[Bf-extensions-cvs] [068f8297] master: addons contrib: bulk remove unmaintained i/o part 2

meta-androcto noreply at git.blender.org
Sat Sep 14 04:46:39 CEST 2019


Commit: 068f829776a81671c1a59f751f742782386af367
Author: meta-androcto
Date:   Sat Sep 14 12:46:15 2019 +1000
Branches: master
https://developer.blender.org/rBAC068f829776a81671c1a59f751f742782386af367

addons contrib: bulk remove unmaintained i/o part 2

===================================================================

D	io_export_marmalade.py
D	io_export_md3.py
D	io_import_lipSync_Importer.py
D	io_mesh_raw/__init__.py
D	io_mesh_raw/export_raw.py
D	io_mesh_raw/import_raw.py
D	io_points_pcd/__init__.py
D	io_points_pcd/pcd_utils.py
D	io_points_pcd/pcdparser.py
D	io_points_pcd/test.pcd
D	io_scene_map/__init__.py
D	io_scene_map/export_map.py
D	io_scene_ms3d/__init__.py
D	io_scene_ms3d/ms3d_export.py
D	io_scene_ms3d/ms3d_import.py
D	io_scene_ms3d/ms3d_spec.py
D	io_scene_ms3d/ms3d_strings.py
D	io_scene_ms3d/ms3d_ui.py
D	io_scene_ms3d/ms3d_utils.py
D	io_scene_vrml2/__init__.py
D	io_scene_vrml2/export_vrml2.py

