenderkit/__init__.py
index d3cd5a72..4a4ae4ba 100644
--- a/blenderkit/__init__.py
+++ b/blenderkit/__init__.py
@@ -91,13 +91,13 @@ else:
     from blenderkit import upload
     from blenderkit import utils
 
-    from blenderkit.bl_ui_widgets import bl_ui_label 
-    from blenderkit.bl_ui_widgets import bl_ui_button 
+    from blenderkit.bl_ui_widgets import bl_ui_label
+    from blenderkit.bl_ui_widgets import bl_ui_button
     # from blenderkit.bl_ui_widgets import bl_ui_checkbox
     # from blenderkit.bl_ui_widgets import bl_ui_slider
     # from blenderkit.bl_ui_widgets import bl_ui_up_down
-    from blenderkit.bl_ui_widgets import bl_ui_drag_panel 
-    from blenderkit.bl_ui_widgets import bl_ui_draw_op 
+    from blenderkit.bl_ui_widgets import bl_ui_drag_panel
+    from blenderkit.bl_ui_widgets import bl_ui_draw_op
     # from blenderkit.bl_ui_widgets import bl_ui_textbox
 
 
diff --git a/blenderkit/asset_pack_bg.py b/blenderkit/asset_pack_bg.py
index adde9515..c59ca08d 100644
--- a/blenderkit/asset_pack_bg.py
+++ b/blenderkit/asset_pack_bg.py
@@ -5,4 +5,4 @@ from blenderkit import resolutions
 BLENDERKIT_EXPORT_DATA = sys.argv[-1]
 
 if __name__ == "__main__":
-    resolutions.run_bg(sys.argv[-1])
\ No newline at end of file
+    resolutions.run_bg(sys.argv[-1])
diff --git a/blenderkit/bl_ui_widgets/__init__.py b/blenderkit/bl_ui_widgets/__init__.py
index 745f59c9..a1db444d 100644
--- a/blenderkit/bl_ui_widgets/__init__.py
+++ b/blenderkit/bl_ui_widgets/__init__.py
@@ -16,7 +16,7 @@ from bpy.props import *
 addon_keymaps = []
 
 def register():
-    
+
     bpy.utils.register_class(DP_OT_draw_operator)
     kcfg = bpy.context.window_manager.keyconfigs.addon
     if kcfg:
@@ -29,8 +29,8 @@ def unregister():
     for km, kmi in addon_keymaps:
         km.keymap_items.remove(kmi)
     addon_keymaps.clear()
-   
+
     bpy.utils.unregister_class(DP_OT_draw_operator)
-    
+
 if __name__ == "__main__":
     register()
diff --git a/blenderkit/bl_ui_widgets/bl_ui_button.py b/blenderkit/bl_ui_widgets/bl_ui_button.py
index ce26c54e..f3902c4b 100644
--- a/blenderkit/bl_ui_widgets/bl_ui_button.py
+++ b/blenderkit/bl_ui_widgets/bl_ui_button.py
@@ -4,13 +4,13 @@ import blf
 import bpy
 
 class BL_UI_Button(BL_UI_Widget):
-    
+
     def __init__(self, x, y, width, height):
         super().__init__(x, y, width, height)
         self._text_color        = (1.0, 1.0, 1.0, 1.0)
         self._hover_bg_color    = (0.5, 0.5, 0.5, 1.0)
         self._select_bg_color   = (0.7, 0.7, 0.7, 1.0)
-        
+
         self._text = "Button"
         self._text_size = 16
         self._textpos = (x, y)
@@ -35,7 +35,7 @@ class BL_UI_Button(BL_UI_Widget):
     @text.setter
     def text(self, value):
         self._text = value
-                
+
     @property
     def text_size(self):
         return self._text_size
@@ -58,8 +58,8 @@ class BL_UI_Button(BL_UI_Widget):
 
     @select_bg_color.setter
     def select_bg_color(self, value):
-        self._select_bg_color = value 
-        
+        self._select_bg_color = value
+
     def set_image_size(self, imgage_size):
         self.__image_size = imgage_size
 
@@ -68,30 +68,30 @@ class BL_UI_Button(BL_UI_Widget):
 
     def set_image(self, rel_filepath):
         try:
-            self.__image = bpy.data.images.load(rel_filepath, check_existing=True)   
+            self.__image = bpy.data.images.load(rel_filepath, check_existing=True)
             self.__image.gl_load()
         except:
             pass
 
-    def update(self, x, y):        
+    def update(self, x, y):
         super().update(x, y)
         self._textpos = [x, y]
-        
+
     def draw(self):
         if not self.visible:
             return
-            
+
         area_height = self.get_area_height()
 
         self.shader.bind()
-        
+
         self.set_colors()
-        
+
         bgl.glEnable(bgl.GL_BLEND)
 
-        self.batch_panel.draw(self.shader) 
+        self.batch_panel.draw(self.shader)
 
-        self.draw_image()   
+        self.draw_image()
 
         bgl.glDisable(bgl.GL_BLEND)
 
