[Bf-extensions-cvs] [8f409de8] master: bolt factory: revert last commit. Breaks Builds

meta-androcto noreply at git.blender.org
Sun Sep 22 13:36:43 CEST 2019


Commit: 8f409de8dccd73eb10edd6ab71d92449bd8bf258
Author: meta-androcto
Date:   Sun Sep 22 21:36:26 2019 +1000
Branches: master
https://developer.blender.org/rBA8f409de8dccd73eb10edd6ab71d92449bd8bf258

bolt factory: revert last commit. Breaks Builds

===================================================================

M	add_mesh_BoltFactory/Boltfactory.py
M	add_mesh_BoltFactory/createMesh.py

===================================================================

diff --git a/add_mesh_BoltFactory/Boltfactory.py b/add_mesh_BoltFactory/Boltfactory.py
index da303def..dae26cdb 100644
--- a/add_mesh_BoltFactory/Boltfactory.py
+++ b/add_mesh_BoltFactory/Boltfactory.py
@@ -27,10 +27,9 @@ from bpy.props import (
         FloatProperty,
         IntProperty,
         FloatVectorProperty,
-        StringProperty,
         )
 from . import createMesh
-from bpy_extras import object_utils
+
 
 
 
@@ -43,17 +42,6 @@ class add_mesh_bolt(Operator, AddObjectHelper):
 
     MAX_INPUT_NUMBER = 50
 
-    Bolt : BoolProperty(name = "Bolt",
-                default = True,
-                description = "Bolt")
-
-    #### change properties
-    name : StringProperty(name = "Name",
-                    description = "Name")
-
-    change : BoolProperty(name = "Change",
-                default = False,
-                description = "change Bolt")
 
     # Model Types
     Model_Type_List = [('bf_Model_Bolt', 'BOLT', 'Bolt Model'),
@@ -318,50 +306,7 @@ class add_mesh_bolt(Operator, AddObjectHelper):
         return context.scene is not None
 
     def execute(self, context):
-    
-        if bpy.context.mode == "OBJECT":
-            if self.change == True and self.change != None:
-                obj = context.active_object
-                if 'Bolt' in obj.data.keys():
-                    oldmesh = obj.data
-                    oldmeshname = obj.data.name
-                    mesh = createMesh.Create_New_Mesh(self, context)
-                    obj.data = mesh
-                    try:
-                        bpy.ops.object.vertex_group_remove(all=True)
-                    except:
-                        pass
-                    
-                    for material in oldmesh.materials:
-                        obj.data.materials.append(material)
-                        
-                    bpy.data.meshes.remove(oldmesh)
-                    obj.data.name = oldmeshname
-                else:
-                    mesh = createMesh.Create_New_Mesh(self, context)
-                    obj = object_utils.object_data_add(context, mesh, operator=None)
-            else:
-                mesh = createMesh.Create_New_Mesh(self, context)
-                obj = object_utils.object_data_add(context, mesh, operator=None)
-                
-            obj.data["Bolt"] = True
-            obj.data["change"] = False
-            for prm in BoltParameters():
-                obj.data[prm] = getattr(self, prm)
-
-        if bpy.context.mode == "EDIT_MESH":
-            active_object = context.active_object
-            name_active_object = active_object.name
-            bpy.ops.object.mode_set(mode='OBJECT')
-            mesh = createMesh.Create_New_Mesh(self, context)
-            obj = object_utils.object_data_add(context, mesh, operator=None)
-            
-            obj.select_set(True)
-            active_object.select_set(True)
-            bpy.ops.object.join()
-            context.active_object.name = name_active_object
-            bpy.ops.object.mode_set(mode='EDIT')
-
+        createMesh.Create_New_Mesh(self, context)
         return {'FINISHED'}
 
     def invoke(self, context, event):
@@ -370,19 +315,6 @@ class add_mesh_bolt(Operator, AddObjectHelper):
         return {'FINISHED'}
 
 # Register:
-def Bolt_contex_menu(self, context):
-    bl_label = 'Change'
-    
-    obj = context.object
-    layout = self.layout
-    
-    if 'Bolt' in obj.data.keys():
-        props = layout.operator("mesh.bolt_add", text="Change Bolt")
-        props.change = True
-        for prm in BoltParameters():
-            setattr(props, prm, obj.data[prm])
-        layout.separator()
-
 def menu_func_bolt(self, context):
     layout = self.layout
     layout.separator()
@@ -402,43 +334,10 @@ def register():
     for cls in classes:
         register_class(cls)
     bpy.types.VIEW3D_MT_mesh_add.append(menu_func_bolt)
-    bpy.types.VIEW3D_MT_object_context_menu.prepend(Bolt_contex_menu)
 
 
 def unregister():
-    bpy.types.VIEW3D_MT_object_context_menu.remove(Bolt_contex_menu)
-    bpy.types.VIEW3D_MT_mesh_add.remove(menu_func_bolt)
+    from bpy.utils import unregister_class
     for cls in reversed(classes):
         unregister_class(cls)
-    from bpy.utils import unregister_class
-
-def BoltParameters():
-    BoltParameters = [
-    "bf_Model_Type",
-    "bf_Head_Type",
-    "bf_Bit_Type",
-    "bf_Nut_Type",
-    "bf_Shank_Length",
-    "bf_Shank_Dia",
-    "bf_Phillips_Bit_Depth",
-    "bf_Allen_Bit_Depth",
-    "bf_Allen_Bit_Flat_Distance",
-    "bf_Hex_Head_Height",
-    "bf_Hex_Head_Flat_Distance",
-    "bf_CounterSink_Head_Dia",
-    "bf_Cap_Head_Height",
-    "bf_Cap_Head_Dia",
-    "bf_Dome_Head_Dia",
-    "bf_Pan_Head_Dia",
-    "bf_Philips_Bit_Dia",
-    "bf_Thread_Length",
-    "bf_Major_Dia",
-    "bf_Pitch",
-    "bf_Minor_Dia",
-    "bf_Crest_Percent",
-    "bf_Root_Percent",
-    "bf_Div_Count",
-    "bf_Hex_Nut_Height",
-    "bf_Hex_Nut_Flat_Distance",
-        ]
-    return BoltParameters
+    bpy.types.VIEW3D_MT_mesh_add.remove(menu_func_bolt)
diff --git a/add_mesh_BoltFactory/createMesh.py b/add_mesh_BoltFactory/createMesh.py
index 8b204427..6c18eeef 100644
--- a/add_mesh_BoltFactory/createMesh.py
+++ b/add_mesh_BoltFactory/createMesh.py
@@ -2001,6 +2001,7 @@ def Create_New_Mesh(props, context):
     is_not_mesh_valid = mesh.validate()
 
     if is_not_mesh_valid:
-        props.report({'INFO'}, "Mesh is not Valid, correcting")
+        print("\n[BoltFactory]\nFunction: create_mesh_object\n"
+              "Mesh is not Valid, correcting\n")
 
-    return mesh
+    object_data_add(context, mesh, operator=props)



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