[Bf-extensions-cvs] [c12f77ca] xr-actions-D9124: VR: Move constraint objects to new panel
Peter Kim
noreply at git.blender.org
Sun Nov 22 11:38:40 CET 2020
Commit: c12f77caee36323f8d4c44c718087f5be01eb4cd
Author: Peter Kim
Date: Sat Nov 21 17:49:07 2020 +0900
Branches: xr-actions-D9124
https://developer.blender.org/rBAc12f77caee36323f8d4c44c718087f5be01eb4cd
VR: Move constraint objects to new panel
Old location in "viewport feedback" panel was misleading since the
settings are not per 3D-View.
===================================================================
M viewport_vr_preview.py
===================================================================
diff --git a/viewport_vr_preview.py b/viewport_vr_preview.py
index 4e9a6339..8d5aad54 100644
--- a/viewport_vr_preview.py
+++ b/viewport_vr_preview.py
@@ -1523,11 +1523,11 @@ class VIEW3D_OT_vr_actions_clear(Operator):
return {'FINISHED'}
-class VIEW3D_PT_vr_viewport_feedback(Panel):
+class VIEW3D_PT_vr_motion_capture(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "VR"
- bl_label = "Viewport Feedback"
+ bl_label = "Motion Capture"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
@@ -1543,49 +1543,50 @@ class VIEW3D_PT_vr_viewport_feedback(Panel):
layout.separator()
- layout.prop(view3d.shading, "vr_show_virtual_camera")
+ row = layout.row()
+ row.label(text="Headset")
+ col = row.column()
+ col.prop(session_settings, "headset_object", text="")
+ col.prop(session_settings, "headset_object_enable", text="Enable")
+ col.prop(session_settings, "headset_object_autokey", text="Auto Key")
+
+ row = layout.row()
+ row.label(text="Controller 0")
+ col = row.column()
+ col.prop(session_settings, "controller0_object", text="")
+ col.prop(session_settings, "controller0_object_enable", text="Enable")
+ col.prop(session_settings, "controller0_object_autokey", text="Auto Key")
row = layout.row()
- row.prop(scene, "vr_headset_ob_ui_expand",
- icon="DISCLOSURE_TRI_DOWN" if scene.vr_headset_ob_ui_expand else "DISCLOSURE_TRI_RIGHT",
- text="", emboss=False
- )
- row.label(text="Headset Object")
- if scene.vr_headset_ob_ui_expand:
- row = layout.row()
- row.separator()
- row.prop(session_settings, "headset_object", text="")
- row.prop(session_settings, "headset_object_enable", text="Enable")
- row.prop(session_settings, "headset_object_autokey", text="Auto Key")
+ row.label(text="Controller 1")
+ col = row.column()
+ col.prop(session_settings, "controller1_object", text="")
+ col.prop(session_settings, "controller1_object_enable", text="Enable")
+ col.prop(session_settings, "controller1_object_autokey", text="Auto Key")
- layout.prop(view3d.shading, "vr_show_controllers")
- row = layout.row()
- row.prop(scene, "vr_controller0_ob_ui_expand",
- icon="DISCLOSURE_TRI_DOWN" if scene.vr_controller0_ob_ui_expand else "DISCLOSURE_TRI_RIGHT",
- text="", emboss=False
- )
- row.label(text="Controller 0 Object")
- if scene.vr_controller0_ob_ui_expand:
- row = layout.row()
- row.separator()
- row.prop(session_settings, "controller0_object", text="")
- row.prop(session_settings, "controller0_object_enable", text="Enable")
- row.prop(session_settings, "controller0_object_autokey", text="Auto Key")
+class VIEW3D_PT_vr_viewport_feedback(Panel):
+ bl_space_type = 'VIEW_3D'
+ bl_region_type = 'UI'
+ bl_category = "VR"
+ bl_label = "Viewport Feedback"
+ bl_options = {'DEFAULT_CLOSED'}
- row = layout.row()
- row.prop(scene, "vr_controller1_ob_ui_expand",
- icon="DISCLOSURE_TRI_DOWN" if scene.vr_controller1_ob_ui_expand else "DISCLOSURE_TRI_RIGHT",
- text="", emboss=False
- )
- row.label(text="Controller 1 Object")
- if scene.vr_controller1_ob_ui_expand:
- row = layout.row()
- row.separator()
- row.prop(session_settings, "controller1_object", text="")
- row.prop(session_settings, "controller1_object_enable", text="Enable")
- row.prop(session_settings, "controller1_object_autokey", text="Auto Key")
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ view3d = context.space_data
+ session_settings = context.window_manager.xr_session_settings
+ col = layout.column(align=True)
+ col.label(icon='ERROR', text="Note:")
+ col.label(text="Settings here may have a significant")
+ col.label(text="performance impact!")
+
+ layout.separator()
+
+ layout.prop(view3d.shading, "vr_show_virtual_camera")
+ layout.prop(view3d.shading, "vr_show_controllers")
layout.prop(view3d.shading, "vr_show_landmarks")
layout.prop(view3d, "mirror_xr_session")
@@ -1747,8 +1748,6 @@ class VIEW3D_GGT_vr_controller_poses(GizmoGroup):
def draw_prepare(self, context):
view3d = context.space_data
scale = 0.5
- if view3d.mirror_xr_session:
- scale = 0.1
idx = 0
for gizmo in self.gizmos:
gizmo.matrix_basis = self._get_controller_pose_matrix(context, idx, scale)
@@ -2119,6 +2118,7 @@ classes = (
VIEW3D_PT_vr_session_view,
VIEW3D_PT_vr_landmarks,
VIEW3D_PT_vr_actions,
+ VIEW3D_PT_vr_motion_capture,
VIEW3D_PT_vr_viewport_feedback,
VRLandmark,
@@ -2214,18 +2214,6 @@ def register():
bpy.types.View3DShading.vr_show_landmarks = BoolProperty(
name="Show Landmarks"
)
- bpy.types.Scene.vr_headset_ob_ui_expand = BoolProperty(
- name="",
- default=False,
- )
- bpy.types.Scene.vr_controller0_ob_ui_expand = BoolProperty(
- name="",
- default=False,
- )
- bpy.types.Scene.vr_controller1_ob_ui_expand = BoolProperty(
- name="",
- default=False,
- )
bpy.app.handlers.load_post.append(vr_ensure_default_landmark)
bpy.app.handlers.load_post.append(vr_load_action_properties)
@@ -2261,9 +2249,6 @@ def unregister():
del bpy.types.View3DShading.vr_show_virtual_camera
del bpy.types.View3DShading.vr_show_controllers
del bpy.types.View3DShading.vr_show_landmarks
- del bpy.types.Scene.vr_headset_ob_ui_expand
- del bpy.types.Scene.vr_controller0_ob_ui_expand
- del bpy.types.Scene.vr_controller1_ob_ui_expand
bpy.app.handlers.load_post.remove(vr_ensure_default_landmark)
bpy.app.handlers.load_post.remove(vr_load_action_properties)
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