[Bf-extensions-cvs] [154758b5] master: glTF exporter: Fix shapekeys export on skinned meshes
Julien Duroure
noreply at git.blender.org
Wed Sep 18 08:33:47 CEST 2019
Commit: 154758b5a3d848a97f4194b31236e9fba14f487b
Author: Julien Duroure
Date: Wed Sep 18 08:33:23 2019 +0200
Branches: master
https://developer.blender.org/rBA154758b5a3d848a97f4194b31236e9fba14f487b
glTF exporter: Fix shapekeys export on skinned meshes
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_extract.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 6011c526..5114367c 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (0, 9, 70),
+ "version": (0, 9, 71),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index 3b33872d..25b91728 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -771,7 +771,7 @@ def extract_primitives(glTF, blender_mesh, blender_object, blender_vertex_groups
temp_normals[blender_polygon.index * 3 + 0], temp_normals[blender_polygon.index * 3 + 1],
temp_normals[blender_polygon.index * 3 + 2])
- n_morph = convert_swizzle_normal_and_tangent(n_morph, armature, blender_object, export_settings)
+ n_morph = convert_swizzle_normal_and_tangent(Vector(n_morph), armature, blender_object, export_settings)
# Store delta.
n_morph -= n
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