[Bf-extensions-cvs] [59787f0f] master: glTF exporter: Manage basic color when shader tree is not used

Julien Duroure noreply at git.blender.org
Thu Sep 17 15:23:14 CEST 2020


Commit: 59787f0f2f74fed8159554c105c6c01802070271
Author: Julien Duroure
Date:   Wed Sep 16 17:57:50 2020 +0200
Branches: master
https://developer.blender.org/rBA59787f0f2f74fed8159554c105c6c01802070271

glTF exporter: Manage basic color when shader tree is not used

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index e3ae183f..765cce00 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 4, 23),
+    "version": (1, 4, 24),
     'blender': (2, 90, 0),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
index 05f94202..d0cf4517 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
@@ -47,6 +47,9 @@ def __filter_pbr_material(blender_material, export_settings):
 
 
 def __gather_base_color_factor(blender_material, export_settings):
+    if not blender_material.use_nodes:
+        return [*blender_material.diffuse_color[:3], 1.0]
+
     rgb, alpha = None, None
 
     alpha_socket = gltf2_blender_get.get_socket(blender_material, "Alpha")
@@ -99,6 +102,9 @@ def __gather_extras(blender_material, export_settings):
 
 
 def __gather_metallic_factor(blender_material, export_settings):
+    if not blender_material.use_nodes:
+        return blender_material.metallic
+
     metallic_socket = gltf2_blender_get.get_socket(blender_material, "Metallic")
     if metallic_socket is None:
         metallic_socket = gltf2_blender_get.get_socket_old(blender_material, "MetallicFactor")
@@ -134,6 +140,9 @@ def __gather_metallic_roughness_texture(blender_material, orm_texture, export_se
 
 
 def __gather_roughness_factor(blender_material, export_settings):
+    if not blender_material.use_nodes:
+        return blender_material.roughness
+
     roughness_socket = gltf2_blender_get.get_socket(blender_material, "Roughness")
     if roughness_socket is None:
         roughness_socket = gltf2_blender_get.get_socket_old(blender_material, "RoughnessFactor")



More information about the Bf-extensions-cvs mailing list