@@ -128,21 +128,21 @@ class BL_UI_Button(BL_UI_Widget):
         if self.__image is not None:
             try:
                 y_screen_flip = self.get_area_height() - self.y_screen
-        
+
                 off_x, off_y =  self.__image_position
                 sx, sy = self.__image_size
-                
+
                 # bottom left, top left, top right, bottom right
                 vertices = (
-                            (self.x_screen + off_x, y_screen_flip - off_y), 
-                            (self.x_screen + off_x, y_screen_flip - sy - off_y), 
+                            (self.x_screen + off_x, y_screen_flip - off_y),
+                            (self.x_screen + off_x, y_screen_flip - sy - off_y),
                             (self.x_screen + off_x + sx, y_screen_flip - sy - off_y),
                             (self.x_screen + off_x + sx, y_screen_flip - off_y))
-                
+
                 self.shader_img = gpu.shader.from_builtin('2D_IMAGE')
-                self.batch_img = batch_for_shader(self.shader_img, 'TRI_FAN', 
-                { "pos" : vertices, 
-                "texCoord": ((0, 1), (0, 0), (1, 0), (1, 1)) 
+                self.batch_img = batch_for_shader(self.shader_img, 'TRI_FAN',
+                { "pos" : vertices,
+                "texCoord": ((0, 1), (0, 0), (1, 0), (1, 1))
                 },)
 
                 # send image to gpu if it isn't there already
@@ -154,39 +154,39 @@ class BL_UI_Button(BL_UI_Widget):
 
                 self.shader_img.bind()
                 self.shader_img.uniform_int("image", 0)
-                self.batch_img.draw(self.shader_img) 
+                self.batch_img.draw(self.shader_img)
                 return True
             except:
                 pass
 
-        return False     
-        
+        return False
+
     def set_mouse_down(self, mouse_down_func):
-        self.mouse_down_func = mouse_down_func   
-                 
-    def mouse_down(self, x, y):    
+        self.mouse_down_func = mouse_down_func
+
+    def mouse_down(self, x, y):
         if self.is_in_rect(x,y):
             self.__state = 1
             try:
                 self.mouse_down_func(self)
             except Exception as e:
                 print(e)
-                
+
             return True
-        
+
         return False
-    
+
     def mouse_move(self, x, y):
         if self.is_in_rect(x,y):
             if(self.__state != 1):
-                
+
                 # hover state
                 self.__state = 2
         else:
             self.__state = 0
- 
+
     def mouse_up(self, x, y):
         if self.is_in_rect(x,y):
             self.__state = 2
         else:
-            self.__state = 0
\ No newline at end of file
+            self.__state = 0
diff --git a/blenderkit/bl_ui_widgets/bl_ui_drag_panel.py b/blenderkit/bl_ui_widgets/bl_ui_drag_panel.py
index e07aa784..44a5b1b9 100644
--- a/blenderkit/bl_ui_widgets/bl_ui_drag_panel.py
+++ b/blenderkit/bl_ui_widgets/bl_ui_drag_panel.py
@@ -1,7 +1,7 @@
-from . bl_ui_widget import * 
+from . bl_ui_widget import *
 
 class BL_UI_Drag_Panel(BL_UI_Widget):
-    
+
     def __init__(self, x, y, width, height):
         super().__init__(x,y, width, height)
         self.drag_offset_x = 0
@@ -15,35 +15,35 @@ class BL_UI_Drag_Panel(BL_UI_Widget):
 
     def add_widget(self, widget):
         self.widgets.append(widget)
-        
+
     def add_widgets(self, widgets):
         self.widgets = widgets
         self.layout_widgets()
-        
+
     def layout_widgets(self):
         for widget in self.widgets:
-            widget.update(self.x_screen + widget.x, self.y_screen + widget.y)   
-    
+            widget.update(self.x_screen + widget.x, self.y_screen + widget.y)
+
     def update(self, x, y):
         super().update(x - self.drag_offset_x, y + self.drag_offset_y)
-    
+
     def child_widget_focused(self, x, y):
         for widget in self.widgets:
             if widget.is_in_rect(x, y):
-                return True       
+                return True
         return False
-    
+
     def mouse_down(self, x, y):
         if self.child_widget_focused(x, y):
             return False
-        
+
         if self.is_in_rect(x,y):
             height = self.get_area_height()
             self.is_drag = True
             self.drag_offset_x = x - self.x_screen
             self.drag_offset_y = y - (height - self.y_screen)
             return True
-        
+
         return False
 
     def mouse_move(self, x, y):
@@ -55,4 +55,4 @@ class BL_UI_Drag_Panel(BL_UI_Widget):
     def mouse_up(self, x, y):
         self.is_drag = False
         self.drag_offset_x = 0
-        self.drag_offset_y = 0
\ No newline at end of file
+        self.drag_offset_y = 0
diff --git a/blenderkit/bl_ui_widgets/bl_ui_draw_op.py b/blenderkit/bl_ui_widgets/bl_ui_draw_op.py
index 2f534479..ab407f47 100644
--- a/blenderkit/bl_ui_widgets/bl_ui_draw_op.py
+++ b/blenderkit/bl_ui_widgets/bl_ui_draw_op.py
@@ -5,14 +5,14 @@ from bpy.types import Operator
 class BL_UI_OT_draw_operator(Operator):
     bl_idname = "object.bl_ui_ot_draw_operator"
     bl_label = "bl ui widgets operator"
-    bl_description = "Operator for bl ui widgets" 
+    bl_description = "Operator for bl ui widgets"
     bl_options = {'REGISTER'}
-    	
+
     def __init__(self):
         self.draw_handle = None
         self.draw_event  = None
         self._finished = False
-                
+
         self.widgets = []
 
     def init_widgets(self, context, widgets):
@@ -31,32 +31,32 @@ class BL_UI_OT_draw_operator(Operator):
         self.on_invoke(context, event)
 
         args = (self, context)
-                   
+
         self.register_handlers(args, context)
-                   
+
         context.window_manager.modal_handler_add(self)
         return {"RUNNING_MODAL"}
-    
+
     def register_handlers(self, args, context):
         self.draw_handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, args, "WINDOW", "POST_PIXEL")
         self.draw_event = context.window_manager.event_timer_add(0.1, window=contex

@@ Diff output truncated at 10240 characters. @@



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