[Bf-extensions-cvs] [5ef60cb4] blender-v2.93-release: glTF exporter: fix shapekey export in some cases

Julien Duroure noreply at git.blender.org
Sun Apr 18 19:15:06 CEST 2021


Commit: 5ef60cb44a0cdf1e19a8a327995504d5f54ed157
Author: Julien Duroure
Date:   Sun Apr 18 19:14:12 2021 +0200
Branches: blender-v2.93-release
https://developer.blender.org/rBA5ef60cb44a0cdf1e19a8a327995504d5f54ed157

glTF exporter: fix shapekey export in some cases

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_extract.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 8c1fb947..b1be1a1a 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,8 +15,8 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 7, 0),
-    'blender': (2, 93, 0),
+    "version": (1, 6, 10),
+    'blender': (2, 91, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
     'warning': '',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index 0492c901..dc508d18 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -374,7 +374,8 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
 
 def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_settings):
     locs = np.empty(len(blender_mesh.vertices) * 3, dtype=np.float32)
-    blender_mesh.vertices.foreach_get('co', locs)
+    source = key_blocks[0].relative_key.data if key_blocks else blender_mesh.vertices
+    source.foreach_get('co', locs)
     locs = locs.reshape(len(blender_mesh.vertices), 3)
 
     morph_locs = []
@@ -408,10 +409,14 @@ def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_s
 
 def __get_normals(blender_mesh, key_blocks, armature, blender_object, export_settings):
     """Get normal for each loop."""
-    blender_mesh.calc_normals_split()
+    if key_blocks:
+        normals = key_blocks[0].relative_key.normals_split_get()
+        normals = np.array(normals, dtype=np.float32)
+    else:
+        normals = np.empty(len(blender_mesh.loops) * 3, dtype=np.float32)
+        blender_mesh.calc_normals_split()
+        blender_mesh.loops.foreach_get('normal', normals)
 
-    normals = np.empty(len(blender_mesh.loops) * 3, dtype=np.float32)
-    blender_mesh.loops.foreach_get('normal', normals)
     normals = normals.reshape(len(blender_mesh.loops), 3)
 
     morph_normals = []



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