[Bf-extensions-cvs] [42f1e694] master: glTF importer: manage KHR_texture_transform extension for all textures

Julien Duroure noreply at git.blender.org
Wed Sep 4 23:28:52 CEST 2019


Commit: 42f1e69458db9efcf61a79ea8ec0ba2bba2b74d9
Author: Julien Duroure
Date:   Wed Sep 4 23:27:51 2019 +0200
Branches: master
https://developer.blender.org/rBA42f1e69458db9efcf61a79ea8ec0ba2bba2b74d9

glTF importer: manage KHR_texture_transform extension for all textures

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
M	io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
M	io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
M	io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 56745a5f..468b845b 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (0, 9, 55),
+    "version": (0, 9, 56),
     'blender': (2, 81, 6),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
index b60045aa..11fae883 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
@@ -15,6 +15,7 @@
 import bpy
 from .gltf2_blender_texture import BlenderTextureInfo
 from ..com.gltf2_blender_material_helpers import get_preoutput_node_output
+from ..com.gltf2_blender_conversion import texture_transform_gltf_to_blender
 
 
 class BlenderEmissiveMap():
@@ -82,6 +83,13 @@ class BlenderEmissiveMap():
                 ].blender_image_name]
             text.label = 'EMISSIVE'
             text.location = -1000, 1000
+            if text.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+                tex_transform = text.image['tex_transform'][str(pymaterial.emissive_texture.index)]
+                mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+                mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+                mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+                mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+                mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             # create links
             node_tree.links.new(mapping.inputs[0], uvmap.outputs[0])
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
index 506f7305..631c68d1 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
@@ -14,6 +14,7 @@
 
 import bpy
 from .gltf2_blender_texture import BlenderTextureInfo
+from ..com.gltf2_blender_conversion import texture_transform_gltf_to_blender
 
 
 class BlenderNormalMap():
@@ -69,6 +70,13 @@ class BlenderNormalMap():
         if text.image:
             text.image.colorspace_settings.is_data = True
         text.location = -500, -500
+        if text.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+            tex_transform = text.image['tex_transform'][str(pymaterial.normal_texture.index)]
+            mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+            mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+            mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+            mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+            mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
         normalmap_node = node_tree.nodes.new('ShaderNodeNormalMap')
         normalmap_node.location = -250, -500
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
index 6ee26962..0426ca54 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
@@ -15,6 +15,7 @@
 import bpy
 from .gltf2_blender_texture import BlenderTextureInfo
 from ..com.gltf2_blender_material_helpers import get_gltf_node_name
+from ..com.gltf2_blender_conversion import texture_transform_gltf_to_blender
 
 
 class BlenderOcclusionMap():
@@ -99,6 +100,13 @@ class BlenderOcclusionMap():
                     gltf.data.textures[pymaterial.occlusion_texture.index].source
                 ].blender_image_name]
             text.label = 'OCCLUSION'
+            if text.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
+                tex_transform = text.image['tex_transform'][str(pymaterial.occlusion_texture.index)]
+                mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+                mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+                mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+                mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+                mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
             # Links
             node_tree.links.new(mapping.inputs[0], uvmap.outputs[0])
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 62c3fb62..e60a557c 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -249,6 +249,13 @@ class BlenderPbr():
 
                 metallic_mapping = node_tree.nodes.new('ShaderNodeMapping')
                 metallic_mapping.location = -1000, 0
+                metallic_mapping.vector_type = 'POINT'
+                tex_transform = metallic_text.image['tex_transform'][str(pypbr.metallic_roughness_texture.index)]
+                metallic_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+                metallic_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+                metallic_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+                metallic_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+                metallic_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
                 metallic_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
                 metallic_uvmap.location = -1500, 0



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