[Bf-extensions-cvs] [515d85d3] master: BlenderKit: fast changing of categories for assets

Vilém Duha noreply at git.blender.org
Sat Dec 5 23:34:44 CET 2020


Commit: 515d85d3faf2f88bbb7abee1d0b2d6d0fde0ba91
Author: Vilém Duha
Date:   Sat Dec 5 23:34:35 2020 +0100
Branches: master
https://developer.blender.org/rBA515d85d3faf2f88bbb7abee1d0b2d6d0fde0ba91

BlenderKit: fast changing of categories for assets

this tool will probably evolve in fast metadata editing, for now it should help to fix category system.

===================================================================

M	blenderkit/__init__.py
M	blenderkit/categories.py
M	blenderkit/ui.py
M	blenderkit/ui_panels.py
M	blenderkit/upload.py
M	blenderkit/utils.py

===================================================================

diff --git a/blenderkit/__init__.py b/blenderkit/__init__.py
index 3726a3c2..d38f185b 100644
--- a/blenderkit/__init__.py
+++ b/blenderkit/__init__.py
@@ -199,37 +199,7 @@ thumbnail_resolutions = (
 )
 
 
-def get_upload_asset_type(self):
-    typemapper = {
-        BlenderKitModelUploadProps: 'model',
-        BlenderKitSceneUploadProps: 'scene',
-        BlenderKitMaterialUploadProps: 'material',
-        BlenderKitBrushUploadProps: 'brush'
-    }
-    asset_type = typemapper[type(self)]
-    return asset_type
-
-
-def get_subcategory_enums(self, context):
-    wm = bpy.context.window_manager
-    asset_type = get_upload_asset_type(self)
-    items = []
-    if self.category != '':
-        asset_categories = categories.get_category(wm['bkit_categories'], cat_path=(asset_type, self.category,))
-        for c in asset_categories['children']:
-            items.append((c['slug'], c['name'], c['description']))
 
-    return items
-
-
-def get_category_enums(self, context):
-    wm = bpy.context.window_manager
-    asset_type = get_upload_asset_type(self)
-    asset_categories = categories.get_category(wm['bkit_categories'], cat_path=(asset_type,))
-    items = []
-    for c in asset_categories['children']:
-        items.append((c['slug'], c['name'], c['description']))
-    return items
 
 
 def switch_search_results(self, context):
@@ -278,6 +248,8 @@ def asset_type_callback(self, context):
     return items
 
 
+
+
 class BlenderKitUIProps(PropertyGroup):
     down_up: EnumProperty(
         name="Download vs Upload",
@@ -490,7 +462,7 @@ class BlenderKitCommonSearchProps(object):
         update=search.search_update,
     )
 
-    #resolution download/import settings
+    # resolution download/import settings
     resolution: EnumProperty(
         name="Max resolution",
         description="Cap texture sizes in the file to this resolution",
@@ -509,9 +481,9 @@ class BlenderKitCommonSearchProps(object):
     )
 
     unpack_files: BoolProperty(name="Unpack Files",
-                                   description="Unpack files after download",
-                                   default=True
-                                   )
+                               description="Unpack files after download",
+                               default=True
+                               )
 
 
 def name_update(self, context):
@@ -667,12 +639,12 @@ class BlenderKitCommonUploadProps(object):
     category: EnumProperty(
         name="Category",
         description="main category to put into",
-        items=get_category_enums
+        items=categories.get_category_enums
     )
     subcategory: EnumProperty(
         name="Subcategory",
         description="main category to put into",
-        items=get_subcategory_enums
+        items=categories.get_subcategory_enums
     )
 
 
diff --git a/blenderkit/categories.py b/blenderkit/categories.py
index 8983e3ad..6983d4d6 100644
--- a/blenderkit/categories.py
+++ b/blenderkit/categories.py
@@ -65,6 +65,32 @@ def filter_categories(categories):
         filter_category(category)
 
 
+def get_category_path(categories, category):
+    '''finds the category in all possible subcategories and returns the path to it'''
+    category_path = []
+    check_categories = categories[:]
+    parents = {}
+    while len(check_categories) > 0:
+        ccheck = check_categories.pop()
+        #        print(ccheck['name'])
+        if not ccheck.get('children'):
+            continue
+
+        for ch in ccheck['children']:
+            #                print(ch['name'])
+            parents[ch['slug']] = ccheck['slug']
+
+            if ch['slug'] == category:
+                category_path = [ch['slug']]
+                slug = ch['slug']
+                while parents.get(slug):
+                    slug = parents.get(slug)
+
+                    category_path.insert(0, slug)
+                return category_path
+            check_categories.append(ch)
+
+
 def get_category(categories, cat_path=()):
     for category in cat_path:
         for c in categories:
@@ -74,6 +100,43 @@ def get_category(categories, cat_path=()):
                     return (c)
                 break;
 
