[Bf-extensions-cvs] [8d8831d9] master: Fixed bug with inverted normals for the lock nut
Aaron Keith
noreply at git.blender.org
Mon Apr 13 02:25:25 CEST 2020
Commit: 8d8831d9432198fa0534ec20e0953836c89f495d
Author: Aaron Keith
Date: Mon Apr 13 12:24:51 2020 +1200
Branches: master
https://developer.blender.org/rBA8d8831d9432198fa0534ec20e0953836c89f495d
Fixed bug with inverted normals for the lock nut
===================================================================
M add_mesh_BoltFactory/createMesh.py
===================================================================
diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py
index 2985ddea..a0fdeee3 100644
--- a/add_mesh_BoltFactory/createMesh.py
+++ b/add_mesh_BoltFactory/createMesh.py
@@ -1516,7 +1516,7 @@ def add_Nylon_Head(OUTSIDE_RADIUS, Z_LOCATION, DIV_COUNT):
sVerts, sFaces = SpinDup(verts, faces, 360, DIV_COUNT, 'z')
sVerts.extend(verts) # add the start verts to the Spin verts to complete the loop
- faces.extend(Build_Face_List_Quads(FaceStart, Row - 1, DIV_COUNT))
+ faces.extend(Build_Face_List_Quads(FaceStart, Row - 1, DIV_COUNT,1))
return Move_Verts_Up_Z(sVerts, 0), faces, Lowest_Z_Vert
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