[Bf-extensions-cvs] [ee912f6f] master: glTF importer: select all (and only) the imported objects
Julien Duroure
noreply at git.blender.org
Sat Sep 5 15:26:59 CEST 2020
Commit: ee912f6fd22baaa94f925ac9dff5f9ccdbb2ecbd
Author: Julien Duroure
Date: Sat Sep 5 15:26:50 2020 +0200
Branches: master
https://developer.blender.org/rBAee912f6fd22baaa94f925ac9dff5f9ccdbb2ecbd
glTF importer: select all (and only) the imported objects
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/imp/gltf2_blender_scene.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 87798cfd..09c52ce8 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 4, 12),
+ "version": (1, 4, 13),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
index 6119eb95..e6eadcd6 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_scene.py
@@ -43,6 +43,7 @@ class BlenderScene():
if bpy.context.mode != 'OBJECT':
bpy.ops.object.mode_set(mode='OBJECT')
+ BlenderScene.select_imported_objects(gltf)
BlenderScene.set_active_object(gltf)
@staticmethod
@@ -56,6 +57,16 @@ class BlenderScene():
anim_name = gltf.data.animations[0].track_name
BlenderAnimation.restore_animation(gltf, anim_name)
+ @staticmethod
+ def select_imported_objects(gltf):
+ """Select all (and only) the imported objects."""
+ if bpy.ops.object.select_all.poll():
+ bpy.ops.object.select_all(action='DESELECT')
+
+ for vnode in gltf.vnodes.values():
+ if vnode.type == VNode.Object:
+ vnode.blender_object.select_set(state=True)
+
@staticmethod
def set_active_object(gltf):
"""Make the first root object from the default glTF scene active.
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