[Bf-extensions-cvs] [88333d08] blender-v2.81-release: glTF importer: Fix T70863 metallic texture transform fix after api change
Julien Duroure
noreply at git.blender.org
Wed Oct 16 07:26:46 CEST 2019
Commit: 88333d082f38439a6dfdfcb6758b88e5cac3e43c
Author: Julien Duroure
Date: Wed Oct 16 07:25:30 2019 +0200
Branches: blender-v2.81-release
https://developer.blender.org/rBA88333d082f38439a6dfdfcb6758b88e5cac3e43c
glTF importer: Fix T70863 metallic texture transform fix after api change
===================================================================
M io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
===================================================================
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 86eb4be4..af529090 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -305,11 +305,11 @@ class BlenderPbr():
metallic_mapping.location = -1000, 0
metallic_mapping.vector_type = 'POINT'
tex_transform = metallic_text.image['tex_transform'][str(pypbr.metallic_roughness_texture.index)]
- metallic_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- metallic_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- metallic_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- metallic_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- metallic_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ metallic_mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ metallic_mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ metallic_mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ metallic_mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ metallic_mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
metallic_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
metallic_uvmap.location = -1500, 0
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