[Bf-extensions-cvs] [88333d08] blender-v2.81-release: glTF importer: Fix T70863 metallic texture transform fix after api change

Julien Duroure noreply at git.blender.org
Wed Oct 16 07:26:46 CEST 2019


Commit: 88333d082f38439a6dfdfcb6758b88e5cac3e43c
Author: Julien Duroure
Date:   Wed Oct 16 07:25:30 2019 +0200
Branches: blender-v2.81-release
https://developer.blender.org/rBA88333d082f38439a6dfdfcb6758b88e5cac3e43c

glTF importer: Fix T70863 metallic texture transform fix after api change

===================================================================

M	io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py

===================================================================

diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index 86eb4be4..af529090 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -305,11 +305,11 @@ class BlenderPbr():
                 metallic_mapping.location = -1000, 0
                 metallic_mapping.vector_type = 'POINT'
                 tex_transform = metallic_text.image['tex_transform'][str(pypbr.metallic_roughness_texture.index)]
-                metallic_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
-                metallic_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
-                metallic_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
-                metallic_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
-                metallic_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+                metallic_mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+                metallic_mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+                metallic_mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+                metallic_mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+                metallic_mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
 
                 metallic_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
                 metallic_uvmap.location = -1500, 0



More information about the Bf-extensions-cvs mailing list