[Bf-extensions-cvs] [fcefe43a] master: Cleanup: obj import/export indentation

Campbell Barton noreply at git.blender.org
Mon Aug 16 10:28:06 CEST 2021


Commit: fcefe43ac6cc18a4c803eed86f843f6be3a5d309
Author: Campbell Barton
Date:   Mon Aug 16 18:22:49 2021 +1000
Branches: master
https://developer.blender.org/rBAfcefe43ac6cc18a4c803eed86f843f6be3a5d309

Cleanup: obj import/export indentation

Also remove commented `use_mesh_modifiers_render` option which is
unlikely to be added back since this option no longer exists internally.

===================================================================

M	io_scene_obj/__init__.py

===================================================================

diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
index df600bf1..6d055c3d 100644
--- a/io_scene_obj/__init__.py
+++ b/io_scene_obj/__init__.py
@@ -41,18 +41,18 @@ if "bpy" in locals():
 
 import bpy
 from bpy.props import (
-        BoolProperty,
-        FloatProperty,
-        StringProperty,
-        EnumProperty,
-        )
+    BoolProperty,
+    FloatProperty,
+    StringProperty,
+    EnumProperty,
+)
 from bpy_extras.io_utils import (
-        ImportHelper,
-        ExportHelper,
-        orientation_helper,
-        path_reference_mode,
-        axis_conversion,
-        )
+    ImportHelper,
+    ExportHelper,
+    orientation_helper,
+    path_reference_mode,
+    axis_conversion,
+)
 
 
 @orientation_helper(axis_forward='-Z', axis_up='Y')
@@ -64,59 +64,60 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
 
     filename_ext = ".obj"
     filter_glob: StringProperty(
-            default="*.obj;*.mtl",
-            options={'HIDDEN'},
-            )
+        default="*.obj;*.mtl",
+        options={'HIDDEN'},
+    )
 
     use_edges: BoolProperty(
-            name="Lines",
-            description="Import lines and faces with 2 verts as edge",
-            default=True,
-            )
+        name="Lines",
+        description="Import lines and faces with 2 verts as edge",
+        default=True,
+    )
     use_smooth_groups: BoolProperty(
-            name="Smooth Groups",
-            description="Surround smooth groups by sharp edges",
-            default=True,
-            )
+        name="Smooth Groups",
+        description="Surround smooth groups by sharp edges",
+        default=True,
+    )
 
     use_split_objects: BoolProperty(
-            name="Object",
-            description="Import OBJ Objects into Blender Objects",
-            default=True,
-            )
+        name="Object",
+        description="Import OBJ Objects into Blender Objects",
+        default=True,
+    )
     use_split_groups: BoolProperty(
-            name="Group",
-            description="Import OBJ Groups into Blender Objects",
-            default=False,
-            )
+        name="Group",
+        description="Import OBJ Groups into Blender Objects",
+        default=False,
+    )
 
     use_groups_as_vgroups: BoolProperty(
-            name="Poly Groups",
-            description="Import OBJ groups as vertex groups",
-            default=False,
-            )
+        name="Poly Groups",
+        description="Import OBJ groups as vertex groups",
+        default=False,
+    )
 
     use_image_search: BoolProperty(
-            name="Image Search",
-            description="Search subdirs for any associated images "
-                        "(Warning, may be slow)",
-            default=True,
-            )
+        name="Image Search",
+        description="Search subdirs for any associated images "
+        "(Warning, may be slow)",
+        default=True,
+    )
 
     split_mode: EnumProperty(
-            name="Split",
-            items=(('ON', "Split", "Split geometry, omits unused verts"),
-                   ('OFF', "Keep Vert Order", "Keep vertex order from file"),
-                   ),
-            )
+        name="Split",
+        items=(
+            ('ON', "Split", "Split geometry, omits unused verts"),
+            ('OFF', "Keep Vert Order", "Keep vertex order from file"),
+        ),
+    )
 
     global_clamp_size: FloatProperty(
-            name="Clamp Size",
-            description="Clamp bounds under this value (zero to disable)",
-            min=0.0, max=1000.0,
-            soft_min=0.0, soft_max=1000.0,
-            default=0.0,
-            )
+        name="Clamp Size",
+        description="Clamp bounds under this value (zero to disable)",
+        min=0.0, max=1000.0,
+        soft_min=0.0, soft_max=1000.0,
+        default=0.0,
+    )
 
     def execute(self, context):
         # print("Selected: " + context.active_object.name)
@@ -128,15 +129,19 @@ class ImportOBJ(bpy.types.Operator, ImportHelper):
         else:
             self.use_groups_as_vgroups = False
 
-        keywords = self.as_keywords(ignore=("axis_forward",
-                                            "axis_up",
-                                            "filter_glob",
-                                            "split_mode",
-                                            ))
+        keywords = self.as_keywords(
+            ignore=(
+                "axis_forward",
+                "axis_up",
+                "filter_glob",
+                "split_mode",
+            ),
+        )
 