+def get_upload_asset_type(self):
+    typemapper = {
+        bpy.types.Object.blenderkit: 'model',
+        bpy.types.Scene.blenderkit: 'scene',
+        bpy.types.Material.blenderkit: 'material',
+        bpy.types.Brush.blenderkit: 'brush'
+    }
+    asset_type = typemapper[type(self)]
+    return asset_type
+
+
+
+
+def get_category_enums(self, context):
+    wm = bpy.context.window_manager
+    props = bpy.context.scene.blenderkitUI
+    asset_type = props.asset_type.lower()
+    # asset_type = self.asset_type#get_upload_asset_type(self)
+    asset_categories = get_category(wm['bkit_categories'], cat_path=(asset_type,))
+    items = []
+    for c in asset_categories['children']:
+        items.append((c['slug'], c['name'], c['description']))
+    return items
+
+def get_subcategory_enums(self, context):
+    wm = bpy.context.window_manager
+    props = bpy.context.scene.blenderkitUI
+    asset_type  = props.asset_type.lower()
+# asset_type = self.asset_type#get_upload_asset_type(self)
+    # asset_type = get_upload_asset_type(self)
+    items = []
+    if self.category != '':
+        asset_categories = get_category(wm['bkit_categories'], cat_path=(asset_type, self.category,))
+        for c in asset_categories['children']:
+            items.append((c['slug'], c['name'], c['description']))
+
+    return items
 
 def copy_categories():
     # this creates the categories system on only
diff --git a/blenderkit/ui.py b/blenderkit/ui.py
index 38aa46ac..71e4b06f 100644
--- a/blenderkit/ui.py
+++ b/blenderkit/ui.py
@@ -30,8 +30,9 @@ if "bpy" in locals():
     bg_blender = importlib.reload(bg_blender)
     colors = importlib.reload(colors)
     tasks_queue = importlib.reload(tasks_queue)
+    tasks_queue = importlib.reload(ui_panels)
 else:
-    from blenderkit import paths, ratings, utils, search, upload, ui_bgl, download, bg_blender, colors, tasks_queue
+    from blenderkit import paths, ratings, utils, search, upload, ui_bgl, download, bg_blender, colors, tasks_queue, ui_panels
 
 import bpy
 
@@ -1920,6 +1921,7 @@ def register_ui():
     wm = bpy.context.window_manager
     km = wm.keyconfigs.addon.keymaps['Window']
     kmi = km.keymap_items.new(ratings.FastRateMenu.bl_idname, 'F', 'PRESS', ctrl=False, shift=False)
+    kmi = km.keymap_items.new(upload.FastCategory.bl_idname, 'F', 'PRESS', ctrl=True, shift=False)
     addon_keymapitems.append(kmi)
 
 
diff --git a/blenderkit/ui_panels.py b/blenderkit/ui_panels.py
index a1f990cb..b7c9884c 100644
--- a/blenderkit/ui_panels.py
+++ b/blenderkit/ui_panels.py
@@ -46,6 +46,7 @@ from bpy.props import (
 import bpy
 import os
 import random
+import blenderkit
 
 
 #   this was moved to separate interface:
@@ -415,7 +416,7 @@ class NODE_PT_blenderkit_material_properties(Panel):
             draw_panel_material_ratings(self, context)
 
             layout.label(text='Asset tools:')
-            draw_asset_context_menu(self, context, ad, from_panel = True)
+            draw_asset_context_menu(self, context, ad, from_panel=True)
             # if 'rig' in ad['tags']:
             #     # layout.label(text = 'can make proxy')
             #     layout.operator('object.blenderkit_make_proxy', text = 'Make Armature proxy')
@@ -1147,7 +1148,6 @@ def draw_asset_context_menu(self, context, asset_data, from_panel=False):
             if from_panel:
                 # Called from addon panel
 
-
                 if asset_data.get('resolution'):
                     op = col.operator('scene.blenderkit_download', text='Replace asset resolution')
                     op.asset_base_id = asset_data['assetBaseId']
@@ -1162,7 +1162,7 @@ def draw_asset_context_menu(self, context, asset_data, from_panel=False):
                         op.model_location = aob.location
                         op.model_rotation = aob.rotation_euler
                         op.target_object = aob.name
-                        op.material_target_slot =  aob.active_material_index
+                        op.material_target_slot = aob.active_material_index
                     op.replace_resolution = True
                     op.invoke_resolution = True
                     op.max_resolution = asset_data.get('max_resolution',
@@ -1182,8 +1182,8 @@ def draw_asset_context_menu(self, context, asset_data, from_panel=False):
                         op.model_location = o.location
                         op.model_rotation = o.rotation_euler
                     else:
-                        op.model_location = (0,0,0)
-                        op.model_rotation = (0,0,0)
+                        op.model_location = (0, 0, 0)
+                        op.model_rotation = (0, 0, 0)
                 op.max_resolution = asset_data.get('max_resolution',
                                                    0)  # str(utils.get_param(asset_data, 'textureResolutionMax'))
 
@@ -1235,6 +1235,9 @@ def draw_asset_context_menu(self, context, asset_data, from_panel=False):
             op.asset_id = asset_data['id']
 
 
+
+
+
 # def draw_asset_resolution_replace(self, context, resolution):
 #     layout = self.layout
 #     ui_props = bpy.context.scene.blenderkitUI
@@ -1286,7 +1289,7 @@ class OBJECT_MT_blenderkit_asset_menu(bpy.types.Menu):
         # sr = bpy.context.scene['search results']
         sr = bpy.context.scene['search results']
         asset_data = sr[ui_props.active_index]
-        draw_asset_context_menu(self, context, asset_data, from_panel = False)
+        draw_asset_context_menu(self, context, asset_data, from_panel=False)
 
 
 class OBJECT_MT_blenderkit_login_menu(bpy.types.Menu):
diff --git a/blenderkit/upload.py b/blenderkit/upload.py
index c789313d..f7d4be48 100644
--- a/blenderkit/upload.py
+++ b/blenderkit/upload.py
@@ -32,9 +32,10 @@ if "bpy" in locals():
     overrides = reload(overrides)
     colors = reload(colors)
     rerequests = reload(rerequests)
+    categories = reload(categories)
 else:
     from blenderkit import asset_inspector, paths, utils, bg_blender, autothumb, version_checker, search, ui_panels, ui, \
-        overrides

@@ Diff output truncated at 10240 characters. @@



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