[Bf-extensions-cvs] [045f3d25] master: Fixed bug with inverted normals for the counter sink bolt
Aaron Keith
noreply at git.blender.org
Sun Apr 12 05:07:40 CEST 2020
Commit: 045f3d25541b96d6cb986df5a918621d4893c660
Author: Aaron Keith
Date: Sun Apr 12 15:06:56 2020 +1200
Branches: master
https://developer.blender.org/rBA045f3d25541b96d6cb986df5a918621d4893c660
Fixed bug with inverted normals for the counter sink bolt
===================================================================
M add_mesh_BoltFactory/createMesh.py
===================================================================
diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py
index d03e4730..2985ddea 100644
--- a/add_mesh_BoltFactory/createMesh.py
+++ b/add_mesh_BoltFactory/createMesh.py
@@ -626,7 +626,7 @@ def Create_CounterSink_Head(HOLE_DIA, HEAD_DIA, SHANK_DIA, HEIGHT, RAD1, DIV_COU
sVerts, sFaces = SpinDup(verts, faces, 360, DIV_COUNT, 'z')
sVerts.extend(verts) # add the start verts to the Spin verts to complete the loop
- faces.extend(Build_Face_List_Quads(FaceStart, Row - 1, DIV_COUNT, 1))
+ faces.extend(Build_Face_List_Quads(FaceStart, Row - 1, DIV_COUNT))
return sVerts, faces, HEIGHT
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