[Bf-extensions-cvs] [9920e00e] master: glTF: fix re-exporting mutltiple animations (regression)
Julien Duroure
noreply at git.blender.org
Sun Feb 23 19:25:42 CET 2020
Commit: 9920e00e5fbeee555ce0bef48b86ce4994a443f1
Author: Julien Duroure
Date: Sun Feb 23 19:22:42 2020 +0100
Branches: master
https://developer.blender.org/rBA9920e00e5fbeee555ce0bef48b86ce4994a443f1
glTF: fix re-exporting mutltiple animations (regression)
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py
M io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index df658cad..668c3adc 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 2, 30),
+ "version": (1, 2, 31),
'blender': (2, 82, 7),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py
index 4d834611..62c179c1 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_bone.py
@@ -178,6 +178,7 @@ class BlenderBoneAnim():
if not action:
name = animation.track_name + "_" + obj.name
action = bpy.data.actions.new(name)
+ action.id_root = 'OBJECT'
gltf.needs_stash.append((obj, animation.track_name, action))
gltf.action_cache[obj.name] = action
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
index 47f76c99..a0205483 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_animation_node.py
@@ -49,6 +49,7 @@ class BlenderNodeAnim():
if not action:
name = animation.track_name + "_" + obj.name
action = bpy.data.actions.new(name)
+ action.id_root = 'OBJECT'
gltf.needs_stash.append((obj, animation.track_name, action))
gltf.action_cache[obj.name] = action
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