[Bf-extensions-cvs] [8953c208] master: glTF exporter: export texture transform for any texture

Julien Duroure noreply at git.blender.org
Thu Sep 5 22:15:31 CEST 2019


Commit: 8953c208ad1be0145f97c070f8479ac1d7768b67
Author: Julien Duroure
Date:   Thu Sep 5 22:15:08 2019 +0200
Branches: master
https://developer.blender.org/rBA8953c208ad1be0145f97c070f8479ac1d7768b67

glTF exporter: export texture transform for any texture

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py
M	io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 0cf417c8..eb79bb23 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (0, 9, 59),
+    "version": (0, 9, 60),
     'blender': (2, 81, 6),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
index a2480787..ee948ff2 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_normal_texture_info_class.py
@@ -57,15 +57,13 @@ def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settin
 
 
 def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings):
-    normal_map_node = blender_shader_sockets_or_texture_slots[0].links[0].from_node
-    if not isinstance(normal_map_node, bpy.types.ShaderNodeNormalMap):
+    if not hasattr(blender_shader_sockets_or_texture_slots[0], 'links'):
         return None
 
-    texture_socket = normal_map_node.inputs["Color"]
-    if len(texture_socket.links) == 0:
+    tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets_or_texture_slots]
+    texture_node = tex_nodes[0] if (tex_nodes is not None and len(tex_nodes) > 0) else None
+    if texture_node is None:
         return None
-
-    texture_node = texture_socket.links[0].from_node
     texture_transform = gltf2_blender_get.get_texture_transform_from_texture_node(texture_node)
     if texture_transform is None:
         return None
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py
index 6fb543c0..4c4297ce 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_material_occlusion_texture_info_class.py
@@ -18,6 +18,8 @@ from io_scene_gltf2.blender.exp.gltf2_blender_gather_cache import cached
 from io_scene_gltf2.io.com import gltf2_io
 from io_scene_gltf2.blender.exp import gltf2_blender_gather_texture
 from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
+from io_scene_gltf2.blender.exp import gltf2_blender_get
+from io_scene_gltf2.io.com.gltf2_io_extensions import Extension
 
 
 @cached
@@ -54,7 +56,19 @@ def __filter_texture_info(blender_shader_sockets_or_texture_slots, export_settin
 
 
 def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings):
-    return None
+    if not hasattr(blender_shader_sockets_or_texture_slots[0], 'links'):
+        return None
+
+    tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets_or_texture_slots]
+    texture_node = tex_nodes[0] if (tex_nodes is not None and len(tex_nodes) > 0) else None
+    if texture_node is None:
+        return None
+    texture_transform = gltf2_blender_get.get_texture_transform_from_texture_node(texture_node)
+    if texture_transform is None:
+        return None
+
+    extension = Extension("KHR_texture_transform", texture_transform)
+    return {"KHR_texture_transform": extension}
 
 
 def __gather_extras(blender_shader_sockets_or_texture_slots, export_settings):
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
index 9a713062..124c8ba0 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
@@ -73,7 +73,10 @@ def __gather_extensions(blender_shader_sockets_or_texture_slots, export_settings
     if not hasattr(blender_shader_sockets_or_texture_slots[0], 'links'):
         return None
 
-    texture_node = blender_shader_sockets_or_texture_slots[0].links[0].from_node
+    tex_nodes = [__get_tex_from_socket(socket).shader_node for socket in blender_shader_sockets_or_texture_slots]
+    texture_node = tex_nodes[0] if (tex_nodes is not None and len(tex_nodes) > 0) else None
+    if texture_node is None:
+        return None
     texture_transform = gltf2_blender_get.get_texture_transform_from_texture_node(texture_node)
     if texture_transform is None:
         return None



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