[Bf-extensions-cvs] [289fb2b8] master: glTF exporter: Performance improvment on image export

Julien Duroure noreply at git.blender.org
Sat Jan 4 21:17:39 CET 2020


Commit: 289fb2b8b89e7ded42f4655342d8359e6f1ae91f
Author: Julien Duroure
Date:   Sat Jan 4 21:15:04 2020 +0100
Branches: master
https://developer.blender.org/rBA289fb2b8b89e7ded42f4655342d8359e6f1ae91f

glTF exporter: Performance improvment on image export

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
M	io_scene_gltf2/blender/exp/gltf2_blender_image.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 542c21e9..c8067771 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 1, 30),
+    "version": (1, 1, 31),
     'blender': (2, 81, 6),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
index 183da33e..81da3780 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_image.py
@@ -24,7 +24,7 @@ from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
 from io_scene_gltf2.io.exp import gltf2_io_binary_data
 from io_scene_gltf2.io.exp import gltf2_io_image_data
 from io_scene_gltf2.io.com import gltf2_io_debug
-from io_scene_gltf2.blender.exp import gltf2_blender_image
+from io_scene_gltf2.blender.exp.gltf2_blender_image import Channel, ExportImage
 from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
 from io_scene_gltf2.io.exp.gltf2_io_user_extensions import export_user_extensions
 
@@ -38,8 +38,8 @@ def gather_image(
         return None
 
     image_data = __get_image_data(blender_shader_sockets_or_texture_slots, export_settings)
-    if image_data is None:
-        # The blender image has no data
+    if image_data.empty():
+        # The export image has no data
         return None
 
     mime_type = __gather_mime_type(blender_shader_sockets_or_texture_slots, export_settings)
@@ -144,13 +144,13 @@ def __is_slot(sockets_or_slots):
     return isinstance(sockets_or_slots[0], bpy.types.MaterialTextureSlot)
 
 
-def __get_image_data(sockets_or_slots, export_settings) -> gltf2_blender_image.ExportImage:
+def __get_image_data(sockets_or_slots, export_settings) -> ExportImage:
     # For shared resources, such as images, we just store the portion of data that is needed in the glTF property
     # in a helper class. During generation of the glTF in the exporter these will then be combined to actual binary
     # resources.
     if __is_socket(sockets_or_slots):
         results = [__get_tex_from_socket(socket, export_settings) for socket in sockets_or_slots]
-        composed_image = None
+        composed_image = ExportImage()
         for result, socket in zip(results, sockets_or_slots):
             if result.shader_node.image.channels == 0:
                 gltf2_io_debug.print_console("WARNING",
@@ -159,44 +159,45 @@ def __get_image_data(sockets_or_slots, export_settings) -> gltf2_blender_image.E
                 continue
 
             # rudimentarily try follow the node tree to find the correct image data.
-            source_channel = 0
+            src_chan = Channel.R
             for elem in result.path:
                 if isinstance(elem.from_node, bpy.types.ShaderNodeSeparateRGB):
-                    source_channel = {
-                        'R': 0,
-                        'G': 1,
-                        'B': 2
+                   src_chan = {
+                        'R': Channel.R,
+                        'G': Channel.G,
+                        'B': Channel.B,
                     }[elem.from_socket.name]
 
-            image = gltf2_blender_image.ExportImage.from_blender_image(result.shader_node.image)
-
-            target_channel = None
+            dst_chan = None
 
             # some sockets need channel rewriting (gltf pbr defines fixed channels for some attributes)
             if socket.name == 'Metallic':
-                target_channel = 2
+                dst_chan = Channel.B
             elif socket.name == 'Roughness':
-                target_channel = 1
+                dst_chan = Channel.G
             elif socket.name == 'Occlusion' and len(sockets_or_slots) > 1 and sockets_or_slots[1] is not None:
-                target_channel = 0
+                dst_chan = Channel.R
             elif socket.name == 'Alpha' and len(sockets_or_slots) > 1 and sockets_or_slots[1] is not None:
-                composed_image.set_alpha(True)
-                target_channel = 3
+                dst_chan = Channel.A
 
-            if target_channel is not None:
-                if composed_image is None:
-                    composed_image = gltf2_blender_image.ExportImage.white_image(image.width, image.height)
+            if dst_chan is not None:
+                composed_image.fill_image(result.shader_node.image, dst_chan, src_chan)
 
