[Bf-extensions-cvs] [3a774bef] master: glTF exporter: Fix T71313 Bad normal export this normal modifiers
Julien Duroure
noreply at git.blender.org
Sat Nov 16 11:43:42 CET 2019
Commit: 3a774beff73dddc903cbe205f67dc24a5046f08b
Author: Julien Duroure
Date: Sat Nov 16 11:43:09 2019 +0100
Branches: master
https://developer.blender.org/rBA3a774beff73dddc903cbe205f67dc24a5046f08b
glTF exporter: Fix T71313 Bad normal export this normal modifiers
===================================================================
M io_scene_gltf2/__init__.py
M io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
===================================================================
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 2aaf1753..44fa0560 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 1, 9),
+ "version": (1, 1, 10),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
index 6ab77945..43a6e5d1 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py
@@ -248,11 +248,12 @@ def __gather_mesh(blender_object, export_settings):
if export_settings[gltf2_blender_export_keys.APPLY]:
auto_smooth = blender_object.data.use_auto_smooth
edge_split = None
- if auto_smooth:
+ some_normals_modifier = any([m in modifier_normal_types for m in [mod.type for mod in blender_object.modifiers]])
+ if auto_smooth and not some_normals_modifier:
edge_split = blender_object.modifiers.new('Temporary_Auto_Smooth', 'EDGE_SPLIT')
edge_split.split_angle = blender_object.data.auto_smooth_angle
edge_split.use_edge_angle = not blender_object.data.has_custom_normals
- blender_object.data.use_auto_smooth = any([m in modifier_normal_types for m in [mod.type for mod in blender_object.modifiers]])
+ blender_object.data.use_auto_smooth = some_normals_modifier
bpy.context.view_layer.update()
armature_modifiers = {}
@@ -275,7 +276,7 @@ def __gather_mesh(blender_object, export_settings):
for idx, show_viewport in armature_modifiers.items():
blender_object.modifiers[idx].show_viewport = show_viewport
- if auto_smooth:
+ if auto_smooth and not some_normals_modifier:
blender_object.data.use_auto_smooth = True
blender_object.modifiers.remove(edge_split)
else:
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