[Bf-extensions-cvs] [4e1ab4a3] master: glTF exporer: hook entire glTF data for extensions
Julien Duroure
noreply at git.blender.org
Wed Apr 7 19:39:26 CEST 2021
Commit: 4e1ab4a386d5c78bf173bd5d58a4ceb8783c8661
Author: Julien Duroure
Date: Wed Apr 7 19:38:52 2021 +0200
Branches: master
https://developer.blender.org/rBA4e1ab4a386d5c78bf173bd5d58a4ceb8783c8661
glTF exporer: hook entire glTF data for extensions
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_export.py
M io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index c67597b8..4c229f4c 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 6, 8),
+ "version": (1, 6, 9),
'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_export.py b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
index a0ae17f6..ce2b9721 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_export.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_export.py
@@ -65,16 +65,15 @@ def __export(export_settings):
exporter.finalize_images()
json = __fix_json(exporter.glTF.to_dict())
+ export_user_extensions('gather_gltf_hook', export_settings, exporter.glTF)
+ exporter.traverse_extensions()
+
return json, buffer
def __gather_gltf(exporter, export_settings):
active_scene_idx, scenes, animations = gltf2_blender_gather.gather_gltf2(export_settings)
- plan = {'active_scene_idx': active_scene_idx, 'scenes': scenes, 'animations': animations}
- export_user_extensions('gather_gltf_hook', export_settings, plan)
- active_scene_idx, scenes, animations = plan['active_scene_idx'], plan['scenes'], plan['animations']
-
if export_settings['gltf_draco_mesh_compression']:
gltf2_io_draco_compression_extension.encode_scene_primitives(scenes, export_settings)
exporter.add_draco_extension()
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py b/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
index ac71ffd5..77ea0c57 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gltf2_exporter.py
@@ -259,6 +259,10 @@ class GlTF2Exporter:
d[key] = d_key
return cls.__get_key_path(d[key], keypath, default)
+
+ def traverse_extensions(self):
+ self.__traverse(self.__gltf.extensions)
+
def __traverse(self, node):
"""
Recursively traverse a scene graph consisting of gltf compatible elements.
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