[Bf-extensions-cvs] [1624eb18] master: add_mesh_rocks: fix the error due to an unnecessary 'description' field.
Alexander Gavrilov
noreply at git.blender.org
Sun Sep 8 14:47:50 CEST 2019
Commit: 1624eb1880e8b70c159cba9f0d6cd31670e1052b
Author: Alexander Gavrilov
Date: Sun Sep 8 15:47:43 2019 +0300
Branches: master
https://developer.blender.org/rBAC1624eb1880e8b70c159cba9f0d6cd31670e1052b
add_mesh_rocks: fix the error due to an unnecessary 'description' field.
Also fix warnings about periods in descriptions.
===================================================================
M add_mesh_rocks/__init__.py
M add_mesh_rocks/rockgen.py
===================================================================
diff --git a/add_mesh_rocks/__init__.py b/add_mesh_rocks/__init__.py
index e82c31f7..e00bd87f 100644
--- a/add_mesh_rocks/__init__.py
+++ b/add_mesh_rocks/__init__.py
@@ -39,7 +39,6 @@ bl_info = {
"blender": (2, 80, 0),
"location": "View3D > Add > Rock Generator",
"description": "Adds a mesh rock to the Add Mesh menu",
- "warning": "under repair",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Add_Mesh/Rock_Generator",
"tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
diff --git a/add_mesh_rocks/rockgen.py b/add_mesh_rocks/rockgen.py
index 6aa39e24..da2e3ad6 100644
--- a/add_mesh_rocks/rockgen.py
+++ b/add_mesh_rocks/rockgen.py
@@ -965,11 +965,8 @@ class OBJECT_OT_add_mesh_rock(bpy.types.Operator):
# Build the presets list for the enum property.
# This needs to be a for loop as the user might add presets to
# the XML file and those should show here:
- for i in range(len(presetsList)):
- value = str(i)
- name = presetsList[i][0]
- description = name + " preset values."
- presets.append((value, name, description))
+ for i, preset in enumerate(presetsList):
+ presets.append((str(i), preset[0], preset[0] + " preset values"))
preset_values: EnumProperty(
name="Presets",
@@ -985,38 +982,38 @@ class OBJECT_OT_add_mesh_rock(bpy.types.Operator):
scale_X: FloatVectorProperty(
name="X scale",
- description="X axis scaling range.",
+ description="X axis scaling range",
min=0.0, max=256.0, step=1,
default=defaults[1], size=2)
skew_X: FloatProperty(
name="X skew",
- description="X Skew ratio. 0.5 is no skew.",
+ description="X Skew ratio. 0.5 is no skew",
min=-1.0, max=1.0, default=defaults[4])
scale_Y: FloatVectorProperty(
name="Y scale",
- description="Y axis scaling range.",
+ description="Y axis scaling range",
min=.0, max=256.0, step=1,
default=defaults[2], size=2)
skew_Y: FloatProperty(
name="Y skew",
- description="Y Skew ratio. 0.5 is no skew.",
+ description="Y Skew ratio. 0.5 is no skew",
min=-1.0, max=1.0, default=defaults[5])
scale_Z: FloatVectorProperty(
name="Z scale",
- description="Z axis scaling range.",
+ description="Z axis scaling range",
min=0.0, max=256.0, step=1,
default=defaults[3], size=2)
skew_Z: FloatProperty(
name="Z skew",
- description="Z Skew ratio. 0.5 is no skew.",
+ description="Z Skew ratio. 0.5 is no skew",
min=-1.0, max=1.0, default=defaults[6])
use_scale_dis: BoolProperty(
name="Scale displace textures",
- description="Scale displacement textures with dimensions. May cause streched textures.",
+ description="Scale displacement textures with dimensions. May cause streched textures",
default=defaults[7])
scale_fac: FloatVectorProperty(
name="Scaling Factor",
- description="XYZ scaling factor. 1: no scaling.",
+ description="XYZ scaling factor. 1: no scaling",
min=0.0001, max=256.0, step=0.1,
default=defaults[8], size=3)
@@ -1035,28 +1032,28 @@ class OBJECT_OT_add_mesh_rock(bpy.types.Operator):
min=1, max=1024, default=defaults[11])
display_detail: IntProperty(
name="Display Detail",
- description="Display detail. Use a lower value for high numbers of rocks.",
+ description="Display detail. Use a lower value for high numbers of rocks",
min=1, max=128, default=defaults[12])
smooth_fac: FloatProperty(
name="Smooth Factor",
- description="Smoothing factor. A value of 0 disables.",
+ description="Smoothing factor. A value of 0 disables",
min=0.0, max=128.0, default=defaults[13])
smooth_it: IntProperty(
name="Smooth Iterations",
- description="Smoothing iterations. A value of 0 disables.",
+ description="Smoothing iterations. A value of 0 disables",
min=0, max=128, default=defaults[14])
use_generate: BoolProperty(
name="Generate Rocks",
- description="Enable actual generation.",
+ description="Enable actual generation",
default=defaults[15])
use_random_seed: BoolProperty(
name="Use a random seed",
- description="Create a seed based on time. Causes user seed to be ignored.",
+ description="Create a seed based on time. Causes user seed to be ignored",
default=defaults[16])
user_seed: IntProperty(
name="User seed",
- description="Use a specific seed for the generator.",
+ description="Use a specific seed for the generator",
min=0, max=1048576, default=defaults[17])
def draw(self, context):
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