[Bf-extensions-cvs] [2425a37a] master: glTF exporter: better check between shapekeys or object animation

Julien Duroure noreply at git.blender.org
Fri Mar 27 18:57:08 CET 2020


Commit: 2425a37ae57dcdbaa1af46bff90a1ed454e5426b
Author: Julien Duroure
Date:   Fri Mar 27 18:34:43 2020 +0100
Branches: master
https://developer.blender.org/rBA2425a37ae57dcdbaa1af46bff90a1ed454e5426b

glTF exporter: better check between shapekeys or object animation

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index b52fe818..0c244137 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 2, 51),
+    "version": (1, 2, 52),
     'blender': (2, 82, 7),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
index 118a112e..e2cdb83a 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
@@ -53,10 +53,10 @@ def gather_animations(blender_object: bpy.types.Object,
                 break
 
     # Export all collected actions.
-    for blender_action, track_name in blender_actions:
+    for blender_action, track_name, on_type in blender_actions:
 
         # Set action as active, to be able to bake if needed
-        if blender_action.id_root == "OBJECT" and blender_object.animation_data: # Not for shapekeys!
+        if on_type == "OBJECT": # Not for shapekeys!
             if blender_object.animation_data.action is None \
                     or (blender_object.animation_data.action.name != blender_action.name):
                 if blender_object.animation_data.is_property_readonly('action'):
@@ -210,15 +210,17 @@ def __link_samplers(animation: gltf2_io.Animation, export_settings):
 
 def __get_blender_actions(blender_object: bpy.types.Object,
                             export_settings
-                          ) -> typing.List[typing.Tuple[bpy.types.Action, str]]:
+                          ) -> typing.List[typing.Tuple[bpy.types.Action, str, str]]:
     blender_actions = []
     blender_tracks = {}
+    action_on_type = {}
 
     if blender_object.animation_data is not None:
         # Collect active action.
         if blender_object.animation_data.action is not None:
             blender_actions.append(blender_object.animation_data.action)
             blender_tracks[blender_object.animation_data.action.name] = None
+            action_on_type[blender_object.animation_data.action.name] = "OBJECT"
 
         # Collect associated strips from NLA tracks.
         if export_settings['gltf_nla_strips'] is True:
@@ -231,6 +233,7 @@ def __get_blender_actions(blender_object: bpy.types.Object,
                 for strip in non_muted_strips:
                     blender_actions.append(strip.action)
                     blender_tracks[strip.action.name] = track.name # Always set after possible active action -> None will be overwrite
+                    action_on_type[strip.action.name] = "OBJECT"
 
     if blender_object.type == "MESH" \
             and blender_object.data is not None \
@@ -240,6 +243,7 @@ def __get_blender_actions(blender_object: bpy.types.Object,
             if blender_object.data.shape_keys.animation_data.action is not None:
                 blender_actions.append(blender_object.data.shape_keys.animation_data.action)
                 blender_tracks[blender_object.data.shape_keys.animation_data.action.name] = None
+                action_on_type[blender_object.data.shape_keys.animation_data.action.name] = "SHAPEKEY"
 
             if export_settings['gltf_nla_strips'] is True:
                 for track in blender_object.data.shape_keys.animation_data.nla_tracks:
@@ -251,10 +255,11 @@ def __get_blender_actions(blender_object: bpy.types.Object,
                     for strip in non_muted_strips:
                         blender_actions.append(strip.action)
                         blender_tracks[strip.action.name] = track.name # Always set after possible active action -> None will be overwrite
+                        action_on_type[strip.action.name] = "SHAPEKEY"
 
     # Remove duplicate actions.
     blender_actions = list(set(blender_actions))
     # sort animations alphabetically (case insensitive) so they have a defined order and match Blender's Action list
     blender_actions.sort(key = lambda a: a.name.lower())
 
-    return [(blender_action, blender_tracks[blender_action.name]) for blender_action in blender_actions]
+    return [(blender_action, blender_tracks[blender_action.name], action_on_type[blender_action.name]) for blender_action in blender_actions]



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