-                composed_image[target_channel] = image[source_channel]
+                # Since metal/roughness are always used together, make sure
+                # the other channel is filled.
+                if socket.name == 'Metallic' and not composed_image.is_filled(Channel.G):
+                    composed_image.fill_white(Channel.G)
+                elif socket.name == 'Roughness' and not composed_image.is_filled(Channel.B):
+                    composed_image.fill_white(Channel.B)
             else:
                 # copy full image...eventually following sockets might overwrite things
-                composed_image = image
+                composed_image = ExportImage.from_blender_image(result.shader_node.image)
 
         return composed_image
 
     elif __is_slot(sockets_or_slots):
         texture = __get_tex_from_slot(sockets_or_slots[0])
-        image = gltf2_blender_image.ExportImage.from_blender_image(texture.image)
+        image = ExportImage.from_blender_image(texture.image)
         return image
     else:
         raise NotImplementedError()
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_image.py b/io_scene_gltf2/blender/exp/gltf2_blender_image.py
index 828b07fe..e0eecd3c 100644
--- a/io_scene_gltf2/blender/exp/gltf2_blender_image.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_image.py
@@ -14,122 +14,206 @@
 
 import bpy
 import os
-import typing
+from typing import Optional
 import numpy as np
 import tempfile
+import enum
 
 
-class ExportImage:
-    """Custom image class that allows manipulation and encoding of images"""
-    # FUTURE_WORK: as a method to allow the node graph to be better supported, we could model some of
-    # the node graph elements with numpy functions
-
-    def __init__(self, img: typing.Union[np.ndarray, typing.List[np.ndarray]], max_channels: int = 4,\
-            blender_image: bpy.types.Image = None, has_alpha: bool = False):
-        if isinstance(img, list):
-            np.stack(img, axis=2)
-
-        if len(img.shape) == 2:
-            # images must always have a channels dimension
-            img = np.expand_dims(img, axis=2)
-
-        if not len(img.shape) == 3 or img.shape[2] > 4:
-            raise RuntimeError("Cannot construct an export image from an array of shape {}".format(img.shape))
-
-        self._img = img
-        self._max_channels = max_channels
-        self._blender_image = blender_image
-        self._has_alpha = has_alpha
-
-    def set_alpha(self, alpha: bool):
-        self._has_alpha = alpha
-
-    @classmethod
-    def from_blender_image(cls, blender_image: bpy.types.Image):
-        img = np.array(blender_image.pixels[:])
-        img = img.reshape((blender_image.size[0], blender_image.size[1], blender_image.channels))
-        has_alpha = blender_image.depth == 32
-        return ExportImage(img=img, blender_image=blender_image, has_alpha=has_alpha)
-
-    @classmethod
-    def white_image(cls, width, height, num_channels: int = 4):
-        img = np.ones((width, height, num_channels))
-        return ExportImage(img=img)
-
-    def split_channels(self):
-        """return a list of numpy arrays where each list element corresponds to one image channel (r,g?,b?,a?)"""
-        return np.split(self._img, self._img.shape[2], axis=2)
-
-    @property
-    def img(self) -> np.ndarray:
-        return self._img
-
-    @property
-    def shape(self):
-        return self._img.shape
-
-    @property
-    def width(self):
-        return self.shape[0]
-
-    @property
-    def height(self):
-        return self.shape[1]
-
-    @property
-    def channels(self):
-        return self.shape[2]
-
-    def __getitem__(self, key):
-        """returns a new ExportImage with only the selected channels"""
-        return ExportImage(self._img[:, :, key])
-
-    def __setitem__(self, key, value):
-        """set the selected channels to a new value"""
-        if isinstance(key, slice):
-            self._img[:, :, key] = value.img
-        else:
-            self._img[:, :, key] = value.img[:, :, 0]
-
-    def append(self, other):
-        if self.channels + other.channels > self._max_channels:
-            raise RuntimeError("Cannot append image data to this image "
-                               "because the maximum number of channels is exceeded.")
-
-        self._img = np.concatenate([self.img, other.img], axis=2)
-
-    def __add__(self, other):
-        self.append(other)
-
-    def encode(self, mime_type: typing.Optional[str]) -> bytes:
-        file_format = {
-            "image/jpeg": "JPEG",
-            "image/png": "PNG"
-        }.get(mime_type, "PNG")
+class Channel(enum.IntEnum):
+    R = 0
+    G = 1
+    B = 2
+    A = 3
 
-        if self._blender_image is not None and file_format == self._blender_image.file_format:
-            src_path = bpy.path.abspath(self._blender_image.filepath_raw)
-            if os.path.isfile(src_path):
-                with open(src_path, "rb") as f:
-                    encoded_image = f.read()
-                return encoded_image
+# These describe how an ExportImage's channels should be filled.
 
-        image = bpy.data.images.new("TmpImage", width=self.width, height=self.height, alpha=self._has_alpha)
-        pixels = self._img.flatten().tolist()
-        image.pixels = pixels
+class FillImage:
+    """Fills a channel with the channel src_chan from a Blender image."""
+    def __init__(self, image: bpy.types.Image, src_chan: Channel):
+        self.image = image
+     

@@ Diff output truncated at 10240 characters. @@



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