[Bf-extensions-cvs] [0141c7f4] master: glTF importer: set custom props from extras for bones (EditBone & PoseBone)

Julien Duroure noreply at git.blender.org
Sat Oct 12 20:36:24 CEST 2019


Commit: 0141c7f4cf49435062939e9d92914c4f0e4fec9f
Author: Julien Duroure
Date:   Sat Oct 12 20:35:48 2019 +0200
Branches: master
https://developer.blender.org/rBA0141c7f4cf49435062939e9d92914c4f0e4fec9f

glTF importer: set custom props from extras for bones (EditBone & PoseBone)

===================================================================

M	io_scene_gltf2/__init__.py
M	io_scene_gltf2/blender/imp/gltf2_blender_skin.py

===================================================================

diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 15908f68..06012f5e 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
 bl_info = {
     'name': 'glTF 2.0 format',
     'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
-    "version": (1, 0, 8),
+    "version": (1, 0, 9),
     'blender': (2, 81, 6),
     'location': 'File > Import-Export',
     'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_skin.py b/io_scene_gltf2/blender/imp/gltf2_blender_skin.py
index 2758b348..3687d05b 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_skin.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_skin.py
@@ -17,7 +17,7 @@ import bpy
 from mathutils import Vector, Matrix
 from ..com.gltf2_blender_conversion import matrix_gltf_to_blender, scale_to_matrix
 from ...io.imp.gltf2_io_binary import BinaryData
-
+from ..com.gltf2_blender_extras import set_extras
 
 class BlenderSkin():
     """Blender Skinning / Armature."""
@@ -130,10 +130,14 @@ class BlenderSkin():
         pynode.blender_bone_name = bone.name
         pynode.blender_armature_name = pyskin.blender_armature_name
         bone.tail = Vector((0.0, 1.0, 0.0))  # Needed to keep bone alive
+        # Custom prop on edit bone
+        set_extras(bone, pynode.extras)
 
         # set bind and pose transforms
         BlenderSkin.set_bone_transforms(gltf, skin_id, bone, node_id, parent)
         bpy.ops.object.mode_set(mode="OBJECT")
+        # Custom prop on pose bone
+        set_extras(obj.pose.bones[bone.name], pynode.extras)
 
     @staticmethod
     def create_vertex_groups(gltf, skin_id):



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