[Bf-extensions-cvs] [44eec132] master: io_coat3D: make path slashes the same

Samuli Riihikoski noreply at git.blender.org
Thu Sep 24 01:46:01 CEST 2020


Commit: 44eec132b0d5e46147f22f53ae7ad764bcfa427a
Author: Samuli Riihikoski
Date:   Thu Sep 24 02:45:57 2020 +0300
Branches: master
https://developer.blender.org/rBA44eec132b0d5e46147f22f53ae7ad764bcfa427a

io_coat3D: make path slashes the same

===================================================================

M	io_coat3D/tex.py
M	io_coat3D/updateimage.py

===================================================================

diff --git a/io_coat3D/tex.py b/io_coat3D/tex.py
index d76cd637..ba28e069 100644
--- a/io_coat3D/tex.py
+++ b/io_coat3D/tex.py
@@ -287,28 +287,28 @@ def createnodes(active_mat,texcoat, create_group_node, objekti, ind, is_new, udi
                 if (node.type == 'TEX_IMAGE'):
                     if (node.name == '3DC_color'):
                         bring_color = False
-                        updateimage.update(texcoat, 'color', node)
+                        #updateimage.update(texcoat, 'color', node)
                     elif (node.name == '3DC_metalness'):
                         bring_metalness = False
-                        updateimage.update(texcoat, 'metalness', node)
+                        #updateimage.update(texcoat, 'metalness', node)
                     elif (node.name == '3DC_rough'):
                         bring_roughness = False
-                        updateimage.update(texcoat, 'rough', node)
+                        #updateimage.update(texcoat, 'rough', node)
                     elif (node.name == '3DC_nmap'):
                         bring_normal = False
-                        updateimage.update(texcoat, 'nmap', node)
+                        #updateimage.update(texcoat, 'nmap', node)
                     elif (node.name == '3DC_displacement'):
                         bring_displacement = False
-                        updateimage.update(texcoat, 'displacement', node)
+                        #updateimage.update(texcoat, 'displacement', node)
                     elif (node.name == '3DC_emissive'):
                         bring_emissive = False
-                        updateimage.update(texcoat, 'emissive', node)
+                        #updateimage.update(texcoat, 'emissive', node)
                     elif (node.name == '3DC_AO'):
                         bring_AO = False
-                        updateimage.update(texcoat, 'ao', node)
+                        #updateimage.update(texcoat, 'ao', node)
                     elif (node.name == '3DC_alpha'):
                         bring_alpha = False
-                        updateimage.update(texcoat, 'alpha', node)
+                        #updateimage.update(texcoat, 'alpha', node)
 
                     
         elif (node.type == 'GROUP' and node.name.startswith('3DC_')):
@@ -472,8 +472,8 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
 
     for image in bpy.data.images:
         
-        if(texcoat[type['name']][0] == image.filepath):
-           
+        if(os.path.normpath(texcoat[type['name']][0]) == os.path.normpath(image.filepath)):
+
             load_image = False
             node.image = image
             
@@ -488,8 +488,8 @@ def CreateTextureLine(type, act_material, main_mat, texcoat, coat3D, notegroup,
             break
 
     if (load_image):
-        
-        node.image = bpy.data.images.load(texcoat[type['name']][0])
+
+        node.image = bpy.data.images.load(os.path.normpath(texcoat[type['name']][0]))
 
         if(udim_textures):
             node.image.source = 'TILED'
diff --git a/io_coat3D/updateimage.py b/io_coat3D/updateimage.py
index aa1a5027..d0caa9d6 100644
--- a/io_coat3D/updateimage.py
+++ b/io_coat3D/updateimage.py
@@ -1,5 +1,16 @@
 import bpy
+import os
 
 def update(texcoat,tex_type,node):
-    if (texcoat[tex_type][0] != node.image.filepath):
-        node.image = bpy.data.images.load(texcoat[tex_type][0])
+    
+    if (os.path.normpath(texcoat[tex_type][0]) != os.path.normpath(node.image.filepath)):
+        tex_found = False
+
+        for image in bpy.data.images:
+            if (os.path.normpath(image.filepath) == os.path.normpath(texcoat[tex_type][0])):
+                node.image = image
+                tex_found = True
+                break
+
+        if (tex_found == False):
+            node.image = bpy.data.images.load(texcoat[tex_type][0])



More information about the Bf-extensions-cvs mailing list