[Bf-extensions-cvs] [8d8831d9] master: Fixed bug with inverted normals for the lock nut

Aaron Keith noreply at git.blender.org
Mon Apr 13 02:25:25 CEST 2020


Commit: 8d8831d9432198fa0534ec20e0953836c89f495d
Author: Aaron Keith
Date:   Mon Apr 13 12:24:51 2020 +1200
Branches: master
https://developer.blender.org/rBA8d8831d9432198fa0534ec20e0953836c89f495d

Fixed bug with inverted normals for the lock nut

===================================================================

M	add_mesh_BoltFactory/createMesh.py

===================================================================

diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py
index 2985ddea..a0fdeee3 100644
--- a/add_mesh_BoltFactory/createMesh.py
+++ b/add_mesh_BoltFactory/createMesh.py
@@ -1516,7 +1516,7 @@ def add_Nylon_Head(OUTSIDE_RADIUS, Z_LOCATION, DIV_COUNT):
     sVerts, sFaces = SpinDup(verts, faces, 360, DIV_COUNT, 'z')
     sVerts.extend(verts)        # add the start verts to the Spin verts to complete the loop
 
-    faces.extend(Build_Face_List_Quads(FaceStart, Row - 1, DIV_COUNT))
+    faces.extend(Build_Face_List_Quads(FaceStart, Row - 1, DIV_COUNT,1))
 
     return Move_Verts_Up_Z(sVerts, 0), faces, Lowest_Z_Vert



More information about the Bf-extensions-cvs mailing list