[Bf-extensions-cvs] [d8e78e3c] master: glTF importer & exporter: fix texture transform after recent API change

Julien Duroure noreply at git.blender.org
Thu Sep 5 22:13:31 CEST 2019


Commit: d8e78e3cdcd2adba905b1729c859753df90a9632
Author: Julien Duroure
Date:   Thu Sep 5 22:12:53 2019 +0200
Branches: master
https://developer.blender.org/rBAd8e78e3cdcd2adba905b1729c859753df90a9632

glTF importer & exporter: fix texture transform after recent API change

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/exp/gltf2_blender_get.py
M	io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
M	io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
M	io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
M	io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
M	io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index dedbce30..0cf417c8 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (0, 9, 58),
+    "version": (0, 9, 59),
     'blender': (2, 81, 6),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 4916d5af..a16811d8 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -133,7 +133,9 @@ def get_texture_transform_from_texture_node(texture_node):
         )
         return None
 
-    if mapping_node.rotation[0] or mapping_node.rotation[1]:
+
+    rotation_0, rotation_1 = mapping_node.inputs['Rotation'].default_value[0], mapping_node.inputs['Rotation'].default_value[1]
+    if  rotation_0 or rotation_1:
         # TODO: can we handle this?
         gltf2_io_debug.print_console("WARNING",
             "Skipping exporting texture transform because it had non-zero "
@@ -142,9 +144,9 @@ def get_texture_transform_from_texture_node(texture_node):
         return None
 
     mapping_transform = {}
-    mapping_transform["offset"] = [mapping_node.translation[0], mapping_node.translation[1]]
-    mapping_transform["rotation"] = mapping_node.rotation[2]
-    mapping_transform["scale"] = [mapping_node.scale[0], mapping_node.scale[1]]
+    mapping_transform["offset"] = [mapping_node.inputs['Location'].default_value[0], mapping_node.inputs['Location'].default_value[1]]
+    mapping_transform["rotation"] = mapping_node.inputs['Rotation'].default_value[2]
+    mapping_transform["scale"] = [mapping_node.inputs['Scale'].default_value[0], mapping_node.inputs['Scale'].default_value[1]]
 
     if mapping_node.vector_type == "TEXTURE":
         # This means use the inverse of the TRS transform.
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
index d5cf8c14..95427ccd 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
@@ -125,11 +125,11 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
             mapping.location = -1500, 500
             mapping.vector_type = 'POINT'
             tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])]
-            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
-            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
-            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
-            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
-            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+            mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             uvmap.location = -2000, 500
@@ -219,11 +219,12 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
                 mapping.location = -1500, 500
             mapping.vector_type = 'POINT'
             tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])]
-            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
-            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
-            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
-            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
-            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+            mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
 
             uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             if vertex_color:
@@ -293,11 +294,12 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
             spec_mapping.location = -1000, 0
             spec_mapping.vector_type = 'POINT'
             tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])]
-            spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
-            spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
-            spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
-            spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
-            spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+            spec_mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            spec_mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            spec_mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            spec_mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            spec_mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
 
             spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
             spec_uvmap.location = -1500, 0
@@ -337,11 +339,12 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
             spec_mapping.location = -1000, 0
             spec_mapping.vector_type = 'POINT'
             tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])]
-            spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
-            spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
-            spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
-            spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
-            spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+            spec_mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            spec_mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            spec_mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            spec_mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            spec_mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
 
 
             spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
index 11fae883..4214d340 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
@@ -85,11 +85,12 @@ class BlenderEmissiveMap():
             text.location = -1000, 1000
             if text.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
                 tex_transform = text.image['tex_transform'][str(pymaterial.emissive_texture.index)]
-                mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
-                mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
-                mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
-                mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
-                mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+                mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+                mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+                mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+                mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+                mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
 
             # create links
             node_tree.links.new(mapping.inputs[0], uvmap.outputs[0])
diff --git a/io_scene_gltf2/blender/imp/gltf2_blend

@@ Diff output truncated at 10240 characters. @@



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