===================================================================

diff --git a/io_export_marmalade.py b/io_export_marmalade.py
deleted file mode 100644
index 311e200c..00000000
--- a/io_export_marmalade.py
+++ /dev/null
@@ -1,1473 +0,0 @@
-# ***** GPL LICENSE BLOCK *****
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 3 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program.  If not, see <http://www.gnu.org/licenses/>.
-# All rights reserved.
-# ***** GPL LICENSE BLOCK *****
-
-# Marmalade SDK is not responsible in any case of the following code.
-# This Blender add-on is freely shared for the Blender and Marmalade user communities.
-
-
-bl_info = {
-    "name": "Marmalade Cross-platform Apps (.group)",
-    "author": "Benoit Muller",
-    "version": (0, 6, 2),
-    "blender": (2, 63, 0),
-    "location": "File > Export > Marmalade cross-platform Apps (.group)",
-    "description": "Export Marmalade Format files (.group)",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-        "Scripts/Import-Export/Marmalade_Exporter",
-    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
-    "category": "Import-Export"}
-
-import os
-import shutil
-from math import radians
-
-import bpy
-from mathutils import Matrix
-
-import mathutils
-import math
-
-import datetime
-
-import subprocess
-
-
-#Container for the exporter settings
-class MarmaladeExporterSettings:
-
-    def __init__(self,
-                 context,
-                 FilePath,
-                 CoordinateSystem=1,
-                 FlipNormals=False,
-                 ApplyModifiers=False,
-                 Scale=100,
-                 AnimFPS=30,
-                 ExportVertexColors=True,
-                 ExportMaterialColors=True,
-                 ExportTextures=True,
-                 CopyTextureFiles=True,
-                 ExportArmatures=False,
-                 ExportAnimationFrames=0,
-                 ExportAnimationActions=0,
-                 ExportMode=1,
-                 MergeModes=0,
-                 Verbose=False):
-        self.context = context
-        self.FilePath = FilePath
-        self.CoordinateSystem = int(CoordinateSystem)
-        self.FlipNormals = FlipNormals
-        self.ApplyModifiers = ApplyModifiers
-        self.Scale = Scale
-        self.AnimFPS = AnimFPS
-        self.ExportVertexColors = ExportVertexColors
-        self.ExportMaterialColors = ExportMaterialColors
-        self.ExportTextures = ExportTextures
-        self.CopyTextureFiles = CopyTextureFiles
-        self.ExportArmatures = ExportArmatures
-        self.ExportAnimationFrames = int(ExportAnimationFrames)
-        self.ExportAnimationActions = int(ExportAnimationActions)
-        self.ExportMode = int(ExportMode)
-        self.MergeModes = int(MergeModes)
-        self.Verbose = Verbose
-        self.WarningList = []
-
-
-def ExportMadeWithMarmaladeGroup(Config):
-    print("----------\nExporting to {}".format(Config.FilePath))
-    if Config.Verbose:
-        print("Opening File...")
-    Config.File = open(Config.FilePath, "w")
-
-    if Config.Verbose:
-        print("Done")
-
-    if Config.Verbose:
-        print("writing group header")
-
-    Config.File.write('// Marmalade group file exported from : %s\n' % bpy.data.filepath)
-    Config.File.write('// Exported %s\n' % str(datetime.datetime.now()))
-    Config.File.write("CIwResGroup\n{\n\tname \"%s\"\n" % bpy.path.display_name_from_filepath(Config.FilePath))
-
-    if Config.Verbose:
-        print("Generating Object list for export... (Root parents only)")
-    if Config.ExportMode == 1:
-        Config.ExportList = [Object for Object in Config.context.scene.objects
-                             if Object.type in {'ARMATURE', 'EMPTY', 'MESH'}
-                             and Object.parent is None]
-    else:
-        ExportList = [Object for Object in Config.context.selected_objects
-                      if Object.type in {'ARMATURE', 'EMPTY', 'MESH'}]
-        Config.ExportList = [Object for Object in ExportList
-                             if Object.parent not in ExportList]
-    if Config.Verbose:
-        print("  List: {}\nDone".format(Config.ExportList))
-
-    if Config.Verbose:
-        print("Setting up...")
-
-    if Config.ExportAnimationFrames:
-        if Config.Verbose:
-            print(bpy.context.scene)
-            print(bpy.context.scene.frame_current)
-        CurrentFrame = bpy.context.scene.frame_current
-    if Config.Verbose:
-        print("Done")
-
-    Config.ObjectList = []
-    if Config.Verbose:
-        print("Writing Objects...")
-    WriteObjects(Config, Config.ExportList)
-    if Config.Verbose:
-        print("Done")
-
-    if Config.Verbose:
-        print("Objects Exported: {}".format(Config.ExportList))
-
-    if Config.ExportAnimationFrames:
-        if Config.Verbose:
-            print("Writing Animation...")
-        WriteKeyedAnimationSet(Config, bpy.context.scene)
-        bpy.context.scene.frame_current = CurrentFrame
-        if Config.Verbose:
-            print("Done")
-    Config.File.write("}\n")
-    CloseFile(Config)
-    print("Finished")
-
-
-def GetObjectChildren(Parent):
-    return [Object for Object in Parent.children
-            if Object.type in {'ARMATURE', 'EMPTY', 'MESH'}]
-
-
-#Returns the file path of first image texture from Material.
-def GetMaterialTextureFullPath(Config, Material):
-    if Material:
-        #Create a list of Textures that have type "IMAGE"
-        ImageTextures = [Material.texture_slots[TextureSlot].texture for TextureSlot in Material.texture_slots.keys() if Material.texture_slots[TextureSlot].texture.type == "IMAGE"]
-        #Refine a new list with only image textures that have a file source
-        TexImages = [Texture.image for Texture in ImageTextures if getattr(Texture.image, "source", "") == "FILE"]
-        ImageFiles = [Texture.image.filepath for Texture in ImageTextures if getattr(Texture.image, "source", "") == "FILE"]
-        if TexImages:
-            filepath = TexImages[0].filepath
-            if TexImages[0].packed_file:
-                TexImages[0].unpack()
-            if not os.path.exists(filepath):
-                #try relative path to the blend file
-                filepath = os.path.dirname(bpy.data.filepath) + filepath
-            #Marmalade doesn't like jpeg/tif so try to convert in png on the fly
-            if (TexImages[0].file_format == 'JPEG' or TexImages[0].file_format == 'TIFF') and os.path.exists(filepath):
-                marmaladeConvert = os.path.expandvars("%S3E_DIR%\\..\\tools\\ImageMagick\\win32\\convert.exe")
-                if (os.path.exists(marmaladeConvert)):
-                    srcImagefilepath = filepath
-                    filepath = os.path.splitext(filepath)[0] + '.png'
-                    if Config.Verbose:
-                        print("  /!\\ Converting Texture %s in PNG: %s{}..." % (TexImages[0].file_format, filepath))
-                        print('"%s" "%s" "%s"' % (marmaladeConvert, srcImagefilepath, filepath))
-                    subprocess.call([marmaladeConvert, srcImagefilepath, filepath])
-            return filepath
-    return None
-
-
-def WriteObjects(Config, ObjectList, geoFile=None, mtlFile=None, GeoModel=None,  bChildObjects=False):
-    Config.ObjectList += ObjectList
-
-    if bChildObjects == False and Config.MergeModes > 0:
-        if geoFile == None:
-            #we merge objects, so use name of group file for the name of Geo
-            geoFile, mtlFile = CreateGeoMtlFiles(Config, bpy.path.display_name_from_filepath(Config.FilePath))
-            GeoModel = CGeoModel(bpy.path.display_name_from_filepath(Config.FilePath))
-
-    for Object in ObjectList:
-        if Config.Verbose:
-            print("  Writing Object: {}...".format(Object.name))
-
-        if Config.ExportArmatures and Object.type == "ARMATURE":
-            Armature = Object.data
-            ParentList = [Bone for Bone in Armature.bones if Bone.parent is None]
-            if Config.Verbose:
-                print("    Writing Armature Bones...")
-            #Create the skel file
-            skelfullname = os.path.dirname(Config.FilePath) + os.sep + "models" + os.sep + "%s.skel" % (StripName(Object.name))
-            ensure_dir(skelfullname)
-            if Config.Verbose:
-                print("      Creating skel file %s" % (skelfullname))
-
-            skelFile = open(skelfullname, "w")
-            skelFile.write('// skel file exported from : %r\n' % os.path.basename(bpy.data.filepath))
-            skelFile.write("CIwAnimSkel\n")
-            skelFile.write("{\n")
-            skelFile.write("\tnumBones %d\n" % (len(Armature.bones)))
-            Config.File.write("\t\".\models\%s.skel\"\n" % (StripName(Object.name)))
-
-            WriteArmatureParentRootBones(Config, Object, ParentList, skelFile)
-
-            skelFile.write("}\n")
-            skelFile.close()
-            if Config.Verbose:
-                print("    Done")
-
-        ChildList = GetObjectChildren(Object)
-        if Config.ExportMode == 2:  # Selected Objects Only
-            ChildList = [Child for Child in ChildList
-                         if Child in Config.context.selected_objects]
-        if Config.Verbose:
-            print("    Writing Children...")
-        WriteObjects(Config, ChildList, geoFile, mtlFile, GeoModel, True)
-        if Config.Verbose:
-            print("    Done Writing Children")
-
-        if Object.type == "MESH":
-            if Config.Verbose:
-                print("    Generating Mesh...")
-            if Config.ApplyModifiers:
-                if Config.ExportArmatures:
-                    #Create a copy of the object and remove all armature modifiers so an unshape

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-extensions-cvs mailing list