-        global_matrix = axis_conversion(from_forward=self.axis_forward,
-                                        from_up=self.axis_up,
-                                        ).to_4x4()
+        global_matrix = axis_conversion(
+            from_forward=self.axis_forward,
+            from_up=self.axis_up,
+        ).to_4x4()
         keywords["global_matrix"] = global_matrix
 
         if bpy.data.is_saved and context.preferences.filepaths.use_relative_paths:
@@ -244,111 +249,104 @@ class ExportOBJ(bpy.types.Operator, ExportHelper):
 
     filename_ext = ".obj"
     filter_glob: StringProperty(
-            default="*.obj;*.mtl",
-            options={'HIDDEN'},
-            )
+        default="*.obj;*.mtl",
+        options={'HIDDEN'},
+    )
 
     # context group
     use_selection: BoolProperty(
-            name="Selection Only",
-            description="Export selected objects only",
-            default=False,
-            )
+        name="Selection Only",
+        description="Export selected objects only",
+        default=False,
+    )
     use_animation: BoolProperty(
-            name="Animation",
-            description="Write out an OBJ for each frame",
-            default=False,
-            )
+        name="Animation",
+        description="Write out an OBJ for each frame",
+        default=False,
+    )
 
     # object group
     use_mesh_modifiers: BoolProperty(
-            name="Apply Modifiers",
-            description="Apply modifiers",
-            default=True,
-            )
-    # Non working in Blender 2.8 currently.
-    # ~ use_mesh_modifiers_render: BoolProperty(
-            # ~ name="Use Modifiers Render Settings",
-            # ~ description="Use render settings when applying modifiers to mesh objects",
-            # ~ default=False,
-            # ~ )
-
+        name="Apply Modifiers",
+        description="Apply modifiers",
+        default=True,
+    )
     # extra data group
     use_edges: BoolProperty(
-            name="Include Edges",
-            description="",
-            default=True,
-            )
+        name="Include Edges",
+        description="",
+        default=True,
+    )
     use_smooth_groups: BoolProperty(
-            name="Smooth Groups",
-            description="Write sharp edges as smooth groups",
-            default=False,
-            )
+        name="Smooth Groups",
+        description="Write sharp edges as smooth groups",
+        default=False,
+    )
     use_smooth_groups_bitflags: BoolProperty(
-            name="Bitflag Smooth Groups",
-            description="Same as 'Smooth Groups', but generate smooth groups IDs as bitflags "
-                        "(produces at most 32 different smooth groups, usually much less)",
-            default=False,
-            )
+        name="Bitflag Smooth Groups",
+        description="Same as 'Smooth Groups', but generate smooth groups IDs as bitflags "
+        "(produces at most 32 different smooth groups, usually much less)",
+        default=False,
+    )
     use_normals: BoolProperty(
-            name="Write Normals",
-            description="Export one normal per vertex and per face, to represent flat faces and sharp edges",
-            default=True,
-            )
+        name="Write Normals",
+        description="Export one normal per vertex and per face, to represent flat faces and sharp edges",
+        default=True,
+    )
     use_uvs: BoolProperty(
-            name="Include UVs",
-            description="Write out the active UV coordinates",
-            default=True,
-            )
+        name="Include UVs",
+        description="Write out the active UV coordinates",
+        default=True,
+    )
     use_materials: BoolProperty(
-            name="Write Materials",
-            description="Write out the MTL file",
-            default=True,
-            )
+        name="Write Materials",
+        description="Write out the MTL file",
+        default=True,
+    )
     use_triangles: BoolProperty(
-            name="Triangulate Faces",
-            description="Convert all faces to triangles",
-            default=False,
-            )
+        name="Triangulate Faces",
+        description="Convert all faces to triangles",
+        default=False,
+    )
     use_nurbs: BoolProperty(
-            name="Write Nurbs",
-            description="Write nurbs curves as OBJ nurbs rather than "
-                        "converting to geometry",
-            default=False,
-            )
+        name="Write Nurbs",
+        description="Write nurbs curves as OBJ nurbs rather than "
+        "converting to geometry",
+        default=False,
+    )
     use_vertex_groups: BoolProperty(
-            name="Polygroups",
-            description="",
-            default=False,
-            )
+        name="Polygroups",
+        description="",
+        default=False,
+    )
 
     # grouping group
     use_blen_objects: BoolProperty(
-            name="OBJ Objects",
-            description="Export Blender objects as OBJ objects",
-            default=True,
-            )
+        name="OBJ Objects",
+        description="Export Blender objects as OBJ objects",
+        default=True,
+    )
     group_by_object: BoolProperty(
-            name="OBJ Groups",
-            description="Export Blender objects as OBJ groups",
-            default=False,
-            )
+        name="OBJ Groups",
+        description="Export Blender objects as OBJ groups",
+        default=False,
+    )
     group_by_material: BoolProperty(
-            name="Material Groups",
-            description="Generate an OBJ group for eac

@@ Diff output truncated at 10240 characters. @@



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