[Bf-extensions-cvs] [ffd8a687] master: glTF exporter: fix animation when sampling is needed, but was not requested by user

Julien Duroure noreply at git.blender.org
Sat Feb 22 18:00:07 CET 2020


Commit: ffd8a687247da9695857d5b58ce759eecb016c38
Author: Julien Duroure
Date:   Sat Feb 22 17:59:31 2020 +0100
Branches: master
https://developer.blender.org/rBAffd8a687247da9695857d5b58ce759eecb016c38

glTF exporter: fix animation when sampling is needed, but was not requested by user

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index c96740d7..07434951 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 2, 25),
+    "version": (1, 2, 26),
     'blender': (2, 82, 7),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
index 87aa04ff..89559719 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_animation_sampler_keyframes.py
@@ -160,7 +160,7 @@ def get_bone_matrix(blender_object_if_armature: typing.Optional[bpy.types.Object
         bpy.context.scene.frame_set(frame)
         for pbone in blender_object_if_armature.pose.bones:
             if bake_bone is None:
-                matrix = pbone.matrix_basis
+                matrix = pbone.matrix_basis.copy()
             else:
                 matrix = pbone.matrix
                 matrix = blender_object_if_armature.convert_space(pose_bone=pbone, matrix=matrix, from_space='POSE', to_space='LOCAL')



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